Deep analysis and discussion - is Karma system imbalanced?

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Krajzen

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Some time ago I have posted a thread 'buddhism is awesome' when I enthusiastically said about buddhism and Karma Meter. The thread met mostly with disagrees with people pointing how restrictive and irritating this system is. Well, I partially agree with them now, after finishing my Lan Xang Theravada game; but not exactly.

HOW KARMA SYSTEM WORKS IN THEORY:
The meter is between two extremes, -100 and +100, with 0 in the middle. Unlike Piety or Patriarch Influence, in this system your goal is not to go full throttle to one extreme but to remain balanced. Between -25 and +25 karma points you get very nice bonuses of +5% discipline and +1 diplomatic reputation. These are among the best, or the best, military and diplomatic modifiers and no other religion has them (except interchangeable 2 of 6 Hindu deities, but taking both bonuses at once is impossible). Between -50 to -25 and +25 to +50 points you get no bonuses. Lower than -50 you get horrifying -10% discipline penalty while higher than +50 you get -2 diplo reputation. The goal is to remain between -25 or +25.
Karma negative or positive points are gained from events or actions: positive karma is brought by honoring alliances, releasing nations/vassals/provinces, negative karma is brought by war declarations and taking provinces in peace deals.
So, in theory you need to carefully balance karma and everything is fine! Well...


Before anyone overdramatizes and says 'it is impossible at all to play with this broken religion', this is my Lan Xang empire. Please note this empire has 2000 development and economically swallows Ottomans, Westernized Ming or Spanish colonial empire (all prospered in this game) so it isn't small. On the other hand, something like 1/3 of those provinces are colonized (this doesn't decrease karma) and many others were diploannexed/ceded by protectorates so...

The problem isn't that expanding in buddhism is impossible but rather the weird and clearly unbalanced way karma system works; I have spent decades sitting on no bonuses or penalties and I had no way of countering them, the gameplay was not 'remain balanced' but very heavily skewed towards negative side. This felt very awkward.

VtHcCNP.png



HOW KARMA SYSTEM WORKS IN PRACTICE
Karma meter is fun, events are very interesting and generally the game was cool. In the same time, however, the longer game was going the more I have noticed several serious issues with balance and overall system working not quite as designed.

To put it shortly, current Karma meter is not about 'remain balanced', like Paradox devs designed, but about 'desperately try to not be negative'. I have never got over 30+ karma, not to mention 50. Meanwhile I constantly had to fight bravely to not fall into the pit of -10% discipline horror. It was not balanced at all; if I was going to calculate, I'd say I have spent 2% of gameplay time being over +25 karma and 20-40% of it being under -25, with several long periods of being below -50 or even at -100. Overall I am afraid even 10% of a game lenght was spent under -50.

In the earliest period of a game I had not big problems because I was waging wars and diplomacy and Indochina where I could release provinces to get +karma and due to AE/OE I couldn't take many provinces from enemy anyway. However later it became obvious to me that there are serveral issues:

1) KARMA HIT FROM TAKING PROVINCES IN PEACE DEALS DOESN'T SCALE, UNLIKE EVERY OTHER 'expasion containment' method. Think about it: all mechanics devoted to limiting expansion are Agressive Expansion, Overextension, warscore, casus belli, coring costs, and separatism/rebels. With Administrative and Development Efficiency, first three of these limits fall by 50% (60% in 1.13). Fourth mechanic, casus belli, as a problem gets annihilated with tech 22 imperialism/nationalism. Coring costs, unrest and separatism can be all manipulated with various discounts and bonuses.

Karma has a fixed number of "-8 karma per every province you take in a peace deal".

2) All 'expansion containment mechanics' mentioned before scale also with development of a province while Karma does not: you get -8 karma for 30 development and -8 for 3 development.


Final result is complete absurd. All late game religions - even pagans like animists who are supposed to be weak - can take 12 or even more provinces per peace deal and do that, meanwhile when buddhists try to do that they immediately jump onto -100 karma and get gigantic -10% discipline penalty.

