Hey, this game is an amazing city-builder game. We all know that much. But whenever I play it, I think of its huge potential as an economics simulator. Since late 1990s, spatial economics, economic geography, clustering, industrial policy management, urban economics etc became a lot more important.
Currently, the only dynamics in the game is a land-value based system, ease of export infreastructure and a basic education system.
I can't really elaborate too much on various other parameters that could be included to make economics management more detailed but wouldn't it be interesting if industry, finance, labour pools, specialization effects were more detailed and industrial networking-managing was more important with various bonuses?
I guess in terms of game-play effect, it wouldn't mean much more than increasing income. But just like disasters, it could act as a game-mode with more detail policies where you manage some regulations regarding the city and cannot simply remove buildings you don't like, environment effects are a lot more important, maybe a mechanism where you try to remain in control etc....
I know I haven't really formulated a detailed proposition but I was wondering if people would be interested in a more detailed simulation mode that could be optional? It would add more challenge to the game for sure as well.
Currently, the only dynamics in the game is a land-value based system, ease of export infreastructure and a basic education system.
I can't really elaborate too much on various other parameters that could be included to make economics management more detailed but wouldn't it be interesting if industry, finance, labour pools, specialization effects were more detailed and industrial networking-managing was more important with various bonuses?
I guess in terms of game-play effect, it wouldn't mean much more than increasing income. But just like disasters, it could act as a game-mode with more detail policies where you manage some regulations regarding the city and cannot simply remove buildings you don't like, environment effects are a lot more important, maybe a mechanism where you try to remain in control etc....
I know I haven't really formulated a detailed proposition but I was wondering if people would be interested in a more detailed simulation mode that could be optional? It would add more challenge to the game for sure as well.