Should the defauly unit size for a Grand Strategic War Sim be Division, Corps, Army, Brigade or Regiment?
Army Group = x Armies
Army = x Corps
Corps = x Divisions
Division = x Brigades
Brigade = x Regiments (Is this right?) If so lets continue....
Ive been playing a few other wargames: Uncommon Valor, Eastern Front, Panzer General3 recently and got to wondering....
Default Templates
Are divisions with attached brigades the way to go for HOI2 or should these be changed. My conclusion was that Divisions should be the main unit type. But Id like to see the following also:
- Divisions should configurable according to a template. So when I build my division I should be able to choose, what the make of that division is: For instance, an ARMORED DIVISION could have the following templates:
Hvy Tank Division = 3 Tank Brigades,
Lt Tank Division = 1 Tank Brigade + 2 MOT Brigade,
Norm. Tank Division = 2 Tank Brigades + 1 MOT Brigade
These basic templates could be overstacked with additional brigades such as ARTy, ENG, AA and AT and cost more. But the overall cost in time and resources should be higher the more you add. This would really I feel allow the player to configured their army according to their preferred strategy.
- Stats for each division would be an accumulation of stats and abilities for each brigade.
Custom Templates
The same could be said for creating all other divisions, based on a set of basic templates which are hardcoded wihtin the game, but... there could also be a feature to configure templates.
For Instance:
MAR TANK Division = 2 MARINE BRIGADES + 1 LT TANK BRIGADE.
OR a airborne unit with TANK and AT capabilties =
ASSAULT PARA DIVISION = 1 TANKETTE BRIGADES + 2 PARA BRIGADES + 1 AT Brigade
Rules
Id like to see that each brigade be treated individually within the unit so that if the MAR TANK DIVISION goes up against a Lt. ARMOR DIVISION, then the two opposing tank divisions go up against each other and so the two INF divisions against their opposites.
However, for player purposes this these units should be treated as one division for move and attack purposes.
Id also like to see more types of each bridgade, INF should have desert, mtn, winter, heavy, light and standard types.
Glider INF brigades should also exist.
Id also like to see ARM brigades buildable for each tank type as we have here, but to allow the player to have mixed brigades in a division.
Combat should be resovled entirely for the division in combat and not be dependent on each bridage being destroyed but on average casualties on all brigades in a division.
NOT JUST DIVISIONS
Id also like to see individual brigades be built for defensive purposes or island liberations. These should not be defined any more deeper and use divisional types already defined ingame.
Ok. Theres my idea. Anyone have any comments arguments? Should HoI 2 stick with divisions or have brigades or have a hybrid as I have stated above?
Cheers
2Coats
Army Group = x Armies
Army = x Corps
Corps = x Divisions
Division = x Brigades
Brigade = x Regiments (Is this right?) If so lets continue....
Ive been playing a few other wargames: Uncommon Valor, Eastern Front, Panzer General3 recently and got to wondering....
Default Templates
Are divisions with attached brigades the way to go for HOI2 or should these be changed. My conclusion was that Divisions should be the main unit type. But Id like to see the following also:
- Divisions should configurable according to a template. So when I build my division I should be able to choose, what the make of that division is: For instance, an ARMORED DIVISION could have the following templates:
Hvy Tank Division = 3 Tank Brigades,
Lt Tank Division = 1 Tank Brigade + 2 MOT Brigade,
Norm. Tank Division = 2 Tank Brigades + 1 MOT Brigade
These basic templates could be overstacked with additional brigades such as ARTy, ENG, AA and AT and cost more. But the overall cost in time and resources should be higher the more you add. This would really I feel allow the player to configured their army according to their preferred strategy.
- Stats for each division would be an accumulation of stats and abilities for each brigade.
Custom Templates
The same could be said for creating all other divisions, based on a set of basic templates which are hardcoded wihtin the game, but... there could also be a feature to configure templates.
For Instance:
MAR TANK Division = 2 MARINE BRIGADES + 1 LT TANK BRIGADE.
OR a airborne unit with TANK and AT capabilties =
ASSAULT PARA DIVISION = 1 TANKETTE BRIGADES + 2 PARA BRIGADES + 1 AT Brigade
Rules
Id like to see that each brigade be treated individually within the unit so that if the MAR TANK DIVISION goes up against a Lt. ARMOR DIVISION, then the two opposing tank divisions go up against each other and so the two INF divisions against their opposites.
However, for player purposes this these units should be treated as one division for move and attack purposes.
Id also like to see more types of each bridgade, INF should have desert, mtn, winter, heavy, light and standard types.
Glider INF brigades should also exist.
Id also like to see ARM brigades buildable for each tank type as we have here, but to allow the player to have mixed brigades in a division.
Combat should be resovled entirely for the division in combat and not be dependent on each bridage being destroyed but on average casualties on all brigades in a division.
NOT JUST DIVISIONS
Id also like to see individual brigades be built for defensive purposes or island liberations. These should not be defined any more deeper and use divisional types already defined ingame.
Ok. Theres my idea. Anyone have any comments arguments? Should HoI 2 stick with divisions or have brigades or have a hybrid as I have stated above?
Cheers
2Coats