I was reading the latest dev diary, which covered internal politics. I like the new party system mentioned, but I think what's more important is something the diary mentioned only in passing: that HoI2 is too event-heavy and static.
Looking at the events in HoI2, I see no reason why most of them couldn't have been part of the basic game rules rather than special one-shot events:
"Gearing up for war" could easily be modeled into the new party system: if your neighbour is spending heavily in militarization, or if he suddenly gains a lot of belligerence, then your pro-war parties should get a corresponding boost.
The various "incidents" that start wars could be built into the diplo-espionage system simply as "create a casus belli".
The various "surprise attacks" and "switch sides" event should be integrated into a less restrictive diplo system (see this thread).
The surrender events and the various pacts and so on should be integrated into an expanded diplomacy system: on one hand it should allowed more detailed negotiations, on the other it should allow multilateral deals rather than strictly bilateral.
Neither should the Spanish Civil War interventions be unique to SCW: major powers should be able to "intervene" on any conflict they hold an interest in.
In all, HoI will always be "incomplete" if these events are treated as freak accidents rather than likely occurances during an unstable time and modeled into the game appropriately. Yeah I know HoI is a war game, but what is war if not an extension of diplomacy?
Looking at the events in HoI2, I see no reason why most of them couldn't have been part of the basic game rules rather than special one-shot events:
"Gearing up for war" could easily be modeled into the new party system: if your neighbour is spending heavily in militarization, or if he suddenly gains a lot of belligerence, then your pro-war parties should get a corresponding boost.
The various "incidents" that start wars could be built into the diplo-espionage system simply as "create a casus belli".
The various "surprise attacks" and "switch sides" event should be integrated into a less restrictive diplo system (see this thread).
The surrender events and the various pacts and so on should be integrated into an expanded diplomacy system: on one hand it should allowed more detailed negotiations, on the other it should allow multilateral deals rather than strictly bilateral.
Neither should the Spanish Civil War interventions be unique to SCW: major powers should be able to "intervene" on any conflict they hold an interest in.
In all, HoI will always be "incomplete" if these events are treated as freak accidents rather than likely occurances during an unstable time and modeled into the game appropriately. Yeah I know HoI is a war game, but what is war if not an extension of diplomacy?