Note: If this shit hasn't been discussed before, then I would be surprised. But if I am about to beat a dead horse, please go gently on me.... :/
Greetings!!!
People seem to feel very controversial about the Monarch Point system, and I think I know how to rectify that!
Purpose: Make people less upset at the arrival of the retards (kings).
Proposed changes:
Results:
Why!
Well, this really strikes at the core of how EU works.
Kings - Technologies - Empires
Back in EU3, when magistrate system was introduced, I totally get why they did it; it was to limit how quickly you could construct buildings.
It just didnt make sense to build EVERYTHING EVERYWHERE. I get it. (also Snowballing)
The Monarch Points system builds on it. And I like it. It is a limited resource used just about everywhere, thus forcing more strategic gameplay.
HOWEVER, I believe that most of the frustration that everyone feels regarding to their (once in a lifetime) retarded monarch, is the utter Technological Progress Stagnation that follows.
A bad Monarch should Indeed be a curse, but perhaps a curse that should manifests itself a little differently. But how to do it?
In EU3 you used your treasury to fund Science, and I really liked it. But I remember someone saying that it didnt make sense since the state didnt really fund so much progress back then.
I guess in a way the monarch system dosnt really defeat that argument, but any proposed change should be really easily introduced, otherwise the devs would never think about it and/or I couldnt really mod it into the game
--- How to do it ---
My first proposal is to split the Monarch Points (MP) into two section. One for general/Executive actions (core creation, cultural shift, military action, ideas) and one just for Research (kind of in a similar way as in EU3).
The Research Monarch Points (or just RMP) generation could be a fixed value (constant 10?) and modified by stability (-+30%) and major Rebellions (-50%), possible +-15% with monarch capabilities, and religious unity or whatnot.
After all the monarchy didnt really actively invests in Technology, but it sort of just happened on itself and more so in a stable and well off society I would guess.
This rewards the player with the at home stability and inevitable technologically lags the empire builder (but not necessarily by a whole lot).
The Normal Monarch Points (NMP) could be used for pretty much everything else.
To balance the NMP the standard +3 could be dropped to +1 or zero.
The Monarch will yes still drastically modify the NMP, and as should be, the retarted monarch will be severely limited in their diplomatic options and whatnot.
BUT, Technological progress will go on if the player keeps good stability and revolts in check.
To make the Monarch more relevant in other ways, I think the monarch could influence other factors as they did in EU3.
I threw together the table below just for as something to think about:
Skill 0 1 2 3 4 5 6
NMP 0 1 1 2 2 3 4
Tech cost (ADM?) 7.50% 5.00% 2.50% 0.00% -5.00% -7.50% -8.75%
Tax or Pr (ADM?) -12.50% -7.50% -2.50% 0.00% 5.00% 10.00% 15.00%
Trde/Stab (DPM) -20/+20 -12.5/+10 -5/+5 0/0 5/-5 12.5/-15 20/-30
Upkeep/Moral (ARM) 15.00%/-5% , 10.00%/-3% , 5.00%/-1%, 0.00%/+0, -5.00%/+3% ,-10%/+5%, -15%/+8%
Going Back to Technology,
Tech advancement would be more passive, with some User interaction (Hybrid between EU4 and EU3). In EU3 there was just a pop up, TADA you got tech, I didnt really like that, it was sudden and I was often caught off guard.
I want to press the final GO, more satisfying I think.
You might argue that Tech kindof becomes boring. Game gives you notification and all you do is to open a menu and click GO
Use your 600 RMP of one type and boom, no choice really.
Well you could shift the cost a little bit so that there are conceivable cases where you wouldn’t want to buy the tech right away!
Admin costs 400AD 200 DP
Naval/Trade 400DP 200 MP
Military 400MP 200 AD
I actually want to go much further but I think these changes would be sufficient if you want to stay loyal to the MP and the “traditional” EU.
The Only problem that I have with it that tech advancement could become wayyy to uniform accross all fields as you really have no way of focusing it.
