Hi,
I just read everything being written and here is my opinion :
I think that the division should stay as the smaller unit. There should be just the possibility to add 2 (instead of 1) specialized brigades. Because at the end of the day when you build an infantry division you have mainly infantry, some artillery... You can then specialize your unit depending on where and who they are supposed to fight. This means more micromanagement but not too much. It's certainly the best equilibrium.
On the other hand I think that we should have the possibility to build small divisions or "brigades" with 30-50 strength maximum for garrison duties.
But at the end of the day the problem is the structure and the decisions taken at the begining of the game :
a division can be reinforced to 100 very easily !!
the supplies only come from the capital which makes everything so complicated
the cost for supplies is the same whether your division is fighting or not!!
Personnaly I don't understand the fact to have such an important tech tree and such a bad way of handling units and navies. One of the main problem of this game is this mix between micromanagement for technology and ministers/leaders and on the other side a risk game of WWII.
To go even futher I think we are quite lucky to have so many divisions in the game because of the size of the provinces, it's not very logical.
An hex grid or more provinces means divisions, actual HoI should almost be a corps based game.
Bye. Speed.
I just read everything being written and here is my opinion :
I think that the division should stay as the smaller unit. There should be just the possibility to add 2 (instead of 1) specialized brigades. Because at the end of the day when you build an infantry division you have mainly infantry, some artillery... You can then specialize your unit depending on where and who they are supposed to fight. This means more micromanagement but not too much. It's certainly the best equilibrium.
On the other hand I think that we should have the possibility to build small divisions or "brigades" with 30-50 strength maximum for garrison duties.
But at the end of the day the problem is the structure and the decisions taken at the begining of the game :
a division can be reinforced to 100 very easily !!
the supplies only come from the capital which makes everything so complicated
the cost for supplies is the same whether your division is fighting or not!!
Personnaly I don't understand the fact to have such an important tech tree and such a bad way of handling units and navies. One of the main problem of this game is this mix between micromanagement for technology and ministers/leaders and on the other side a risk game of WWII.
To go even futher I think we are quite lucky to have so many divisions in the game because of the size of the provinces, it's not very logical.
An hex grid or more provinces means divisions, actual HoI should almost be a corps based game.
Bye. Speed.