• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

28rommel

Major
1 Badges
Dec 11, 2016
606
19
  • Cities: Skylines - After Dark
Promethian,
Can I ask: Why did you choose to do this ?
Why not leave the 6 UB's in your city ? Were you uneasy or fear that their combined (all 6) ongoing upkeep expense, was going to be too high and hurt your budget ?

And my main question (or point) to all players who are reading this (anyone please respond with your opinion or advice): Would it not make sense that the developers intended for players to be able to afford ("magically" or otherwise) to place and keep all the required UB's in your city, including all the Monuments that go along with the UB's ?
Or do you think that the developers require (need) us to delete the original UB's, after placing the Monument ?
I ask this because I'm trying to reach the threshold of placing my very first monument ever (the Space Elevator). So I would like some advice on what I should do. Do I keep the UB's, or delete them after placing their related Monument ?
 

28rommel

Major
1 Badges
Dec 11, 2016
606
19
  • Cities: Skylines - After Dark
I never had a problem keeping all unique buildings in the city in an active state. Since the tourism bug was fixed, this had no repercussions for me.

Turjan,
I'm curious as to what you mean by "the tourism bug."
What bug was this, how long did it exist, and when (approx. month and year) was it finally "fixed ?"
Can you give me a little bit more detail on this please. Thank you.
 

Turjan

Colonel
92 Badges
Apr 4, 2009
872
468
  • Sword of the Stars
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Ancient Space
  • Sword of the Stars II
  • The Showdown Effect
  • Victoria 2
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • Stellaris
  • Humble Paradox Bundle
  • Cities: Skylines Deluxe Edition
  • Commander: Conquest of the Americas
  • A Game of Dwarves
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Stellaris: Apocalypse
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Cities: Skylines - Campus
  • Teleglitch: Die More Edition
When After Dark came out, tourism was a bit more in the spotlight. Tourism broke down when you placed too many unique buildings. Placing the Space Elevator was a rather sure way to kill tourism. I tested this extensively, and it seemed there was some error that, when the cumulative attractiveness went higher than a value somewhere above 1000, it turned over to zero, which meant no tourism anymore. I sent a savegame of mine in that could reproduce the error. I don't remember exactly when they fixed this (Snowfall?). It's been a while. The number of tourists has also been greatly increased sometime in 2016 and can now reach several thousands.

Edit: If you are really interested in the story, I tested the issue here:
https://forum.paradoxplaza.com/forum/index.php?threads/so-tourism-where-are-they.883893/page-6
Old stuff.
 
Last edited:

28rommel

Major
1 Badges
Dec 11, 2016
606
19
  • Cities: Skylines - After Dark
When After Dark came out, tourism was a bit more in the spotlight. Tourism broke down when you placed too many unique buildings. Placing the Space Elevator was a rather sure way to kill tourism. I tested this extensively, and it seemed there was some error that, when the cumulative attractiveness went higher than the value "1000", it turned over to zero, which meant no tourism anymore. I sent a savegame of mine in that could reproduce the error. I don't remember exactly when they fixed this. It's been a while. The number of tourists has also been greatly increased sometime in 2016 and can now reach several thousands.

Interesting (I also read some of the posts in that old thread you linked.)
I understand now. Thank you for the information.
(I wasn't around with CS in 2015.)
 
Last edited:

Fox_NS_CAN

Field Marshal
1 Badges
Oct 26, 2016
2.846
676
  • Major Wiki Contributor
And my main question (or point) to all players who are reading this (anyone please respond with your opinion or advice): Would it not make sense that the developers intended for players to be able to afford ("magically" or otherwise) to place and keep all the required UB's in your city, including all the Monuments that go along with the UB's ?

For awhile (a long time ago) I was on infinite money. I like to paint more than manage. (But I do want to manage some, and am fairly happy at the current level.)
I haven't been for more than a year now. It is hard for me to remember what was when, but I can say I have never deleted the UBs after placing a monument.
Now I mostly only use the Fusion Reactor and the Eden Project. I may put in a space elevator too. Always managed to maintain profit as far as I can recall. Not a lot though. Even back when I was on infinite money, I usually still had a positive value for income.

