• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ternega

Captain
47 Badges
May 22, 2014
410
576
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Magicka
  • King Arthur II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
This is somewhat specific and I doubt many people will have this issue. So the interface for declaration of war uses Return to start a war. So do half the other interfaces for simple actions like messages. Therein lies my problem - game treats war declaration interface as separate window, and sometimes that window accepts hotkey input despite being closed(technically its probably open but not displaying.
Long story short remove this line plz:

guiButtonType = {
name = "AgreeButton"
position = { x=280 y =525}
quadTextureSprite ="button_type_4"
tooltip = ""
tooltipText =""
shortcut = "RETURN"
delayedTooltipText = ""
buttonText = "WARTITLE"
buttonFont = "vic_18"
}
Yes I can do it by hand every time, but do we really need a hotkey that can significantly hamper a run (accidental truce breaking is bad).
Alternatively fixing the window glitch would be nice but since it happens in few other places I suspect its not easy,
 
  • 1
Reactions:
Upvote 0