Perhaps adding in the monarch points at the very end would add some variability to the tech advancement
King is 4/0/3 - Stability is +2 - Base is maybe 7/7/7
Total RMP (research points) would be 7*1.2 + MP => 12.4/8.4/11.4
At least in this case a 0/0/0 would still produce 8.4/8.4/8.4 Guaranteed tech progress at +2 Stab
While 0/0/0 would produce 4.9/4.9/4.9 at -3 Stab
The Key is to Decouple Executive decisions from Tech Progress
(Also, Executive decision Stability improvement would be limited to one per year, dont know how hard that is to do)
------- Implementation -----
As for implementation, implement a second set of “Points” (Research Monarch Points) shouldn’t be hard at all (speaking with Ignorance of the source code but with a programming background).
And changing the tech to use up said RMP should be pretty straight forward.
Balancing the "cost" of the Tech should just be a multiple of the original cost, with the fixed "bonus" be variable to fine tune.
That is, old average tech gain was Fixed Bonus 3/3/3 + the King (3/3/3) + Advisor(1/1/1) total of 7/7/7 for a total 84/x/x points a year shared over many actions (actually I didnt need to calculate that). the key is 600 point per tech every 15 years according to the Technology files.
New could be Fixed Bonus 10/10/10 + (Stab at 1 (+10%)) 1/1/1 + King (3/3/3) total of 14/14/14 for a total of 168 ("pure research") points a year. Then tech would need to cost ~2520 (15 years) or X4.2 which can be changed in the define.lua file EASY
Also, I suspect the AI would have no problems with this.....
Now, I would do all of this myself; however, I cannot find any actual code (apart from decisions) where to do these changes, I suspect stuff like this would have to be part of the Source Code!
WHICH IS WHY I AM HERE – A DLC or the Tools to do it myself would be make me very very veeeeeery happy
Greetings!!!
People seem to feel very controversial about the Monarch Point system, and I think I know how to rectify that!
Purpose: Make people less upset at the arrival of the retards (kings).
Proposed changes:
- Complete/Partial Decouple Tech advancement from normal Monarch Points.
Results:
- Tech Advancement would not conflict too badly with Excecutive Decisions (Peace – Stability – Events – Decisionns – Building).
- Having a bad Monarch restricts Executive Decisions (tough choices, feels like a challenge) but does NOT feel game breaking
Why!
Well, this really strikes at the core of how EU works.
Kings - Technologies - Empires
Back in EU3, when magistrate system was introduced, I totally get why they did it; it was to limit how quickly you could construct buildings.
It just didnt make sense to build EVERYTHING EVERYWHERE. I get it. (also Snowballing)
The Monarch Points system builds on it. And I like it. It is a limited resource used just about everywhere, thus forcing more strategic gameplay.
HOWEVER, I believe that most of the frustration that everyone feels regarding to their (once in a lifetime) retarded monarch, is the utter Technological Progress Stagnation that follows.
A bad Monarch should Indeed be a curse, but perhaps a curse that should manifests itself a little differently. But how to do it?
In EU3 you used your treasury to fund Science, and I really liked it. But I remember someone saying that it didnt make sense since the state didnt really fund so much progress back then.
I guess in a way the monarch system dosnt really defeat that argument, but any proposed change should be really easily introduced, otherwise the devs would never think about it and/or I couldnt really mod it into the game
--- How to do it ---
My first proposal is to split the Monarch Points (MP) into two section. One for general/Executive actions (core creation, cultural shift, military action, ideas) and one just for Research (kind of in a similar way as in EU3).
The Research Monarch Points (or just RMP) generation could be a fixed value (constant 10?) and modified by stability (-+30%) and major Rebellions (-50%), possible +-15% with monarch capabilities, and religious unity or whatnot.
After all the monarchy didnt really actively invests in Technology, but it sort of just happened on itself and more so in a stable and well off society I would guess.
