Wasn't this thread originally about DDRJake? How did we get here?
Congrats Jake on making the QA team!
Congrats Jake on making the QA team!
Wasn't this thread originally about DDRJake? How did we get here?
Congrats Jake on making the QA team!
Wasn't this thread originally about DDRJake? How did we get here?
Congrats Jake on making the QA team!
Because people who frequent ParadoxPlaza are the type who can start a discussion about the ethics of a full government ban on smokes, and end up discussion the definition of a Black Hole via discussing how the fall of Burgundy impacted the development of the Europe through the early modern era.Wasn't this thread originally about DDRJake? How did we get here?
Congrats Jake on making the QA team!
Because people who frequent ParadoxPlaza are the type who can start a discussion about the ethics of a full government ban on smokes, and end up discussion the definition of a Black Hole via discussing how the fall of Burgundy impacted the development of the Europe through the early modern era.
Mostly the moderators (who are underappreciated) and/or attentive OPs keep us on track, but in this thread we were allowed to run wild for some reason.
Wasn't this thread originally about DDRJake? How did we get here?
Congrats Jake on making the QA team!
Oh my god yes.
For the love of everything, stop discussing loot, changes, balance, etc. myriad complaints in this thread. Congratulate Jake, quip something about his appointment, or GTFO.
arguing with wiz
Yes, this does happen too easily and frequently. Hopefully it is eventually addressed.- It is extremely powerful, you can repeatedly wipe-out large navies
There are some tool-tips, and this: http://www.eu4wiki.com/Naval_combat- It is pathetically understood and explained, well it is not explained anywhere, most players do not know how battles work (lots of players do not even know if such naval combat system exist).
Not true, it is well known that trade ships move the fastest, followed by galleys.- It is very difficult to defend against because all ships move at the same speed.
Ottomans mass-build galleys and Atlantic powers do build heavies. AI does not take attrition, but this is offset that the AI is not able to disengage portions of its fleet into port to repair at month-end while rest of fleet keeps fighting, and then the disengaged portion rejoins with some +morale & +repair (can be considered as the human player 'cheating')- The AI can not exploit it because is so dumb that does not even know that you have to spam heavies to the death.
Click fleet, right-click destination; fleet paths there; which is not micro. Macro is balancing between heavy/galleys vs trade ships.- It is a micro-heavy system, and we are moving away from micro-heavy systems in general.
DELETE NAVAL COMBAT hueuheuheuhueuhuhueuheuhe
Shall I continue ?
Johan said that we make balance decisions from our MP sessions, which people interpreted as that we never play single player and other equally ridiculous inferences. He also said he didn't care about single player in one specific instance of balance, which people misquoted as though it applied to the entire game. I'm very tired of this dumb conspiracy theory, but people want a single imaginary thing to blame for why the game isn't the precise exact game that they personally would prefer to play and this fits the ticket, I suppose.
This is a terrible post and why devs often don't bother sending communications. Please stop this.:rofl::rofl::rofl::rofl::rofl:
The worst part is that you think your post actually have valid arguments.
Let's take a look at hmmmmm let's say NAVAL BATTLES or NAVAL COMBAT SYSTEM.
- It is extremely powerful, you can repeatedly wipe-out large navies
- It is pathetically understood and explained, well it is not explained anywhere, most players do not know how battles work (lots of players do not even know if such naval combat system exist).
- It is very difficult to defend against because all ships move at the same speed.
- The AI can not exploit it because is so dumb that does not even know that you have to spam heavies to the death.
- It is a micro-heavy system, and we are moving away from micro-heavy systems in general.
DELETE NAVAL COMBAT hueuheuheuhueuhuhueuheuhe
Shall I continue ?
I don't even care about looting, it is the pathetic way the game took months ago with stupid changes and balance decisions based on no arguments. But oh boy this forum is full of fanboys it is impossible to go against god Wiz
Oh god Johan is here we're all doomed.
paradox is his baby, of course he takes his baby home!Using your home account during the working day![]()
there is not a single change to anything that is going to please everyone (nor should you think that because a few people on a forum disapprove that the majority of players feel the same).
Balance is integral to fun in a strategy game. If there is no balance, you will quickly discover a single winning tactic for everything and the strategy goes out the window.
A loot bar counting down while you siege might be an alternative to just getting everything on siege victory. I'll be honest and say that I don't consider looting an important feature though, so it's not high up on my list of priorities.