Is it because it just magically happens? Or is it because I have been doing it right? No idea.
:)
 

Voeille

Second Lieutenant
9 Badges
Oct 16, 2017
160
6
an-elegant-simblr.tumblr.com
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
I never have positive income using unlimited money as I set the taxes to minimum and max out budget for basically everything. Without unlimited money I usually have positive income with unique buildings and monuments (I normally do keep all of the required ones), however it can fluctuate and be a lot on the early morning, and negative at night. If I do delete unique buildings required for a monument, it only happens in the unlimited money mode when I want to have a monument immediately. It’s normally just Eden Project as I like it reducing pollution. I wish it were available in the asset editor so I could remove its land value effect.
 

Promethian

Field Marshal
44 Badges
Feb 2, 2016
2.592
787
  • Stellaris
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Distant Stars Pre-Order
I hadn't made most of them up to that point. Partly because I didn't have a spot I wanted them in and partly because I thought they would be a loss based on the wiki numbers. I was also mostly interested in testing the Space Elevator itself. To see if it was worth building itself.

City is also on Prussian Peaks which requires some really fun solutions to space and traffic. Largely because I am trying to build in the most weird places.
 

Turjan

Colonel
92 Badges
Apr 4, 2009
872
468
  • Sword of the Stars
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Ancient Space
  • Sword of the Stars II
  • The Showdown Effect
  • Victoria 2
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • Stellaris
  • Humble Paradox Bundle
  • Cities: Skylines Deluxe Edition
  • Commander: Conquest of the Americas
  • A Game of Dwarves
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Stellaris: Apocalypse
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Cities: Skylines - Campus
  • Teleglitch: Die More Edition
Trying out one unique building at a time is certainly interesting and probably also necessary to get a general idea of how this works, but I thought, why not just try all of those I had not placed yet at once?

I went ahead, chose an empty corner of my city, drew a few roads and placed the 49 (give or take) unique buildings that were still in the list. All of these are from official content. The city doesn't contain a single workshop building, neither anything edited by myself.

My treasury had been above 8 millions, income 8-10k surplus per day cycle, but it was enough for the plopping spree:

08FC24E8A5FDA91E7109FFFA1B6F1B8CDFDFFDDB

All unique buildings:
F5D30EC36537636618ADB6BB419B2303A475081E


That didn't look good. Then morning came:
2FCE843C9914AE2F839C39B0CBAC5637622ECE1E

Wow, I haven't seen such a profit in ages.

It ended up around 30-60k surplus per day. Even nights were mostly profitable:
53757EB0D44A3BE37D2A25D8A8853EE186CB6566


I should probably let this run for a few hours more, but I found it interesting. Anyway, don't be afraid to plop down unique buildings.
 
Last edited:

Fox_NS_CAN

Field Marshal
1 Badges
Oct 26, 2016
2.846
676
  • Major Wiki Contributor
Interesting results.

It looks like what my 6 year old used to always build. :)
He was always on infinite money, and I never really paid any attention to whether or not he was profitable. (He hasn't played in about a year.)
 

Turjan

Colonel
92 Badges
Apr 4, 2009
872
468
  • Sword of the Stars
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Ancient Space
  • Sword of the Stars II
  • The Showdown Effect
  • Victoria 2
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • Stellaris
  • Humble Paradox Bundle
  • Cities: Skylines Deluxe Edition
  • Commander: Conquest of the Americas
  • A Game of Dwarves
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Stellaris: Apocalypse
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Cities: Skylines - Campus
  • Teleglitch: Die More Edition
@Fox_NS_CAN The weird thing is that this is profitable. This is in a city with 175k inhabitants.