This rewards the player with the at home stability and inevitable technologically lags the empire builder (but not necessarily by a whole lot).
The Normal Monarch Points (NMP) could be used for pretty much everything else.
To balance the NMP the standard +3 could be dropped to +1 or zero.
The Monarch will yes still drastically modify the NMP, and as should be, the retarted monarch will be severely limited in their diplomatic options and whatnot.
BUT, Technological progress will go on if the player keeps good stability and revolts in check.
To make the Monarch more relevant in other ways, I think the monarch could influence other factors as they did in EU3.
I threw together the table below just for as something to think about:
Skill 0 1 2 3 4 5 6
NMP 0 1 1 2 2 3 4
Tech cost (ADM?) 7.50% 5.00% 2.50% 0.00% -5.00% -7.50% -8.75%
Tax or Pr (ADM?) -12.50% -7.50% -2.50% 0.00% 5.00% 10.00% 15.00%
Trde/Stab (DPM) -20/+20 -12.5/+10 -5/+5 0/0 5/-5 12.5/-15 20/-30
Upkeep/Moral (ARM) 15.00%/-5% , 10.00%/-3% , 5.00%/-1%, 0.00%/+0, -5.00%/+3% ,-10%/+5%, -15%/+8%
Going Back to Technology,
Tech advancement would be more passive, with some User interaction (Hybrid between EU4 and EU3). In EU3 there was just a pop up, TADA you got tech, I didnt really like that, it was sudden and I was often caught off guard.
I want to press the final GO, more satisfying I think.
You might argue that Tech kindof becomes boring. Game gives you notification and all you do is to open a menu and click GO
Use your 600 RMP of one type and boom, no choice really.
Well you could shift the cost a little bit so that there are conceivable cases where you wouldn’t want to buy the tech right away!
Admin costs 400AD 200 DP
Naval/Trade 400DP 200 MP
Military 400MP 200 AD
I actually want to go much further but I think these changes would be sufficient if you want to stay loyal to the MP and the “traditional” EU.
The Only problem that I have with it that tech advancement could become wayyy to uniform accross all fields as you really have no way of focusing it.
Perhaps adding in the monarch points at the very end would add some variability to the tech advancement
King is 4/0/3 - Stability is +2 - Base is maybe 7/7/7
Total RMP (research points) would be 7*1.2 + MP => 12.4/8.4/11.4
At least in this case a 0/0/0 would still produce 8.4/8.4/8.4 Guaranteed tech progress at +2 Stab
While 0/0/0 would produce 4.9/4.9/4.9 at -3 Stab
The Key is to Decouple Executive decisions from Tech Progress
(Also, Executive decision Stability improvement would be limited to one per year, dont know how hard that is to do)
------- Implementation -----
As for implementation, implement a second set of “Points” (Research Monarch Points) shouldn’t be hard at all (speaking with Ignorance of the source code but with a programming background).
And changing the tech to use up said RMP should be pretty straight forward.
Balancing the "cost" of the Tech should just be a multiple of the original cost, with the fixed "bonus" be variable to fine tune.
That is, old average tech gain was Fixed Bonus 3/3/3 + the King (3/3/3) + Advisor(1/1/1) total of 7/7/7 for a total 84/x/x points a year shared over many actions (actually I didnt need to calculate that). the key is 600 point per tech every 15 years according to the Technology files.
New could be Fixed Bonus 10/10/10 + (Stab at 1 (+10%)) 1/1/1 + King (3/3/3) total of 14/14/14 for a total of 168 ("pure research") points a year. Then tech would need to cost ~2520 (15 years) or X4.2 which can be changed in the define.lua file EASY
Also, I suspect the AI would have no problems with this.....
Now, I would do all of this myself; however, I cannot find any actual code (apart from decisions) where to do these changes, I suspect stuff like this would have to be part of the Source Code!
WHICH IS WHY I AM HERE – A DLC or the Tools to do it myself would be make me very very veeeeeery happy
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