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JScott991

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When I initially expressed my reserves about factions, people said they made rebellions easier because you only had to defeat the leader, instead of each individual rebellion by nobles.

But this does not seem to be true at all.

In a Civil War to lower crown authority, I occupied 100% of the faction leader's territory, and he declined to negotiate peace. So it seems you have to fight the full war after all.

Am I missing something?
 

Lordrac

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When I initially expressed my reserves about factions, people said they made rebellions easier because you only had to defeat the leader, instead of each individual rebellion by nobles.

But this does not seem to be true at all.

In a Civil War to lower crown authority, I occupied 100% of the faction leader's territory, and he declined to negotiate peace. So it seems you have to fight the full war after all.

Am I missing something?
Of course you have to fight everyone to death, they are all volunteers in the rebellion.
 

JonStryker

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When I initially expressed my reserves about factions, people said they made rebellions easier because you only had to defeat the leader, instead of each individual rebellion by nobles.

But this does not seem to be true at all.

In a Civil War to lower crown authority, I occupied 100% of the faction leader's territory, and he declined to negotiate peace. So it seems you have to fight the full war after all.

Am I missing something?

In an indepence war it is usually enough to occupy the leader's territory, crush he's gigantic free armies and retake all the land that might've been lost to allies of the leader. Still a pain in the ass for huge sprawling empires.
 

JScott991

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Factions are a very, very silly change to this game.

Seriously, who wanted rebellions to be a bigger part of a Clauswitz engine game? They were already a huge part of the game.
 

Skyhunteren

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The difference is that instead of fighting a silly amount of small wars where each vassale had no hope of winning against you, you now fight one huge and quit hard war. I like the change there. Also the way you can bribe or kill faction leaders is nice.
 

Hootieleece

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Often times you can get leader to white peace.after peace imprison with impunity.(traitor)revoke title. If they escape and raise rebellion it just them against whole realm.
 

JScott991

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The difference is that instead of fighting a silly amount of small wars where each vassale had no hope of winning against you, you now fight one huge and quit hard war. I like the change there. Also the way you can bribe or kill faction leaders is nice.

Can't you bribe or assassinate anyone? How are faction leaders different?
 

riknap

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I'm not sure about this, but doesn't defeating the leader's army contribute significantly to the warscore?
(or was that an alliance war)
 

MartinSWE

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When I initially expressed my reserves about factions, people said they made rebellions easier because you only had to defeat the leader, instead of each individual rebellion by nobles.

But this does not seem to be true at all.

In a Civil War to lower crown authority, I occupied 100% of the faction leader's territory, and he declined to negotiate peace. So it seems you have to fight the full war after all.

Am I missing something?

I´m not sure about the lower-crown authority war but in independence wars it´s enough to force a white peace to get a good result.
 

COSIAN

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I am just starting in again after the Rome DLC. I started with Scotland and before the first year was out, my 3 main vassals formed factions and shortly after that at least one gives me an ultimatum. As you know, early Scotland is pretty weak without the support of its vassals, and I seem to be having a very tough go controlling these guys? Any suggestions?
 

Ness_Uno

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Factions can be controlled fairly predictably; it's just that not everyone has learned how yet.

Basically, you need to check the faction page once a warning comes up and evaluate the situation. What I do is fix the opinion of low opinion faction members where it makes the most sense to do so. This is really no different from the old system. Keep in mind the various tools are: send gift, honorary title, fix whatever ailes them (e.g, "wants control of ..."), send chancellor to improve relations, educate child, give a counsel seat, etc.

But now you have more tools. You can send your spymaster to scheme in one of the faction member's location. But you can also get more creative. I've begun to plot assassinations against key rivals to either weaken the heir (I use gavelkind, so if they have more than one heir, their holdings split) or pass it off to an heir that is likely to have a higher opinion of you. I have also been imprisoning and revoking titles. This is like a preemptive action. If they rebel then you can take them down one by one rather than as a group. Just be careful not to do it in a way that reduces general opinion.

Overall, the new faction system is a major improvement over the old rebellion system. There was just a boring and lame predictability to the old system, where distant rulers would always want to rebel and would frequently do so alone--unless you are a new ruler, then everyone rebelled at once and virtually immediately.