How are you guys dealing with piracy? I'm playing on a large map and it became clear pretty quickly this would be a micromanagement nightmare unless I am missing something. Apparently I need large fleets of corvettes to patrol the trade routes because I don't have have starbases in every system.
For example here is a system protected by 3 starbases. Even if I maxed all 3 starbases I would need a fleet of 41 corvettes to patrol just this system and thats assuming I don't want anything like a shipyard at or near my homeworld. By itself that's not terrible but you can only patrol a few systems before the piracy gain increases faster while the fleet is away than the decrease that occurs while the patrolling fleet transits the system (Which is how this system slowly got up to 113 Piracy value). Now scale this up across a few hundred systems... And as your trade value increases you have to go around to find out what areas need a few more corvettes\hangers or 3 to keep the piracy down. Multiply trade increases to track across 40+ planets and this becomes a game mechanic I am finding irritating.
For example here is a system protected by 3 starbases. Even if I maxed all 3 starbases I would need a fleet of 41 corvettes to patrol just this system and thats assuming I don't want anything like a shipyard at or near my homeworld. By itself that's not terrible but you can only patrol a few systems before the piracy gain increases faster while the fleet is away than the decrease that occurs while the patrolling fleet transits the system (Which is how this system slowly got up to 113 Piracy value). Now scale this up across a few hundred systems... And as your trade value increases you have to go around to find out what areas need a few more corvettes\hangers or 3 to keep the piracy down. Multiply trade increases to track across 40+ planets and this becomes a game mechanic I am finding irritating.