I apologize in advance if I am cluttering up the mod thread with a request for information that might be available in page no. 20, but I have to ask.
To give you some background, I am tired of seeing death by natural causes on most characters, especially young ones. Many characters seem to die a perfectly natural death at 40, while hale and healthy. At the very least, I want to give some new causes of death that will be more relevant and add a bit of spice to the game. Like if a character who was a scholar dies at 30 because of natural causes, I want the eulogy to read, 'died falling down the stairs of library' so that it is at least more relevant to the character's life.
So what I want to know is - how and when does the game decide it is time for a character to die naturally? And once it has decided that, how can I get it to choose from a set of causes that I have created based on the dead person's traits?
To give you some background, I am tired of seeing death by natural causes on most characters, especially young ones. Many characters seem to die a perfectly natural death at 40, while hale and healthy. At the very least, I want to give some new causes of death that will be more relevant and add a bit of spice to the game. Like if a character who was a scholar dies at 30 because of natural causes, I want the eulogy to read, 'died falling down the stairs of library' so that it is at least more relevant to the character's life.
So what I want to know is - how and when does the game decide it is time for a character to die naturally? And once it has decided that, how can I get it to choose from a set of causes that I have created based on the dead person's traits?