OK have played though a good portion of the game. Have not beat it yet but still working on it. I have restarted a few times because there are things i figured i could do better or just not ever do again lol.
1. Can we please have a way to not have to do the tutorial stuff EVERY time?
2. Depending on our personal history we make for our MW, can it actually have some baring on events that happen in the game besides just your starting stats?
3. Also depending on your starting background, it would be much more fun and give much more life to the game if our starting history had some baring on our starting Mech. Can be a Medium Mech each time but a different type or variant would be nice from time to time.
4. Can our starting MechWarriors also be random? Getting tired of starting with the same ones and same mechs for them each time.
5. Can the little events that happen on the ship be more random? Same events happen at the same time all the time.
6. We get the Argo which is obvious it can carry a lot of MechWarriors and Mech... why do we only ever get 1 Leopard Drop Ship? I get that we are capped at 1 lance of 4 Mechs per mission. But if im in a system that has multiple contracts open to me, why cant i have multiple drop ships and pick up 2 or 3 contracts and send my drop ships and their lances off to do multiple missions while im here?
7. If youre going to cap me at 4 Mechs on a mission, i really dont ever see a need to build the 3rd Mech bay area on the Argo for even more Mechs. I can barley manage 2 Mech bays. The 3rd one just seems like a way to suck more money out of you each month.
8. Its a lot of fun upgraded the Argo but really... when funds get tight, why dont we have an option to turn off sections of the ship like the the training pods or the recreational areas and so on to save cash on our monthly bill? On that note, let me put my Mechs into storage and turn off Mech bays 2 and 3 if i have them built so im not being billed for them?
9. We need missions where we can field support units. Let me have a killed SRM Carrier or a Demolishor Tank?
10. PLEASE... bring back the ability to change pilot names like in Beta.
11. (Newly added) was thinking about a better way to add the reason to use more lances in a meaningful way. What about allowing us to take garrison contracts? Garrison contracts can be long term contracts where local governments need a Lance to be stationed on a planet for multiple months. While on contract, random battles might happen but if no battles happen than at least you had those mechs and mechwarriors out on a contract that is generating some income for you and they can gain some modest XP for being out on a contract.
1. Can we please have a way to not have to do the tutorial stuff EVERY time?
2. Depending on our personal history we make for our MW, can it actually have some baring on events that happen in the game besides just your starting stats?
3. Also depending on your starting background, it would be much more fun and give much more life to the game if our starting history had some baring on our starting Mech. Can be a Medium Mech each time but a different type or variant would be nice from time to time.
4. Can our starting MechWarriors also be random? Getting tired of starting with the same ones and same mechs for them each time.
5. Can the little events that happen on the ship be more random? Same events happen at the same time all the time.
6. We get the Argo which is obvious it can carry a lot of MechWarriors and Mech... why do we only ever get 1 Leopard Drop Ship? I get that we are capped at 1 lance of 4 Mechs per mission. But if im in a system that has multiple contracts open to me, why cant i have multiple drop ships and pick up 2 or 3 contracts and send my drop ships and their lances off to do multiple missions while im here?
7. If youre going to cap me at 4 Mechs on a mission, i really dont ever see a need to build the 3rd Mech bay area on the Argo for even more Mechs. I can barley manage 2 Mech bays. The 3rd one just seems like a way to suck more money out of you each month.
8. Its a lot of fun upgraded the Argo but really... when funds get tight, why dont we have an option to turn off sections of the ship like the the training pods or the recreational areas and so on to save cash on our monthly bill? On that note, let me put my Mechs into storage and turn off Mech bays 2 and 3 if i have them built so im not being billed for them?
9. We need missions where we can field support units. Let me have a killed SRM Carrier or a Demolishor Tank?
10. PLEASE... bring back the ability to change pilot names like in Beta.
11. (Newly added) was thinking about a better way to add the reason to use more lances in a meaningful way. What about allowing us to take garrison contracts? Garrison contracts can be long term contracts where local governments need a Lance to be stationed on a planet for multiple months. While on contract, random battles might happen but if no battles happen than at least you had those mechs and mechwarriors out on a contract that is generating some income for you and they can gain some modest XP for being out on a contract.
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