Dealing with Earthquakes better?

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Yaiko

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May 25, 2004
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I am having a poor time with earthquakes, now on my 5th earthquake. One of them struck, and before the rescue choppers even searched all of the debris I had another, which is the 4th. I'm a few weeks later in the game and the 5th is coming. I understand aftershocks, but going from two 4.whatevers to a 7.1 sized earthquake in a couple of months is just aggravating.

Every time they hit, due to the terrain always getting a giant ravine, I have to go blow up a mountain to get enough soil to fill everything back in. Most of the city refuses to go back into order so now my urban centers are far less space efficient. I think perhaps, for balance purposes, the game should at least vary the size of the quakes. The 2.0 quake makes a ravine the size of a 7.0 quake.

Bus Lines are forever lost. Every quake I am forced to just delete every bus line in the area and start over. At least the Metro I can just put the tunnels back and they remember their routes. The bus lines don't, adding to a sense of tedious dread that the main challenge of an earthquake is fiddling with forgotten transit lines.

And then there's soil. I wish we got a little bit of the soil lost back, because I have a mountain nearby now dedicated as "Quake Fill."

However perhaps my main complaint about earthquakes, is getting 5 in a row. the spacing between the 1st and 2nd was years, but I've had perhaps the 3 most recent in the span of months. When I started this city I also had Major Thunderstorms. Haven't had any since those early years at all. The lack of variety is a hazard to gameplay. I have not touched the Disaster Frequency Slider.

I lost many uniques, and those all have a Rebuild option on them. Perhaps there should be a way to invest money in a damage recovery plane, and have the game memorize the road layout of the damaged area and restore it over time? At this point I stopped playing an Urban Management Game, and am just playing a "Fill the Hole" game.