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Strucky

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The setup i'm thinking of is more in the vein of
"Gary Grigsby's War In Russia" an exellent pc game about the
Eastern Front.Their isn't much micromanagement but there is
a lot of detail,like setting up which tank models to produce
you choose from a list and production slowly builds up over time.
You can replace the old obsolete tanks in your armoured div's
with the ones in your national pool.
 

unmerged(21839)

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I love the template idea.

I would be happy with HoI2 just being Victoria but from the 1920's to 1999... WWII through the Cold War. You could be Germany and not have Hitler! I just think with the emphasis on "abstract strategic play" the game should be longer and involve more then just building divisions and smashing them against eachother for ten years.

The goal should be to have EU3 link to Victoria that links to a HoI and then maybe later their could be a Classical-Roman times game at the beginning and an Apocalyptic Nuclear/Bio/Chem WWWIII star wars bookend.
 
Aug 11, 2003
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depends on time. In modern warfare emphasis is on small mobile units. Countries don't send full divisions into COIN or peacekeeping missions. Regiments and bridgades please.
 

ComteDeMeighan

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Is there even plans for a HOI2?:confused:
 

jdrou

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Originally posted by ComteDeMeighan
Is there even plans for a HOI2?:confused:
I don't think anyone who knows would say anything. I would expect an EU3 first and there have been no plans stated for that either. (Except for saying '2007' to get people to stop asking).
 

unmerged(6780)

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Originally posted by GroFaZ
Regiments would seem more accurate, I don't like the idea of 15+ Divisions taking one small province :wacko:

If you want an operational level game instead of strategic, sure. Going to regiments would TRIPLE the number of units in play. Using divisions strains things as is. The problem with large numbers of divisions taking small provinces has more to do with the fact that the game uses areas rather than the unit size.

I do agree that putting 15 divisions onto Wake, say, is a bit out in left field, but we'd need to bring in stacking limitations for each province and a way to display the limitations.
 

unmerged(17541)

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Originally posted by PBI
If you want an operational level game instead of strategic, sure. Going to regiments would TRIPLE the number of units in play. Using divisions strains things as is. The problem with large numbers of divisions taking small provinces has more to do with the fact that the game uses areas rather than the unit size.

I do agree that putting 15 divisions onto Wake, say, is a bit out in left field, but we'd need to bring in stacking limitations for each province and a way to display the limitations.


Why should the number of units be tripled ?

what you would use on a strategic map is a "division"-template with a number of free slots for smaller unit types (whatever that will be).

It would be up to you if you use all slots for creating a heavy division or just use one or two slots for some special tasks !


Only if there would be a province based (HEX) combat as discussed above (what will hopefully be), the division templates would break up into single smaller units !

...and this should just be optional - so no problem for all classic HOI/Risc fans !
.
 
Mar 14, 2003
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PBI - As Sliverdragon states, the idea of customising divsions would give the game:

. the ability to model actual ww2 formations a lot more accurate

and

. flexible, so you could over power your european formations but leave garrison units with a brigade/regiment.



OF course the 'optional':D rule to just have STANDARD division formations build as per standard HoI should also be available for those of us who DONT want 2mm, as SD already said!
 
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Originally posted by 2Coats
PBI - As Sliverdragon states, the idea of customising divsions would give the game:

. the ability to model actual ww2 formations a lot more accurate

and

. flexible, so you could over power your european formations but leave garrison units with a brigade/regiment.



OF course the 'optional':D rule to just have STANDARD division formations build as per standard HoI should also be available for those of us who DONT want 2mm, as SD already said!

Maybe divisions would be composed of regiments, which would be basic unit.
 

Castun

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One of the things I've stated before about things for HoI2, is the increased customization of units.

Namely, being able to attach and detach the specialized brigades, such as arty, AA and the like, and move them around individually.

I think certain movement and combat penalties would be a good idea. Seeing as how the brigade size is smaller than the division, a lone arty brigade wouldn't do very well if fighting even only 1 vanilla infantry brigade.

The movement penalty would be because of not having any motorized support. Unless you assume that AT and Arty brigades include their own motorized transportation (or are self propelled variations, but only for later in the war), they would move slowly by themselves unless attached to a division, in which case they would then move at the same speed as the division.

Also, while we're on the subject of brigades, I think the brigades should also have the option of what model you want to use much like armor and airplane squadrons (say, light AT guns as opposed to the latest heaviest AT guns) because if you want to keep a faster moving infantry division, lighter variations would be a better idea in this case. And once you get into the Self Propelled Artillery and Anti-Tank Destroyers, you wouldn't even need to worry about the slow movement speed as much.

I feel this gives much more 'material' and 'feel' to using the added brigades, because as it stands now, the brigades seem nothing more than just a smaller icon in the corner of an already small icon, with the added benefits as the only way to tell it's even there...
 

Castun

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And if we would use smaller default sizes such as regiments or brigades, then you could combine these together to form a complete division, which also means increased customisation.
 
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Originally posted by Castun
And if we would use smaller default sizes such as regiments or brigades, then you could combine these together to form a complete division, which also means increased customisation.

*sigh* that's just what i said.
 

Castun

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Originally posted by UBootMan
*sigh* that's just what i said.

Sorry, missed that because I was still on the first page...
 
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Originally posted by Castun
Sorry, missed that because I was still on the first page...

no problemo!:)
 

unmerged(11819)

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I've posted previously about this but i just really like the idea of being able to build either 'default' divisions, or customize my own, within certain parameters. maybe i want a few divisions of just armor regiments/brigades/whatever? or i want to spread out my armor into many infantry divisions (france?), etc.

customization would be nice.
 

unmerged(20511)

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While I can understand the fascination that many of us have with customizing everything about our military forces, I’m not sure that such customization is well suited to HoI’s scale. Additionally, I suspect that the added complication of custom units would magnify the complexity of an already complex game.

I think that divisions are a good base maneuver unit. Rather than having the ability to customize your divisions, I would prefer to see a wider variety of division types available depending on the technology you’ve developed. If you want to have an over-stacked armor division, choose the over-stacked armor division from the build menu. I would also like to be able to add or remove specialty brigades from my units as part of the upgrade process.

What I would like to see is the ability to physically place groups of units with leaders under the command of a higher ranking leader. For example, I want to be able to put a couple of Major Generals, a Lieutenant General, and a General, along with all of their units, under the overall command of a Field Marshall. I want this army to automatically move together, attack together, redeploy together, and get experience together. Obviously, the current way armies are organized takes care of the moving and attacking, but I would like just a little bit more.

Beyond that, I don’t have any serious complaints about the division as the basic maneuver unit in HoI.

I think that efforts on improving HoI2 would be better spent on improving the Air Combat, Naval Combat and curing the AI of its terminal stupidity.

-Mad Matt
 

unmerged(6780)

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Originally posted by 2Coats
PBI - As Sliverdragon states, the idea of customising divsions would give the game:

. the ability to model actual ww2 formations a lot more accurate

and

. flexible, so you could over power your european formations but leave garrison units with a brigade/regiment.



OF course the 'optional':D rule to just have STANDARD division formations build as per standard HoI should also be available for those of us who DONT want 2mm, as SD already said!

Where was I arguing against custominzing divisions? I was responding to, or thought I was, someone advocating for using regiments as the base unit and not divisions.

I am still fully in the customization camp with regards to being able to build a template for divisions.
 
Mar 14, 2003
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Originally posted by PBI
Where was I arguing against custominzing divisions? I was responding to, or thought I was, someone advocating for using regiments as the base unit and not divisions.

I am still fully in the customization camp with regards to being able to build a template for divisions.

Ok, thats clear 2me now!