Hi Everyone!
Today I’m going show you a little more of an interface we spoiled part of in the dev diary from two weeks ago.
We’ve reworked the law view and instead of cramming everything into a single screen, it’s now divided into several tabs.
This is how the inheritance tab looks for the HRE now. More space has been given to pretenders and you no longer have to scroll to see all the succession laws.
As a bonus we’ve added a flavor name and image for your type of government. The flavor names are easy to script and we can use the same images as we use for events which allows for a lot of variation. Rageair has scripted several government flavor entries and we currently have more than 90 base types in the game!
That’s it for this week!
Today I’m going show you a little more of an interface we spoiled part of in the dev diary from two weeks ago.
We’ve reworked the law view and instead of cramming everything into a single screen, it’s now divided into several tabs.
This is how the inheritance tab looks for the HRE now. More space has been given to pretenders and you no longer have to scroll to see all the succession laws.
As a bonus we’ve added a flavor name and image for your type of government. The flavor names are easy to script and we can use the same images as we use for events which allows for a lot of variation. Rageair has scripted several government flavor entries and we currently have more than 90 base types in the game!
That’s it for this week!
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