The stats for Deceitful and Honest have been bothering me for a while now. I'm trying to come up with a way to make these two traits more "realistic", but balanced at the same time. To illustrate my point, let's look at the vanilla stats for these two traits:
Deceitful:
+3 Intrigue
-2 Diplomacy
Honest:
+3 Diplomacy
-2 Intrigue
Now, I understand why Deceitful would give a boost to Intrigue... but shouldn't it also give a boost to Diplomacy as well? If you look at the three jobs for a Chancellor: Improve Relations, Fabricate a Claim, and Sow Dissent... two of these (Fabricate Claim & Sow Dissent) basically involve lying, cheating, and spreading (potentially) false rumors. Wouldn't these jobs be more aptly suited to a deceitful person, as opposed to an honest one?
On the flip side... don't you think an Honest character would have a difficult time fabricating a false claim, or sowing dissent?
Improve Relations I can see going both ways: you can lie to another ruler and tell them what they want to hear in order for them to like you more, or you can act truthful and honorable with them and maybe achieve the same result.
So with that said... it seems to me like Deceitful could boost both Diplomacy and Intrigue. Maybe something like this:
Deceitful:
+2 Intrigue
+1 Diplomacy
General Opinion: -10 (because nobody likes liars)
Honest:
General Opinion: +10
(and maybe some positive modifiers for certain ai_will_do factors, such as appointing to the council, making friends, etc).
This still doesn't seem balanced enough... which is why I'm looking for input and/or opinions.
Deceitful:
+3 Intrigue
-2 Diplomacy
Honest:
+3 Diplomacy
-2 Intrigue
Now, I understand why Deceitful would give a boost to Intrigue... but shouldn't it also give a boost to Diplomacy as well? If you look at the three jobs for a Chancellor: Improve Relations, Fabricate a Claim, and Sow Dissent... two of these (Fabricate Claim & Sow Dissent) basically involve lying, cheating, and spreading (potentially) false rumors. Wouldn't these jobs be more aptly suited to a deceitful person, as opposed to an honest one?
On the flip side... don't you think an Honest character would have a difficult time fabricating a false claim, or sowing dissent?
Improve Relations I can see going both ways: you can lie to another ruler and tell them what they want to hear in order for them to like you more, or you can act truthful and honorable with them and maybe achieve the same result.
So with that said... it seems to me like Deceitful could boost both Diplomacy and Intrigue. Maybe something like this:
Deceitful:
+2 Intrigue
+1 Diplomacy
General Opinion: -10 (because nobody likes liars)
Honest:
General Opinion: +10
(and maybe some positive modifiers for certain ai_will_do factors, such as appointing to the council, making friends, etc).
This still doesn't seem balanced enough... which is why I'm looking for input and/or opinions.