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admiral drake

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if you play with last beta patches then decentralization is a good idea on several ocasions , especially when you got alot of minor ai as vassals
 
Feb 12, 2004
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Boron said:
If i diploannex heavily i only invest in centralization after all other sliders are as i want them cause iirc you still lose 1 centralization scale / diploannexion in 1.08 .
In 1.08 yes, but not in the betas. That -1 DECENTRALIZATION has been removed. ;)

But you also get more benefits from vassals : manpower boost, tech- and stabcosts reductions. The more DECENTRALIZED you are, the more benefits you get.
 

Chaingun

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Indeed, if you have a lot of vassals decentralization will be preferable as long as you don't need to go centralized in order to avoid civil wars due to high BB.
 
Feb 12, 2004
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Chaingun said:
Indeed, if you have a lot of vassals decentralization will be preferable as long as you don't need to go centralized in order to avoid civil wars due to high BB.
But, as long as you're decentralized, you shouldn't hesitate to release vassals, and that'll bring your BB down. Also, rather than conquering some provinces, force-vassalizing wrong-religion/wrong-culture countries becomes viable, as you get plenty of benefits.
 

SnapperAEG

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lawkeeper said:
But, as long as you're decentralized, you shouldn't hesitate to release vassals, and that'll bring your BB down. Also, rather than conquering some provinces, force-vassalizing wrong-religion/wrong-culture countries becomes viable, as you get plenty of benefits.

How de-centralized do you have to be to get benefits from vassals?
 
Feb 12, 2004
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aegandolfi said:
How de-centralized do you have to be to get benefits from vassals?
As long as you're not at full CENTRALIZATION, you'll get benefits (meaning, manpower, tech- & stabcosts reductions). IIRC, even at full CENTRALIZATION you get the tribute (I don't think it has changed).

The more decentralized you are, the more benefits you get from your vassals, but there's a cap on the stab- & techcosts reductions (20%). For each vassal, you get up to 2% of reduction on tech- & stabcosts (0.2% for CENTRALIZATION 9, 1.8% for CENTRALIZATION 1 e.g.). So, while fully decentralized, ten vassals are enough to get the full benefits, while at mid-point (CENTRALIZATION 5), you need 20 vassals to get the full benefits.

And you get up to 50% of each vassal's manpower (depending on decentralization too).

PS : please note that since last betapatch, you only get benefits from vassals that have their capital on the same continent as your capital. :(
 

unmerged(27879)

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Apr 15, 2004
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lawkeeper said:
In 1.08 yes, but not in the betas. That -1 DECENTRALIZATION has been removed. ;)

But you also get more benefits from vassals : manpower boost, tech- and stabcosts reductions. The more DECENTRALIZED you are, the more benefits you get.
Hm i play atm base 1.08 cause i didn't realize that there is a new patch :) .

So from all your later listed new changes are they true in vanilla 1.08 as well or do i need the latest beta patch for that ?

Edit : oh they were included in the beta patches . The changes sound nice but the price increase in CCs + Shipyards is not fair :mad: .
With every new patch money gets scarcer and scarcer it seems to me :mad:
 
Last edited:

unmerged(34128)

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AH... So you're saying that with the normal 1.08 you go one step closer to decentralization, every time you DA? interesting. Didn't know that. Thought it was a bug. Any other great reasons to change to that Beta patch - and where can I find it?
 
Feb 12, 2004
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Xan9BHAAL said:
AH... So you're saying that with the normal 1.08 you go one step closer to decentralization, every time you DA? interesting. Didn't know that. Thought it was a bug. Any other great reasons to change to that Beta patch - and where can I find it?
You can find both the downloads and the detailed changes here. Read, and Choose.

Among the great reasons (apart from the vassal-related stuff), there are :
- more straits (Gibraltar, Dover, Ulster)
- cumulative RR bug fixed
- HRE further developped (you get support from the Electors, protestant electors may be elected)
- expanded usefulness of some diplomatic options (Warning, Claim the Throne, etc)
- modified trade
- improved Veneto's defence
- many scenarios and events changes
 

unmerged(27879)

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Apr 15, 2004
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Slargos said:
This makes me happy to read. :D

There was always a problem of too much money around. World conquest with Zimbabwe? No problem! :D

It depends how you play . If you want like me to convert every single province + build lots of manufactories etc. etc. money is already scarce in 1.07 :rofl: .
If you do only a "normal" Wc and don't care about anything else then money is not so scarce lol .
 

unmerged(2934)

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Apr 12, 2001
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Another reason is of course role-play. I've got a GC as Switzerland going, and I've set the rule that I must retain their initial sliders as much as possible (free subjects and quality I like, not so much decentralised).
 
Oct 22, 2001
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I believe the tech costs should be raised considerably. Why should one almost always reach 60/60/10/10?

That would solve the problem that money is such a small problem nowadays when you play a big nation.

One of the changes that has made the game easier is the 2% TE bonus from a monopoly. It means that from say the middle of the 16th century (when you start having quite a few monopolies) and to the end of the game you will have a TE that is say 20-30% better than you had in previous patches. Since trade in the 16th century normally constitutes say 60-70& of the income for a small nation, c. 50 for a medium and 30-40 for a big one, we are talking of a serious increase of money into the game. The increased cost for CCs and manufactories are obvious IMO. In my present game I still "managed" to build some 40 CCs IRC, thereby nearly doubling my supportable amount of men to over 800.000. The last CC cost about 25,000d IRC, i.e. around one years income in this game at the time of building). In previous releases I have been able to build 100s and that essentially kills the game in SP. (Of course, as soon as you stasrt to play the game you have "won" it and thus "killed it", at least if you have played some 4-5 GCs, but it is still fun to get a challenge, perhaps try a WC ;) and you do not want that to be too easy, do you?).


I don't know how many new beginners start to play this game. If they are few it means most of us want the game to get more difficult all the time since we hopefully get more and more skilful.