In the later game, citadels with defense platforms never seem as formidable as their indicated strength would suggest.
I tend to build defense platforms in the later game mostly to scare off the AI with a larger indicated strength, not because the platforms would actually help much if the AI attacked.
I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense platforms fairly quickly, before they inflict much damage.
Ion cannons are a bit better, with more hull and weapon range, but they are only really effective against large ships with little to no evasion. Also, they are only available with paid DLC.
3 ideas for helping the situation:
1) as starbases are upgraded, instead of or in addition to increasing the number of platforms, increase the platform hull points.
2) somehow integrate platforms into the starbases so they share hull points.
3) give defense platforms evasion similar to destroyers.
I tend to build defense platforms in the later game mostly to scare off the AI with a larger indicated strength, not because the platforms would actually help much if the AI attacked.
I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense platforms fairly quickly, before they inflict much damage.
Ion cannons are a bit better, with more hull and weapon range, but they are only really effective against large ships with little to no evasion. Also, they are only available with paid DLC.
3 ideas for helping the situation:
1) as starbases are upgraded, instead of or in addition to increasing the number of platforms, increase the platform hull points.
2) somehow integrate platforms into the starbases so they share hull points.
3) give defense platforms evasion similar to destroyers.
- 4