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grumpy-smurf

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I have attached 3 pictures of my current city, from the same spot.

At night, with the traffic highlighted and with all the deathcare facilites available, so that you can see all the skulps appearing evrywjere in the city.

They even appear less than 10 tiles away from a crematorium.

So, my question is, why does it look like there is an "abandonned dead people epidemic" in my city, with so much available deathcare?

Their health and happiness is really at good levels everywhere.

Is it the traffic to blame, that might be delaying the hearses from reaching their destination?

PS: In the 4th photo you can see that is becoming a pandemic! Shops and residences are abandonned because of that.
 

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Beer Fiend

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Yep, it's probably to do with traffic more than anything. That or the hearses are all busy because they're collecting bodies on the other side of the city because the AI is borked.
 
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grumpy-smurf

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Yep, it's probably to do with traffic more than anything. That or the hearses are all busy because they're collecting bodies on the other side of the city because the AI is borked.
I was actually following a hearse approaching a neibourghood in a desperate need for collections. It went at one residence, collected the dead body (10% capacity at that point), passes all the other 4 or 5 residences with the same needs and moved on!

So, I am not surprised that I am in this position (not the first time).

I added 2 or 3 cemeteries and slightly improved the traffic at some other spots, so I'm hoping that it'll improve.
 

Glitcher

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It looks like you have an abysmal road system that's causing congestion and slowing down hearses. Yet AGAIN I see another rookie player who has no clue how to build a ramp system for their highways. It's not the most complicated thing in the world. You just need a bridge over a ground highway and four ramps: Two on and two off. It should look like this:

Screenshot 3.png


If you do that at regular intervals along your highway, vehicles will have better access to it and relieve traffic from your smaller roads. Less traffic means less trouble for hearses.
 
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MarkJohnson

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I see in your city you have a lot of island districts with only one or two way in and out. this is restricting traffic flow and forcing cims the long way around everywhere. Since everything is on a timer, if you get the slightest delay, cims will start complain.

From the looks of it, they seem to be getting picked up in time, as I see no abandonment issues yet.

Also, you have a lot of deathcare needed because of this island district delaying traffic.

Also, with so many deathcare, it is likely only allowing 2 hearse to work at one time on all of your deathcare facilities.

also, high density residential (HDR) have up to four times the cims as low density residential. so you will need extra deathcare coverage in HDR areas.

conversely, cims usually die at home, so you need less deathcare in job areas. One deathcare in job areas will cover more that the green area with the one station.

But connecting your districts together in different area to one another will help greatly.
 
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Ragga Muffin

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Its probably traffic related
Its not even close to a propper double dip death wave, which then taps you 50 years latter again,
 

Ragga Muffin

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What do you mean by "island district"?
Man above is saying linkup your highway more
Put service interchanges at holy gardens, olive hill park, autumn medows park ???,
 
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MarkJohnson

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What do you mean by "island district"?

I mean those red circles. How do they (green arrows) cross the highway to deliver across the highway?

How do they get onto the highway to go in both directions at the same time?

Your hearses (and other services) are stifled and can't move around your city very easy.

The same with the rivers.

Islands.png

Also, your screenshot resolution implies you are on a budget laptop likely without a dedicated graphic. Likely Intel integrated graphics. So this may be bogging your city down as well.

Your city is looking nice, it just needs more ways to move your cims around the map.
 
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grumpy-smurf

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I have connected all sides and the island, but not efficiently, so I am changing everything now.

Check attached. I made 4-5 new overpasses same style as Glitcher is showing above.

They work really well and had a very positive effect in deathcare.

Also, check the before-after comparison from a small and busy bridge in the main city, to a wide one connecting both sides, as well as the motorway.

I had tried to create many connections (DIY roundabout), but it was not efficient, so I replaced it with an overpass like the others.
 

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MarkJohnson

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Looking much better.

One thing to remember, do not connect normal streets to the highway. They can make for stop signs/lights and be at a 90 dregree angle and have to stop before entering the highway and impede traffic.

Make sure to use the ramp from the highway menu, like in real life. So you will have proper on and off ramps.
 

Glitcher

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I have connected all sides and the island, but not efficiently, so I am changing everything now.

Check attached. I made 4-5 new overpasses same style as Glitcher is showing above.

They work really well and had a very positive effect in deathcare.

Also, check the before-after comparison from a small and busy bridge in the main city, to a wide one connecting both sides, as well as the motorway.

I had tried to create many connections (DIY roundabout), but it was not efficient, so I replaced it with an overpass like the others.

It's a start, but it's nowhere near as effective as needed. Your 'before' and 'after' shots show the same traffic flow ratio. How is this a "positive effect"? :rolleyes: Also, 56% traffic flow is an atrocious ratio! No wonder city services are struggling to get anywhere. Rule of thumb: Always keep your traffic flow above 80%! Start by building more overpasses. You said you added 4-5, but that's not nearly enough. You need an overpass every 2-3 blocks. Your fifth attachment only shows connected roads to get off the highway, but none to get on. You need to completely rebuild that in the style I showed you.

Another puzzling thing is that there's congestion at the highway interchange. Is there a traffic light or stop sign there? Vehicles shouldn't halt when switching highways. Congestion is also the result of bottlenecks, which I imagine your city has in abundance. You can avoid this with the traffic routes info view. Use it to click on a congested road to see where vehicles are going. Ask yourself "Is there a quicker way to get from A to B?" If you see an alternate route, build it. More route options means less bottlenecks, which means less congestion. There's a Mass Transit scenario called "Fix the Traffic" where you have to get traffic flow above 82%. Try getting some practice with that to improve your road network. You can even beat it without using public transport. ;)
 
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Darsara

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Yeah, that T-bone interchange is problem. Check for a stop sign/intersection being set on the on-ramps. What size highways are you using? If they arn't already max size, upgrading at least a portion may help, since while you can't set proper turning a merging lanes, they can something figure it out using larger size roads. Relatedly, it's probably non-optimal and a hanging offense, upgrading the end of that congested ramp to a two-lane highway might help get more cars moving.
 
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Glitcher

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Yeah, that T-bone interchange is problem. Check for a stop sign/intersection being set on the on-ramps. What size highways are you using? If they arn't already max size, upgrading at least a portion may help, since while you can't set proper turning a merging lanes, they can something figure it out using larger size roads. Relatedly, it's probably non-optimal and a hanging offense, upgrading the end of that congested ramp to a two-lane highway might help get more cars moving.

I don't see any Mass Transit assets, so there may only be one type of highway available. Besides, I don't think that telling someone to use bigger roads to fix traffic is good advice. That's always a knee-jerk reaction for players to come across congestion and tell themselves "Oh! Maybe I just need a bigger road." That's not how it works. Congestion is mainly caused by bottlenecks and poor routing; a bigger road isn't going to fix that. This goes for everyone:

Bigger roads are for capacity and speed. They are NOT for solving traffic problems.

I already explained that using the traffic routes info view to analyse where your vehicle are going and build alternate routes is the best option. Using your brain is infinitely more effective than using a bigger road. I use avenues and highways as quick arterial roads for long journeys, but I can get away with simple two-lane highways in most of my city with an effective road network. Still 86% traffic flow at 160k citizens.

Grumpy, if you're still struggling to improve your traffic situation despite our advice, try sharing your .crp save file here. I've been wanting to try out another "Fix the Traffic"-type scenario and you've inadvertently created one with your city. :p Just tell me what DLC's you have installed and I guarantee I can get your traffic flow above 80% within the day. What do you say?
 
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Darsara

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I don't see any Mass Transit assets, so there may only be one type of highway available. Besides, I don't think that telling someone to use bigger roads to fix traffic is good advice. That's always a knee-jerk reaction for players to come across congestion and tell themselves "Oh! Maybe I just need a bigger road." That's not how it works. Congestion is mainly caused by bottlenecks and poor routing; a bigger road isn't going to fix that. This goes for everyone:

Bigger roads are for capacity and speed. They are NOT for solving traffic problems.

I already explained that using the traffic routes info view to analyse where your vehicle are going and build alternate routes is the best option. Using your brain is infinitely more effective than using a bigger road. I use avenues and highways as quick arterial roads for long journeys, but I can get away with simple two-lane highways in most of my city with an effective road network. Still 86% traffic flow at 160k citizens.

Grumpy, if you're still struggling to improve your traffic situation despite our advice, try sharing your .crp save file here. I've been wanting to try out another "Fix the Traffic"-type scenario and you've inadvertently created one with your city. :p Just tell me what DLC's you have installed and I guarantee I can get your traffic flow above 80% within the day. What do you say?

Like I said, it's probably a hanging offence.
The reason I said it in this case was solely because the ramp it backed up onto the road feeding it, while the highway it's emptying onto doesn't look bad; increasing the capacity for cars to enter it might help, I think. I had a few overly congested interchanges in my city, and widening the road improved flow since the highway itself had enough capacity once cars could enter it more quickly.
But I accept my sentencing, and go to the gallows with grace.
 
