No worries, the 'balanced for MP' argument is just as rubbish as 'EU4 is patching out all the fun'.
Finally, a commoner joins the Paradox nobility. Their legitimacy will suffer for this but there will be less revolt risk.
According to Wiz, the HRE thing was supposed to have been implemented but missed release. And the Japan thing was tested and working when initially implemented but later the number were tweaked.
His exact words:
In the case of the HRE issue, what happened there? Did they forget about it until they were reminded by the release? When the LD mechanic was mentioned in the developer diary, within hours people asked how this would affect the HRE once privilegia was revoked. And Wiz was active in that thread at the time. It can't have been a case of priority if they rush to fix it the day after release.
I was honestly surprised when I learned there WAS community testing because of the nature of things that get through and misunderstandings between removed features, exploits, bugs and WaD features. Something is certainly broke in the communication progress here.
And with Japan, when the numbers were tweaked, were the testers not informed? That seems like the logical thing to do when you change something.
Paradox has a group of beta testers that are a part of this very community. You may know some of them yourself.
No worries, the 'balanced for MP' argument is just as rubbish as 'EU4 is patching out all the fun'.
No worries, the 'balanced for MP' argument is just as rubbish as 'EU4 is patching out all the fun'.
refering to what you said about multiplayer: unfortunately Johan said otherwise, and in the game you can kind of tell at times...
Johan said that we make balance decisions from our MP sessions, which people interpreted as that we never play single player and other equally ridiculous inferences. He also said he didn't care about single player in one specific instance of balance, which people misquoted as though it applied to the entire game. I'm very tired of this dumb conspiracy theory, but people want a single imaginary thing to blame for why the game isn't the precise exact game that they personally would prefer to play and this fits the ticket, I suppose.
Johan said that we make balance decisions from our MP sessions, which people interpreted as that we never play single player and other equally ridiculous inferences. He also said he didn't care about single player in one specific instance of balance, which people misquoted as though it applied to the entire game. I'm very tired of this dumb conspiracy theory, but people want a single imaginary thing to blame for why the game isn't the precise exact game that they personally would prefer to play and this fits the ticket, I suppose.
Yet you do nothing to remove that stigma, which for what it's worth I agree is ridiculous and I can't blame you for being tired of it. However once again, you ignored my post making a very reasonable request that might, I dunno, stop people thinking so negatively of you and your design process which in turn will reduce the amount of complaining on the forum which in turn will make band wagoners jumping on the 'multiplayer balance' argument look silly without you having to lift a finger on the front.
Every time you ignore a post like that merely reinforces the belief that you cannot defend your points and changes rationally, regardless of whether there is a good reason or not. I might not agree with the reason, but not having one at all looks far worse and just increase the discontent here because people will make their own reasons such as that overused conspiracy theory.
Yet you do nothing to remove that stigma, which for what it's worth I agree is ridiculous and I can't blame you for being tired of it. However once again, you ignored my post making a very reasonable request that might, I dunno, stop people thinking so negatively of you and your design process which in turn will reduce the amount of complaining on the forum which in turn will make band wagoners jumping on the 'multiplayer balance' argument look silly without you having to lift a finger on the front.
Every time you ignore a post like that merely reinforces the belief that you cannot defend your points and changes rationally, regardless of whether there is a good reason or not. I might not agree with the reason, but not having one at all looks far worse and just increase the discontent here because people will make their own reasons such as that overused conspiracy theory.
Yet you do nothing to remove that stigma, which for what it's worth I agree is ridiculous and I can't blame you for being tired of it. However once again, you ignored my post making a very reasonable request that might, I dunno, stop people thinking so negatively of you and your design process which in turn will reduce the amount of complaining on the forum which in turn will make band wagoners jumping on the 'multiplayer balance' argument look silly without you having to lift a finger on the front.
Every time you ignore a post like that merely reinforces the belief that you cannot defend your points and changes rationally, regardless of whether there is a good reason or not. I might not agree with the reason, but not having one at all looks far worse and just increase the discontent here because people will make their own reasons such as that overused conspiracy theory.
Then reduce the amount of money gained from it.The old looting system had the following issues:
- It was extremely powerful, you could repeatedly 'farm' large countries like Ming for crazy amounts of money.
Then explain it better.- It was very poorly understood and explained, most players didn't know how to use it at all (lots of players didn't even know it existed).
Then tweak it - for example, require the units remain looting for a certain amount of time. Or have a "looting mode" that slows them down. Don't completely remove the feature.- It was very difficult to defend against because all units move at the same speed.
So what? Why should the game be made less fun for players just because the AI can't do something?- The AI could not use it (and believe me, if I *had* coded the AI to use it the system would be universally loathed as your entire country would be getting looted in every single war).
Why? There's so little to micromanage in the game, having a few things like looting that do require it makes the game more interesting to play. It makes the game more interactive. It gives the player more to do in wartime than to just watch siege % go up. Surely people who don't enjoy the micromanagement can just...you know...not loot?- It was a micro-heavy system, and we have been moving away from micro-heavy systems in general.
All that means is that the rewards - specifically from Ming - need rebalancing. But the actual feature was far more historical in its previous form than it is now, where the only way to gain any money from a province is to completely occupy it. And that is far less historical, even given the excessive income in certain cases.Calling it historical/realistic is complete bunk, if you think a thousand men stealing the entire tax income of China every six months is historical or realistic then you need to reconsider the meaning of those words.
The old looting system had the following issues:
- It was extremely powerful, you could repeatedly 'farm' large countries like Ming for crazy amounts of money.
- It was very poorly understood and explained, most players didn't know how to use it at all (lots of players didn't even know it existed).
- It was very difficult to defend against because all units move at the same speed.
- The AI could not use it (and believe me, if I *had* coded the AI to use it the system would be universally loathed as your entire country would be getting looted in every single war).
- It was a micro-heavy system, and we have been moving away from micro-heavy systems in general.
Calling it historical/realistic is complete bunk, if you think a thousand men stealing the entire tax income of China every six months is historical or realistic then you need to reconsider the meaning of those words.
- It was very difficult to defend against because all units move at the same speed.
+1I'm sure its been asked in this thread already but I can't bothered to trawl 8 pages of what is no doubt "heated" debate but how about a CK2 style looting mechanic?
The old looting system had the following issues:
- It was extremely powerful, you could repeatedly 'farm' large countries like Ming for crazy amounts of money.
[...]
Calling it historical/realistic is complete bunk, if you think a thousand men stealing the entire tax income of China every six months is historical or realistic then you need to reconsider the meaning of those words.
I'm sure its been asked in this thread already but I can't bothered to trawl 8 pages of what is no doubt "heated" debate but how about a CK2 style looting mechanic?
Wiz made two points ("the AI couldn't do it" and "if it could everyone would loathe the feature") in one sentence there, and you only answered the weaker of the two ("the AI couldn't do it").So what? Why should the game be made less fun for players just because the AI can't do something?
Wiz made two points ("the AI couldn't do it" and "if it could everyone would loathe the feature") in one sentence there, and you only answered the weaker of the two ("the AI couldn't do it").
Broadly speaking, if a game mechanic is only tolerable because the AI never uses it, then the mechanic is probably broken.