Spruce said:
I think any package that solves that horrible bug where your own puppets (you just released or just got by means of event) hate you like hell ... will justified. .
Agreed. But this irritating error is'nt really a bug, but more something that paradox did't speend many hours to make switch events that altered the Diplomacy/trade parameters in the AI file's and to my knowledge no mod has done it. Basicly we need one event for comintern puppets, one for axis puppets and one for allies, and last one for other Neutrals to cover for when someone plays a minor neutral country and decides to do something rather ahistorical. Even if we limit the switch event to the puppets that usually gets created, the number of events starts to build up putting another strain on computing power. I have however made events for a few countries, with Sovjet creating finland puppet as the most notable example off a puppet government that hates the puppet master.
Spruce said:
Same goes for spies - which is now a little bit tedious.
Agree again, spying deffinetely could use some tweaking on both cost, likelyhoods and the Spy AI. As it is now, switch events that changes AI spy parameters dont substitute the entries allready in the AI section but adds to the list. So we cant switch focusses for the AI as the game progress since new spy switches will just ad to the list making the AI having multiple entries for the same country.
Mr.G 24 said:
It looks as if they will put the existing naval combat on its head, which isn't a bad thing.
Agreed, this is probably the biggest flaw/weakness in current hoi2 engine. If it also fixes the crashbug when selecting naval stacks under air bombardment by multible air stacks, i would be very happy. If they also introduced more parameters, making it possible to have separate target provinces for subs and surface ships, Then the task of making a good sub AI would be hugely improved. On top of that more parameters to help the AI to focus Airforce would also be very appreciated. The Air AI is at best weak. We need to be able to guide the Air AI to focus on fewer theaters instead of trying to cover the complete board with air units. Most notably is the Italian and Germany AI placing Air units in ethiopia just to have them destroyed by allies when the take the province.
hellfish6 said:
Firstly, I paid $20 for Doomsday. I've got faaaaaaaaaaaaaar more than $20 worth of entertainment out of it. $20 is two movie tickets or a cheap dinner for two. I've been playing Doomsday for at least 10 hours a week (more when I'm traveling on business) for the past year. Paying another $5-$10 is nothing.
I concur. I have paid alltogether around 500 DK kr. = 85$ US. Divided by hours spendt on playing and modding the game which i find just as fun as playing. I am currently down to around 20 cent/hour. The number dropping fast
hellfish6 said:
You guys who are complaining about cost really need to put things into perspective. If Paradox charged by the hour like many forms of entertainment, we'd all be screwed.
shhhh, for the love of god dont give them any good ideas. If Paradox included the time spendt on modding i would be really screwed. :wacko:
Seriously, as i have stated before elsewhere in this forum, i would happily pay money for addons that improve current game engine. The information in the newsletter states that the AIR-Naval combat will be completely redone.
So i will put my money where my mouth is and happily throw another 10-30$ Paradox way, they deserve it.
Chaplain said:
Johan, my credit card is ready to go ...
Gormadoc