It goes worse because every war declaration gives you -25 karma on top of that! Let's do math: even if you are +50, which is highest possible (and you don't get a bonus by this point) you can take only 9 provinces without getting horrible penalty. At +25, max optimal value, you can take only 6 provinces to not get penalty; if you want to retain bonuses you can take at most THREE provinces.

3) You can always and instantly increase karma with declaration of war on anyone (-25) while there is no way to get positive karma outside of either peace deals after wars (when you need +karma) or counterproductive ceding provinces to previous owners; it is always easier to get negative than positive karma.

4) You always get -25 war declaration karma penalty even if you plan not to take anything for yourself but only release stuff to get positive karma so in such liberation war if you liberate 3 provinces you still didn't get any positive karma but only repaid war_declaration_hit

5) You get negative karma even for taking your CORES in a peace deal which is really stupid - okay, you are a bad guy if you take land by force, but are you evil if you retake YOUR traditional justified land?

6) ...isn't that weird that Buddhism is the only religion in a game which has negative aspect to it - and on top of that said aspect is so very brutal? Seriously, no other religion has penalties hitting or restricting you with the exception of Precolombian Religious Reforms which are periodical problems anyway. I would accept that unique brutal character of Buddhism if it was actual karma 'balance', not 'try not to fall into negative all game'

A change introduced in 1.13, 'on monarch death karma moves 25 towards the middle', is good but not good enough because it's outside of player's control who has not enough tools to balance karma.

-------------------------------------------------------------

PROPOSED SOLUTIONS: pick your favourite
1) Most primitive: decrease per-province karma hit from 8 to 6 to make more room for breathing. In the same time make cores regained in peace deals cost 0 negative karma drop. Alternatively, make karma drop per province discount if you have a claim on it (6 from 8) or religious casus belli (6 from 8). Explanation: if karma is seen in the world as the morality of your actions, taking a province which 'may be yours' (claims) is less evil than straightforward grab; also, spreading buddhism is morally good from buddhist perspective (religious).
2) A bit less primitive: remove -25 war declaration hit for some particular 'justifiable' casus bellis such as Disloyal Vassal, Diplomatic Insult, Dishonored Call, Subjugation, Imperialism/Nationalism, Coalition, Support Rebels
3) Decrease negative karma penalties - why exactly is it -10% discipline instead of more reasonable -5%? Not only between -50 and -25 you lose diplo reputation and discipline bonuses but you also get giant penalty - that's three provinces' difference and -15 discipline drop! I don't even think AI handles that well.
4) Probably the best one.

PROVIDE MORE WAYS TO GAIN POSITIVE KARMA, so there is not only 'negative' but also 'positive karma risk' you have to avoid (the result is working-as-intended-balance)
*royal marriages: +5 karma for each one (as breaking them costs stability this is not exploitable)
*being at peace: +3(???) karma per year
*stability: each point of positive stability brings +1/2/3 karma points per year
*having vassals: +1 karma point per year per vassal
*conversion: +3 karma points gained per province converted to buddhist religion.


Justification from 'realistic' perspective:
*negative karma is seen as being too agressive (wars), positive as being too soft (releasing provinces, honoring calls etc)
*royal marriages, peace, stability are signs of prosperity and caring about people so they increase karma
*conversion increases karma because, well, you teach pagan people how to achieve enlightenment and happiness and you spend money and effort for that - isn't that moral from buddhist perspective?
*having vassals would be cool reference to Mandala: South East Asial political doctrine of empires consisting of one big political centre and swarm of vassals around it. Hey, you could kill them all but you're polite.

RESULT:
Due to semi-passive positive karma gain, there is actually something balancing negative karma from waging wars and expanding

------------------------------------------

What do you think?
 
