• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Maggix

Colonel
8 Badges
Aug 28, 2011
1.136
2
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
So I just ran into the problem of my death care rising into the 2-3k range (~70k city) for no apparent reason. It just started to skyrocket at some point.

Any ideas what I could do?

TuPMqB1.jpg
 

Setari

Private
Mar 14, 2015
14
0
Honestly, I just spam hospitals somewhere. Just make sure they're covering the problem area and they're at the least, 100% funded. (Clinics not hospitals. The cheap ones)
 

MarkJohnson

Field Marshal
16 Badges
Feb 19, 2015
3.466
716
  • Cities in Motion 2
  • Europa Universalis IV
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
I have a similar issue happening right now.

I'm at 120k and notice I have a huge death bloom. Almost every single residential has a dead person at the same time. (20k). Then as the incineraters slowly pick them up, all of the buildings go abandoned. (now I'm 70k pop)

It slowly recovers and as soon as I get bavck to 120k pop, another death blooms hits and it drops to around 70k again. it repoeats over and over for some bizarre reason.

My health and death coverage is 100% of the map. Two hospitals and a dozen or two clinics.

What would cause a building with one dead person make the whole building abandon? Does he sit there too long. I have 3k dead removal a day total. with 1k dying at a time. It should pick them up as soon as they die, but apparently they don't.

They start off with a round circle with skull, then turn dark with a square with a skull.

It's really odd they all die at once though.
 

magitsu

Lt. General
72 Badges
Mar 5, 2011
1.567
113
  • Rome Gold
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Cities in Motion 2
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
It's because your elders drop dead.
So spread out your building effort, slow and steady. If you plop down a huge chunk of zoning at once you're going to have a lot of trouble once all of them get old at the same time.
 

MarkJohnson

Field Marshal
16 Badges
Feb 19, 2015
3.466
716
  • Cities in Motion 2
  • Europa Universalis IV
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
It's because your elders drop dead.
So spread out your building effort, slow and steady. If you plop down a huge chunk of zoning at once you're going to have a lot of trouble once all of them get old at the same time.

It's the whole map. All 4 tiles get dead all at the same time. weird.

So far this third time's a charm. for now anyway. lol

I see the buildings. it says there are several seniors in the building, but only one or two has died. All I can think is the one didn't get picked up in time and the whole bukilding went abandoned. I can't think of any other causes anyway.
 

jq371

Second Lieutenant
14 Badges
Jun 19, 2011
108
10
  • Cities in Motion
  • Cities in Motion 2
  • Cities: Skylines Deluxe Edition
  • 500k Club
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Cities: Skylines
yeah im finding that my city at the moment may as well be just about collecting dead people and putting out fires.... the amount of fires in one city is terribly high, and the amount of people dying also very high.......
 

alexanderpas

Recruit
54 Badges
Jul 11, 2011
1
0
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Magicka
  • Hearts of Iron III
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Humble Paradox Bundle
  • Teleglitch: Die More Edition
  • Pride of Nations
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Rome: Vae Victis
  • Victoria 2
  • Prison Architect
  • Magicka 2
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Arsenal of Democracy
  • Impire
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Heir to the Throne
  • Supreme Ruler: Cold War
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Majesty 2
  • Majesty 2 Collection
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
Check the capacity of your healthcare. If all beds are full, people won't get treatment, and they die.

You might have enough beds to care for 70K, but you probably don't have enough to care for 120K.
 

charlesnew

Colonel
10 Badges
Aug 20, 2014
1.096
93
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities in Motion 2
I haven't really had much of a problem with death care yet. But I'm a slow grower, that might be part of it.
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
It's the whole map. All 4 tiles get dead all at the same time. weird.

First you need to:

- Make sure you have enough healthcare always.
- Make sure death care and healthcare don't get stuck in traffic jams and can reach all areas they need to reach.



If that is not the case then Magistu may be right with this from what I have noticed: "If you plop down a huge chunk of zoning at once you're going to have a lot of trouble once all of them get old at the same time."

The thing is that if you zone a huge residential area and some years down the road these houses all are filled with seniors starting to die off pretty much at the same time. This overloads your deathcare all over the map which means they don't have enough resources to pick up dead all over the rest of the map either.

To mitigate:
- Zone residential areas moderately and spread out both in space and in time when you build them.
- Spread out cemeteries/crematoriums evenly and have them connected so they can work to support local peaks.
- Watch cemeteries and empty them when you have capacity so that you can use them as a buffer to mitigate peaks.
- Raise budget to 150% for healthcare ( including deathcare ) if you see this starting to happen. ( This will increase capacity roughly by 30% while costing 50% more ).




It's similar with the school system, if you zone too big residential zones it will send a shockwave through your school-system where it will need 2-3 times as much capacity first from the elementary schools, then from the High Schools and finally from the Universities. Basically you can follow this population "boom" wrecking havoc through the ages affecting your school and deathcare systems that are population age sensitive. It's a pretty cool feature :D
 
Last edited: