"Declare War" window is too cheaty now in 1.30 new patch IMO (shows all military power)

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BelNuts

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Jun 9, 2020
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I think it looks like the real arcade: you can easily decide what country you can win. TOO EASY.
IMO if you're going to keep it please make the interesting and hard system around it. For example, give this information for 100 points of the spy network. And/or make this like you get this info partially (you know how many infantries but know nothing about cavalry at all or approximate count [7k-14k for example]).

And/or add it to Espionage Ideas. Add this feature to diplomatic technologies levels.

It looks great! But for now it's too precious and too easy getting infromation.
+ You could add something for Navals.

Thanks for your attention!
 
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RMS Oceanic

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That information was already available in the ledger and you could do the math yourself if you wanted. I don#t see the problem with automatically tabulating it.
 
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BelNuts

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Jun 9, 2020
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That information was already available in the ledger and you could do the math yourself if you wanted. I don#t see the problem with automatically tabulating it.

Daaamn, I really haven't knew it, sorry. Not regular player

Anyway, I think that the system from the first post would be interesting, what do you think?
 
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Unit745

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I did not know it was in the ledger either. If it remains in the ledger, it only makes sense as a quality-of-life improvement to display it in the war screen.

If the spy network idea were to be implemented, I think you have a few options with:

First, we should still be able to see the force limits for the nation. That is based on development and really only tells us how 'large' the nation is.
Second, perhaps a few spy actions to reveal the actual unit counts:

Spend 25 spy network, and you get an estimate range that is +/- 75% of the actual number.
Spend 50 spy network, and you get an estimate range that is +/- 50% of the actual number.
Spend 75 spy network, and you get an estimate range that is +/- 25% of the actual number.
Spend 100 spy network, and you get the exact number.

That keeps with your general idea, but allows a nation to sacrifice accuracy for a more immediate report. Spending 25 spy network is relatively cheap, but the variance on the report will be atrocious. If the game supports it, it might also be interesting to allow the player to use a slider to choose exactly how much spy network he wants to spend (e.g., I spend 81 spy network to get within +/-19%).

Obviously, this feature would only make sense if the information in the ledger were made unavailable.
 
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Atacama

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I like it, it is convenient, and it was already in the ledger, so it's a great qol feature.
But at the same time it's true that it seems arcadey. And not historical. Armies didnt have perfect updated information about other countries at all times.

I would make it a very, very cheap spy action, like costing 1 or 2 points, to get some country's military info for some years. And would get rid of the ledger entirely. That turns the arcade into gameplay. But that would also infuriate so many people used to the current system.

But the ledger is so terribly ahistorical and immersion breaking. It is more fun and satisfactory to feel you earned the information, even if for cheap, when planning your attack.

Many players complain EU is too easy, that it's just a map painter and that you can easily blob your nation more than they did in real life, which is unrealistic. Well, they would surely had blobbed in real life if they had had the military information of every other army in the world. The main point in Art of War by Sun Tzu is that information wins battles. Having more info about your enemy while preventing your enemy from having true info about you, that is the key. So I think the ledger should be locked under espionage, at least in ironman.
 
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BelNuts

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Jun 9, 2020
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I like it, it is convenient, and it was already in the ledger, so it's a great qol feature.
But at the same time it's true that it seems arcadey. And not historical. Armies didnt have perfect updated information about other countries at all times.

I would make it a very, very cheap spy action, like costing 1 or 2 points, to get some country's military info for some years. And would get rid of the ledger entirely. That turns the arcade into gameplay. But that would also infuriate so many people used to the current system.

But the ledger is so terribly ahistorical and immersion breaking. It is more fun and satisfactory to feel you earned the information, even if for cheap, when planning your attack.

Many players complain EU is too easy, that it's just a map painter and that you can easily blob your nation more than they did in real life, which is unrealistic. Well, they would surely had blobbed in real life if they had had the military information of every other army in the world. The main point in Art of War by Sun Tzu is that information wins battles. Having more info about your enemy while preventing your enemy from having true info about you, that is the key. So I think the ledger should be locked under espionage, at least in ironman.

Great words my friend!
 
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Franconian

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There should (or even is?) the option to disable the ledger before the game starts. In such a case, that tabulation should also be hiden.
 
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