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lolada

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Agree, i played Ayutaha.. spelling.. game for White elephant and Land of eastern Jade achievements up to1600s, and I can say Karma system is missing something. In general player will conquer something and drop to high negative Karma. Then

a) wait for positive events several years and accept them at any cost (cost is not high)
b) fight through the -10% discipline malus

In practice, at start i waited a bit to get out of malus and when i got strong i just ignored the meter and fought with discipline malus. There is no good way to get + Karma, I was never in positive, maybe at the start of the game. Basically from mid to late game whole mechanic is a bust, it might not exist just think of it as annoying combat malus you can get rid of sometimes but it comes back.

One way to play around the system is to annex large area and drop to -100. Then release a vassal there to get +XX Karma (a decent amount usually, depending on size of the vasal). Later diplo annex the vasal.
 
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Ame

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It is the only religion with purely malus at the ends of it; no benefit where you spend a lot of your game and only minor benefits at the benefit point.

If you enjoy being Buddhist for role play it won't sink your game but if you don't you could convert.
 
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Umega

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I played Ayuthaya to 1700s and because I was mostly fighting wars for more land to make a big siamese empire, I was constantly sitting on -10% discipline. I kept on taking the options that gave me +karma but I could never get it in the middle. It is way too easy to get negative karma and harder to get positive karma. At least I never had to worry about getting negative diplomatic reputation to annex vassals...
 

YuriiH

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are you evil if you retake YOUR traditional justified land?
Of course, you are. The Current Owner of 'once-that-were-your-lands' has put many efforts to maintain and develop* them, while you just come and liberate take what you think your forefathers owned once ago without paying the price for the province development*. This is one of the greatest things that many forget when speak of historical justice and own-national lands. Indeed, liberating _name-your-ethnicity_ by taking land from _name-holder's-ethnicity_ is not so bad in theory, but when it comes to a war, it is rather evil (Hitler and Danzig-Gdansk).
-----
* — “develop” and “development” are in general meaning, not narrowed to EU4 mechanics, since we talk about general concept of evil and good.
-----
As for the EU4 mechanics, IMHO—after Paradox makes 'growing tall' on par with 'growing wide'—it would be a good idea to implement trading of (core)provinces for money and monarch points with AE reduction / Karma increase (with a stabhit and AE if you enter any war with the seller/buyer shorwhile).
 
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MiniaAr

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I agree with the fact that karma is indeed not about keeping balance, but about trying to find ways to keep out of the negative.

There are ways to get around, like for example fight at -100% and do a huge landgrab to release a big nation as your vassal after the war to get back in the middle. This is really efficient as a buddhist horde, for example converted Oirats crushing the Uzbeks and releasing 10+ provinces Khazakstan.

I agree that the best way is to introduce more ingame ways to get karma, via RMs and holding vassals is a good start.
I would only favor +karma while at peace if there is comparatively a -karma while at war, which could be a replacement to the automatic -25 karma on DOW.

This way you could either decide to wage multiple but short wars in between short periods or peace, or alternatively wage huge and brutal wars and then enter long period of peace to recover both on the karma front and on the MP/ducats one. Both playstyle would be viable (on theory) and therefore players shouldn't be antagonised because they're forced into a specific gameplay.

This would of course have to be properly balanced so that staying in the middle is not a given (maybe with even more events?), but once again, playing with karma is at the moment more about fighting against going negative than keeping a balance. Thus, I agree with your post. :)
 
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Krajzen

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Typus Orbis Terrarum
+TBARW transparent political mapmode
+GFX Overhaul with few files overlapping with Typus' deleted (colormap water, atlas0, atlas normal .dds IIRC)
 
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Of course, you are. The Current Owner of 'once-that-were-your-lands' has put many efforts to maintain and develop* them, while you just come and liberate take what you think your forefathers owned once ago without paying the price for the province development*. This is one of the greatest things that many forget when speak of historical justice and own-national lands. Indeed, liberating _name-your-ethnicity_ by taking land from _name-holder's-ethnicity_ is not so bad in theory, but when it comes to a war, it is rather evil (Hitler and Danzig-Gdansk).
-----
* — “develop” and “development” are in general meaning, not narrowed to EU4 mechanics, since we talk about general concept of evil and good.
-----
As for the EU4 mechanics, IMHO—after Paradox makes 'growing tall' on par with 'growing wide'—it would be a good idea to implement trading of (core)provinces for money and monarch points with AE reduction / Karma increase (with a stabhit and AE if you enter any war with the seller/buyer shorwhile).

