Well, what you prefer would not necessarily make the simpler interface unusable. It all depends on the various different base unit types made available.SilverDragon 72 said:it all depends on the used combat engine (map size - used unit stats - and so on...)
...and as you know I prefer a little more detailed combat engine for HOI2
this means I would like to have the option to manage this thing we have agreed to call "unit" (the smallest sized single unit you put in a free slot of a division ) on some kind of however looking combat map.
and therefore "stealth" and weapon range should matter and a value like "urban warefare" should also be in these unit stats.
I strongly prefer all possible stats that are used by the combat engine being part of the individual base units, instead of special selections when defining a division. It makes for a cleaner interface, simpler to understand, and a cleaner tech tree that influences that.
The division stats are then no more than the aggregated stats of the base units, as are the operational restrictions.
Jan Peter