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Ragga Muffin

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Dec 24, 2019
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Yeah, that T-bone interchange is problem. Check for a stop sign/intersection being set on the on-ramps. What size highways are you using? If they arn't already max size, upgrading at least a portion may help, since while you can't set proper turning a merging lanes, they can something figure it out using larger size roads. Relatedly, it's probably non-optimal and a hanging offense, upgrading the end of that congested ramp to a two-lane highway might help get more cars moving.
Nope, almost right.
The OP has lengthened the ramps on T-bone yes? so yes check for lights/stops
But using a down grade highway after off ramp and then upgrade other side after on ramp will give dedicated lanes
This is done down 80% of the M4 in the UK, (the west end doesnt need it)

So 1 lane off from a 3 lane = 2 lanes (under the overpass) and then 1 lane on is back to 3
Then junction will flow better
If you need 2 on/off, then thats when you use 4 lanes to retain dedicated turning
(and you need another service interhange somewhere else)

I wont use others terms without giving credit, Biffa calls it lane mathmatics, good a name as any
 
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Ragga Muffin

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It looks like you have an abysmal road system that's causing congestion and slowing down hearses. Yet AGAIN I see another rookie player who has no clue how to build a ramp system for their highways. It's not the most complicated thing in the world. You just need a bridge over a ground highway and four ramps: Two on and two off. It should look like this:

View attachment 814278

If you do that at regular intervals along your highway, vehicles will have better access to it and relieve traffic from your smaller roads. Less traffic means less trouble for hearses.
i wouldnt have 2 service interchanges here,
I wouldnt have interchanges this close to one another and also the bridge
I wouldnt bother linking in anything less than 4 lanes, with smaller roads i only slip road with 1 ways onto or off highways (as service interchange relief) <--- there is nothing wrong about doing this unless thats all you a doing
No lane maths between or under passes

I like the route over with no ramps, this help services a lot
I love the pathing between zones and highway, (i assume this path x2 follows that highway everywhere)
It is still a good example of a simple service interchange that all people should know how to build
 
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Glitcher

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i wouldnt have 2 service interchanges here,
I wouldnt have interchanges this close to one another and also the bridge
I wouldnt bother linking in anything less than 4 lanes, with smaller roads i only slip road with 1 ways onto or off highways (as service interchange relief) <--- there is nothing
I have no idea what that last sentence means. You speak in riddles, sahib. :oops: There's no disadvantage to having multiple access points to highways unless it results in too many vehicles crossing paths. You especially need extra ramps around commercial and industrial areas for freight trucks to move around. What I'm doing simply avoids bottlenecks and gives vehicles multiple routes. The biggest mistake I see most players make is lack of highway access, creating poor traffic flow and a highway that dissects the city. I've got bridges and ramps aplenty, so that problem never arises. Do you still think this is bad design?

Anyway, you seem pretty confident about what you say. Mind sharing your save file with me to prove your point?
 

Ragga Muffin

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Here is 3 servive interchanges from overcharged egg
Dont forget he is US based and uses drive on right, (if your city drives on left adjust acordingly)
The 3rd one in particular is great at stopping the vanilla turning right (left) issue

I have no idea what that last sentence means. You speak in riddles, sahib. :oops: There's no disadvantage to having multiple access points to highways unless it results in too many vehicles crossing paths. You especially need extra ramps around commercial and industrial areas for freight trucks to move around. What I'm doing simply avoids bottlenecks and gives vehicles multiple routes. The biggest mistake I see most players make is lack of highway access, creating poor traffic flow and a highway that dissects the city. I've got bridges and ramps aplenty, so that problem never arises. Do you still think this is bad design?

Anyway, you seem pretty confident about what you say. Mind sharing your save file with me to prove your point?
dude, im on console, cant share saves
Im just saying, why build 2?? Both overpasses are doing same job
If it was worth linking on to the HW then it was worth linking with 1 4 lane
I will post a small walk around my interchanges

2 over passes just takes more space, not as tidy,
one 4 lane over and the 4 lane through both zones as a trunk for the zone "focuses" traffic to an area that can handle it

Ive got a video up on grumpy smurfs' other topic if you want to see my city.
And there is also a post here in console section great tips on network building
And i also mention services being an issue if you constrict traffic in certain ways, the exact issuse OP is having
https://forum.paradoxplaza.com/forum/threads/advance-city-build-tips-for-console.1506336/
 
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