What is so christlike about conquests by European Christian powers who get no penalties?
 
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Slayen

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I really like these suggestions. Particularly #4.

However, just one thing I would point out would be that the royal marriage idea would be exploitable if you fill out Diplomatic Ideas. Yes you would techically still take the prestige hit, but it is small enough not to matter.
 

MiniaAr

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I really like these suggestions. Particularly #4.

However, just one thing I would point out would be that the royal marriage idea would be exploitable if you fill out Diplomatic Ideas. Yes you would techically still take the prestige hit, but it is small enough not to matter.
Well, you also have the relations limit. And RM with vassals should probably not give +karma. Also, one has to think about Republics and Theocracies. :)
 

Soviet Onion

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However, just one thing I would point out would be that the royal marriage idea would be exploitable if you fill out Diplomatic Ideas. Yes you would techically still take the prestige hit, but it is small enough not to matter.
There's a simple fix, just make breaking a RM cost karma.
 
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Slayen

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Well, you also have the relations limit. And RM with vassals should probably not give +karma. Also, one has to think about Republics and Theocracies. :)

I mean that with full Diplomatic you can break royal marriages without taking a stab hit.

That plus the fact that the opinion malus is not always large enough to prevent you from royal marrying the same country again, you can potentially farm +10 or more karma from a single OPM that you plan on obliterating in the near future.

Edit:
There's a simple fix, just make breaking a RM cost karma.

That would work.

Best to also make sure that the hit of negative karma is no more than the karma gain. That way it can't be abused in the other way to farm negative karma.
 

Promanco

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I like the idea of Karma moving while at peace but I dont think it should be *only* positive, I think if you are at peace with positive stability Karma should move one point towards zero every year.
If you are at 100 Karma and you are just sitting there doing nothing your good Karma would naturally decay same with negative Karma(altho I doubt a human would be at 100 Karma but still)
 
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YuriiH

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What is so christlike about conquests by European Christian powers who get no penalties?
Are we talking about Christianity? It seems no. Please, don't confuse Christianity and Buddism—these are far too different concepts of life and human position in the Universe—or you'll be acting as Christian missionaires who speak the other theologic language with most Eastern religions.

In short about war:
Christianity is all about serving the Lord; this 'serving the Lord' allowed the clerics to find a way many 'but' and 'however' to wage wars in His name against the commandment 'not to kill'. Moreover, for the above reason, Christianity allowed confession which almost immediately makes your soul transparent despite you have been slaying thousands of women and children.

Buddism is about selfimprovement in order to become even more self-improved in the following life. Self-improvement in its best is to be beyond the affairs of the surrounding world.
And it does not take a relaxed look on waging wars, because there is no theologic name to fight for. Fighting (read as Anger) as well as Pride and Ignorance (in Buddists' sense) are minus Karma in any way whether you think you are doing the right thing or a bad one.
And yes, Buddist countries did ivade other Buddists as well as no-Buddist, and Karma of the leaders and fighters went into a great minus.
 
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AntekM

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I like those ideas as well, this would finally create the "balanced" gameplay (too long at peace and being a good guy? well, time to start some war).

Currently gaining karma is much too situational (being declared a war, honouring alliance) or too expensive for what you gain in return (returing provinces etc)

I was also thinking of some decisions/actions (like found a grand temple - for the cost of money, pass a law that would make obligatory for a family to send a son to monastery - like it was in Tibet - would decrease manpower growth etc) that would increase karma
 
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