Ever wonder how someone could be Defensive and Offensive or Innovative and Religious? We had to choose which direction we wanted to take our Countries back in EU3, why not now?
Before I get started, I believe a couple of Idea Groups called "Oppressive" and "Land" would need to be added along with Aristocratic and Plutocratic made available to all Gov. types for a total of 21 available Idea Groups.
New Idea Groups
I know those are vague but I believe they should be added to give duality to Humanist and Naval/Maritime.
Now, for the main topic of this thread:
Decisive Idea Groups
Now this is just a rough draft and I'm just trying to put this concept out there to be discussed further and I would love to hear your thoughts on the matter.
Also some Idea Groups would need buffs (such as espionage) to give more of a choice between the two.
Before I get started, I believe a couple of Idea Groups called "Oppressive" and "Land" would need to be added along with Aristocratic and Plutocratic made available to all Gov. types for a total of 21 available Idea Groups.
New Idea Groups
- Oppressive: May give Missionary strength, army maintenance reduction, stability cost reduction and settler increase
- Land: May give bonuses to manpower, army tradition and morale
I know those are vague but I believe they should be added to give duality to Humanist and Naval/Maritime.
Now, for the main topic of this thread:
Decisive Idea Groups
- Quality or Quantity
- Offense or Defense
- Aristocratic or Plutocratic
- Trade or Espionage
- Land or Naval/Maritime
- Humanist or Oppressive
- Humanist or Religious
- Innovative or Oppressive
- Administrative or Influence
- Influence or diplomatic
- Expansive or Economic
Now this is just a rough draft and I'm just trying to put this concept out there to be discussed further and I would love to hear your thoughts on the matter.
Also some Idea Groups would need buffs (such as espionage) to give more of a choice between the two.
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