Here's the budget/taxation graph for the test in my last post. The unique buildings pay for themselves, as suspected:

47ADEC9D3CD50F97FAD8E2456348F214729AAAED


None of those nearly 50 unique buildings has any growables in its influence radius. I already got a good part of the investment back.
 

28rommel

Major
1 Badges
Dec 11, 2016
606
19
  • Cities: Skylines - After Dark
I should probably let this run for a few hours more, but I found it interesting. Anyway, don't be afraid to plop down unique buildings.

Turjan,
If you still have this (saved), can you turn down the UB budget to 50%.
Wondering if that makes a difference?
Will you get more profit or is it just the same.
Can you also check to see if turning the budget all the way down affects "City Value," as you explained in the other thread ( https://forum.paradoxplaza.com/foru...n-my-commercial-within-my-city.1062964/page-2 ).
 
Last edited:

Turjan

Colonel
92 Badges
Apr 4, 2009
872
468
  • Sword of the Stars
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Ancient Space
  • Sword of the Stars II
  • The Showdown Effect
  • Victoria 2
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • Stellaris
  • Humble Paradox Bundle
  • Cities: Skylines Deluxe Edition
  • Commander: Conquest of the Americas
  • A Game of Dwarves
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Stellaris: Apocalypse
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Cities: Skylines - Campus
  • Teleglitch: Die More Edition
Maybe tomorrow. I already made that test with the previously existing UBs, but only for a short time, and it looked as if both, income and expenses, decreased by roughly the same. I didn't really wait very long though.

I could think of many tests here. For example, maybe different kinds of UBs show different behavior in this regard. Unfortunately, those graphs only update once a game year. I have to look whether there's a quicker way to test that.

I would also like to try this with railway stations.
 

28rommel

Major
1 Badges
Dec 11, 2016
606
19
  • Cities: Skylines - After Dark
Interesting results.

It looks like what my 6 year old used to always build. :)
He was always on infinite money, and I never really paid any attention to whether or not he was profitable. (He hasn't played in about a year.)

I think your son has one-up-on-you when playing CS.
Here you weren't paying attention to your 6 year old, who was placing all those Unique Buildings in his city, and he was probably more profitable than you were when building your own city. I can see it now ... Fox immensely stressed and pulling out his hair, struggling to get-out-of-the-red, and his son just calmly playing with the biggest smile on his face.
Damn I hate when 6 year old kids can play games better than me (and they can do it simply "by accident").
LOL.
:D
 

Fox_NS_CAN

Field Marshal
1 Badges
Oct 26, 2016
2.846
676
  • Major Wiki Contributor
I think your son has one-up-on-you when playing CS.
Here you weren't paying attention to your 6 year old, who was placing all those Unique Buildings in his city, and he was probably more profitable than you were when building your own city. I can see it now ... Fox immensely stressed and pulling out his hair, struggling to get-out-of-the-red, and his son just calmly playing with the biggest smile on his face.
Damn I hate when 6 year old kids can play games better than me (and they can do it simply "by accident").
LOL.
:D

He was actually five when he was playing it. He picks stuff up pretty quickly.
 

Fox_NS_CAN

Field Marshal
1 Badges
Oct 26, 2016
2.846
676
  • Major Wiki Contributor
Wow.
That is really young. Smart kid you have there.

Thanks. He is pretty smart. He's doing multiplication already, and I know a kid 2 years older than him that is not doing that in school yet (I don't know when they start). When he was 5 they said his vocabulary was that of a 7-8 year old. He is high functioning ASD. (I never got a diagnosis, but I am pretty sure that I am somewhere on the spectrum as well.)

Unfortunately he wanted to play "Cities Skylines" so much, and didn't want to do anything else. He was jumping on his bed at 11pm screaming "I want to play Cities Skylines" over and over and over for hours. It was too much. My computer had an issue around that time, and no games would run more than about 5 fps and then freeze and then a few more frames. He saw that. I eventually fixed it, but as far as he knows, my computer still can't run CS. It's too bad he can't play a little, but he was just so addicted to it.