Playing CK2 with all DLCs (Imperial Collection), with the Devil-worship cults turned off, and shattered retreat off, as my only deviations from Default settings (and in Ironman for achievements to remain possible). I'm playing the "White Hun" achievement path out, staying as starting culture "Saka" in Mohadavasaka (northwestern India province) but purposely changing from starting religion Hindu to one of the more likely religions for the White Huns of that time - Buddhist (which at the time of CK2 era the White Huns would have been more toward Buddhist or Nestorian Christian, a long story in itself "why" but not trying to derail thread). My quick summary on that account would be - Dev's should have changed starting religion to Buddhist for the single White Hun (Saka) county of Mohadavasaka (or Nestorian...but not Hindu).
So, I am very diligent in my playthrough to maintain Saka culture, Buddhism, proselytizing like crazy, always having Steward focus on the inward improvements that also bring better chances of Culture conversion. Micro-managing all marriages, training of children, forcing their education to "Heritage" to keep on Saka track and Buddhist as necessary, on and on, so the Dynasty's majority as it plays out, remains Saka culture and Buddhist religion.
Sigh...And then I start seeing these silly "Death Cults" that pop up here and there, sapping away enormous levels of income from multi-Temple counties (because as a Buddhist my leaders are typically in the Society for Buddhism and they often expect one to build Temples on all open squares of land). Here's what the Wiki stated from a Patch from long ago:
But the Death Cult doesn't seem to have a solution for me as an "Iranian" type of culture in Saka (which is arguable also, btw, as true White Huns north of Afghanistan were using Greek language letters but formed words in local dialects, and some scholars believe the real White Huns were of Greek descent from Alexander the Great's time that never went back to Greece, and a melting pot of Mongolians as well, so it was a more "white" caucasian/asian fusion of sorts. If anything, Saka is actually wrong and should be replaced with its own unique culture name of "Hephthalite" instead, to name the culture for the former empire they built and dominated with in the era prior to CK2's timeline. You will also see real historic references across both academia and wiki that argue that there were 2x separate groups labeled as 'White Hun" and the group that went east to northern India is actually not the Hephthalite variety but an offshoot from Afghanistan that settled there, with the real Hephthalites moving more toward Buddhism and Nestorian beliefs, perhaps that split their Empire, and they dissolved away as most Nestorian believing Hephthalites migrated away to be with other Christians.
Okay, I say all this not to ramble, but to show a point - Death Cults make no sense for a Saka cultured, Buddhist population that just happens to be in northern India. There's already the reduced "Foreigner" perspective of all non-Iranian cultures in that entire region of northern India, so you don't get a favorable starting position. But Death Cults - why? And why not enable them to be removed just like a Bandit or Thieves Guild gets removed in the game? It seems like the Dev's offered this "out" to remove Death Cults for the external forces to come in, like the Swedish invasion of India (that there's an achievement for...) or earlier than historically correct invasion of India from England, or wherever - so you bring in Christianity and your Anglo-Saxon ways, and then the Death Cults go poof.
So...why can't my near-Greek, mislabeled Iranian Saka dudes get rid of Death Cults also? Regardless if they are Buddhist? As a reminder, these Hephthalite empire remainders, the White Huns -- this is the empire that built the giant Buddha statues in Bamian, Afghanistan, that were blown up by the Taliban. They didn't have any evidence of Death Cult tendencies, Devil Worship, etc., and appear to have been very astute culturally speaking, and did have cities that supported them while riding out and raiding as if Huns, effectively, for many centuries as they dominated everything around themselves.
Interested in hearing if there is by chance "a way" to get rid of the Death Cults infesting my non-Indian territory (that is fully Saka Culture, Buddhist converted counties yet still retain Death Cults...).
So, I am very diligent in my playthrough to maintain Saka culture, Buddhism, proselytizing like crazy, always having Steward focus on the inward improvements that also bring better chances of Culture conversion. Micro-managing all marriages, training of children, forcing their education to "Heritage" to keep on Saka track and Buddhist as necessary, on and on, so the Dynasty's majority as it plays out, remains Saka culture and Buddhist religion.
Sigh...And then I start seeing these silly "Death Cults" that pop up here and there, sapping away enormous levels of income from multi-Temple counties (because as a Buddhist my leaders are typically in the Society for Buddhism and they often expect one to build Temples on all open squares of land). Here's what the Wiki stated from a Patch from long ago:
- Indian temple corruption and local death cults are now immediately removed if province owner is of a non*Indian religion.
But the Death Cult doesn't seem to have a solution for me as an "Iranian" type of culture in Saka (which is arguable also, btw, as true White Huns north of Afghanistan were using Greek language letters but formed words in local dialects, and some scholars believe the real White Huns were of Greek descent from Alexander the Great's time that never went back to Greece, and a melting pot of Mongolians as well, so it was a more "white" caucasian/asian fusion of sorts. If anything, Saka is actually wrong and should be replaced with its own unique culture name of "Hephthalite" instead, to name the culture for the former empire they built and dominated with in the era prior to CK2's timeline. You will also see real historic references across both academia and wiki that argue that there were 2x separate groups labeled as 'White Hun" and the group that went east to northern India is actually not the Hephthalite variety but an offshoot from Afghanistan that settled there, with the real Hephthalites moving more toward Buddhism and Nestorian beliefs, perhaps that split their Empire, and they dissolved away as most Nestorian believing Hephthalites migrated away to be with other Christians.
Okay, I say all this not to ramble, but to show a point - Death Cults make no sense for a Saka cultured, Buddhist population that just happens to be in northern India. There's already the reduced "Foreigner" perspective of all non-Iranian cultures in that entire region of northern India, so you don't get a favorable starting position. But Death Cults - why? And why not enable them to be removed just like a Bandit or Thieves Guild gets removed in the game? It seems like the Dev's offered this "out" to remove Death Cults for the external forces to come in, like the Swedish invasion of India (that there's an achievement for...) or earlier than historically correct invasion of India from England, or wherever - so you bring in Christianity and your Anglo-Saxon ways, and then the Death Cults go poof.
So...why can't my near-Greek, mislabeled Iranian Saka dudes get rid of Death Cults also? Regardless if they are Buddhist? As a reminder, these Hephthalite empire remainders, the White Huns -- this is the empire that built the giant Buddha statues in Bamian, Afghanistan, that were blown up by the Taliban. They didn't have any evidence of Death Cult tendencies, Devil Worship, etc., and appear to have been very astute culturally speaking, and did have cities that supported them while riding out and raiding as if Huns, effectively, for many centuries as they dominated everything around themselves.
Interested in hearing if there is by chance "a way" to get rid of the Death Cults infesting my non-Indian territory (that is fully Saka Culture, Buddhist converted counties yet still retain Death Cults...).