High Density Munitions/Loader Efficiency
^Currently adds +5% damage/attack speed for kinetic weapons. Proposal: add +5% damage/attack speed for kinetic and missile weapons while removing repeatable missile damage/RoF technologies.
Focusing Array/Flash Coolant
^Currently adds +5% damage/attack speed for energy weapons. Proposal: add +5% damage/attack speed for energy weapons and strike craft while removing repeatable strike craft damage/RoF technologies.
Fortified Core Layers/Synchronized Firing Patterns
^Remove these two defense platform technologies.
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Why am I suggesting this? There are currently 10 infinitely repeatable techs in engineering, 4 in physics, and 5 in biology. That's pretty imbalanced from a numerical point of view. Not only that, but you will get ugly weapon synergies if you select random research tech. No matter what weapons system you use, spreading research between missiles, kinetics, and strike craft will be a massive waste of your research.
Also, defense platforms already benefit from shield/armor/energy/kinetic research. Spinning off two more repeatables exclusively for defense platforms is a waste of engineering research--especially since empires can stack multiple fleets to overwhelm defense platforms.
With the new proposal you cut down the engineering repeatable techs to just 4--2 in kinetics, 1 mineral, and 1 armor. Not only that, but the new synergies will mesh much better together if you select auto-research. You will no longer have to worry about engineering research going into weapons systems that you don't use or rely heavily on in your empire.
ALL repeatable research will now lead to beneficial results, with random research being much more useful and focused.
^Currently adds +5% damage/attack speed for kinetic weapons. Proposal: add +5% damage/attack speed for kinetic and missile weapons while removing repeatable missile damage/RoF technologies.
Focusing Array/Flash Coolant
^Currently adds +5% damage/attack speed for energy weapons. Proposal: add +5% damage/attack speed for energy weapons and strike craft while removing repeatable strike craft damage/RoF technologies.
Fortified Core Layers/Synchronized Firing Patterns
^Remove these two defense platform technologies.
///
Why am I suggesting this? There are currently 10 infinitely repeatable techs in engineering, 4 in physics, and 5 in biology. That's pretty imbalanced from a numerical point of view. Not only that, but you will get ugly weapon synergies if you select random research tech. No matter what weapons system you use, spreading research between missiles, kinetics, and strike craft will be a massive waste of your research.
Also, defense platforms already benefit from shield/armor/energy/kinetic research. Spinning off two more repeatables exclusively for defense platforms is a waste of engineering research--especially since empires can stack multiple fleets to overwhelm defense platforms.
With the new proposal you cut down the engineering repeatable techs to just 4--2 in kinetics, 1 mineral, and 1 armor. Not only that, but the new synergies will mesh much better together if you select auto-research. You will no longer have to worry about engineering research going into weapons systems that you don't use or rely heavily on in your empire.
ALL repeatable research will now lead to beneficial results, with random research being much more useful and focused.
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