Originally posted by 2Coats
Been following the debate and must say quite a few things that I hadnt thought of have been aired. Id like to thanks everyone who has contributed to a great debate. Now a few things to comment on.
- Attached brigades : I agree, arty brigades should not be attachable. What Id like to see is somesort of system that represents the arty brigade as a sepearate component of the division, with its own sub value. This could go down in relation to the front line formations. Also air units could be assigned specific mission to find these during battle, but are generally at the rear of the battle, reserve or 3 tiers.
I think if the division template design gets off the ground that the way attachments are handled will change radically. Almost all divisions have their own organic artillery battalion. In current HoI, the divisional arty bttn is part and parcel of the division's stats, and I see no reason to alter that. In effect, a divisional artillery battalion functions in the same way as HQ and support elements; it's hidden and cannot be detached from the division. Now, whether the div arty bttn has the full range of guns, as in an inf div, or only light or pack guns, as in para and/or mtn, would reflect in slightly lower stats for those other units. However, by selecting an airborne or mountain template, that level of simulation is taken care of.
Now, if someone wanted to toss in one or more arty bttns into a division in place of line bttn slots, then the type of arty bttn would matter, of course.
Arty could be attached over and above the maximum design slot just like any other bttn could be, during production. Some extra bttns might need a doctrine or tech, like the inf tank bttn in CORE, some wouldn't, like attaching an AT bttn or eng bttn, for example.
As for arty suffering losses, I believe that, historically, the support elements of a division, and arty is a support element for this purpose, suffered far fewer losses than front line units and that should be reflected in any new system involving the template idea.
I'd like to see arty suffer losses from ground combat at maybe 1/4th or even 1/5th the rate the other combat battalions do. Correspondingly, maybe arty should suffer higher losses than the line units when attacked from the air, say, since the arty would be a prime target.
- Reinforcement : Id like to see a change too reflect the new level of units. When a unit must be resupplied/restrengthed, Id like to see the, in the Strat Redploy area, as done for ships OR a gradual recovery to str and org by the unit, with depletion of MP and SUP as time passes. Of course this should be slow. The reason is that I think that in combat, youd be getting reinforcements trickle in all the time, but also if your combat unit went below combat effectiveness, then you would be sent to the rear to be reformed OR remanned.
SOmeone stop me if Im talk crap!
Cheers
2Coats
Now this is a wonderful solution to the instant reinforcement problem. Don't know why no one has proposed this before