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Shadow86

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rcduggan said:
ahkay then. didn't get the newsletter, so I wouldn't know
Well, we aren't close to April 1st. Even then, if this were some kind of joke, angry mobs would relentlessly attack the Paradox headquarters with molotovs. :p
 

mib

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Good features to have in Armageddon would be better convoy pathfinding, removing/extending 10-stage cap for unit upgrades, some empty unit and brigade slots for modders, fixing some darned obvious (and painful) bugs, etc.
 

dannyboy2016

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I'm really excited about this. Maybe I'll finally see some stuff I really wanted in doomsday but didn't get.

I want hotkeys for building radar stations, nuke reactors, Rocket test sites, naval bases and airbases in provinces.

I want some way to keep my stack of nine units moving together as one army while each unit is commanded by a different leader.

I want a way to automate diplomacy and espionage. For example I'd like to be able to give orders for the foreign ministry to keep influencing Turkey till we reach relations level X, run out of money, or reach date X.

I'd like to be able to place down multiple new units at a time rather than tediously clicking on each one and on the province I want to place them.

I'd like it if air commanders had history logs like the other commanders.

If Paradox's booster pack added most of that, I'd pay 50 dollars for it in a New York minute.
 

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To be fair, it would be suprising if Hoi2's update was as expansive as Victoria's, if only because I think Hoi2 was a much more polished game to begin with, even before the expansion. Vanilla hoi may have some bugs, but vanilla victoria's economic system was widely seen as too complicated, colonization too fast, and politics too simplist where democracy was the best: Revolutions made serious inroads in solving all those problems. I just don't think there is that much left to overhaul aside from tweaks in Hoi2, even DD was a bit superflorous.

As far as scenarios go I hold out hope for something completly different. Maybe a 1936 campaign, with ahistoric events, where the Central Powers won WWI and you have austria-hungary, the ottomans, and the Kaiser's Germany running around. (The revolutions converter doesn't really work, and even if it did the lack of events would somewhat kill the feel). A little far fetched I know, but if they are going to make a new scenario I would want something completly different. A nazi victory scenario could occur fairly often in vanilla games, and is easy to set up. Maybe rolling the timeline further forward or backwards would let you do something different.

But really I would pay money just for some more features, some tweaks, and end game surrender events/post war events that made more sense and worked better. $20 for a better hoi2 seems to be better than most other games I could buy on the market now...
 

unmerged(56218)

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fix the bugs...

one important fix is a way to stop the annoying rush of your allies lending troops to you. Like when you're Germany and very 5 mins there's like over 10 divisions (mostly useless ones '36 when it's '42) under your control. :mad:

also fix the problem of your Allies' troops cancelling their orders after a saved game when you have control of them... :(

Hopefully, someone at paradox changes this.

I'll rather have them fix all the bugs than adding more material. :)
 

gunboat

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jjfz3000 said:
one important fix is a way to stop the annoying rush of your allies lending troops to you. Like when you're Germany and very 5 mins there's like over 10 divisions (mostly useless ones '36 when it's '42) under your control. :mad:

also fix the problem of your Allies' troops cancelling their orders after a saved game when you have control of them... :(

Hopefully, someone at paradox changes this.

I'll rather have them fix all the bugs than adding more material. :)

I would pay just to have a toggle on/off for EXP forces.
 

Chaplain

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petester said:
I don't see why Paradox doesn't talk to the HSR folks and DAIM types and Sprite creators & then throw in to the expansion, or "booster pack" all the little goodies that everyone else has already gone to such work creating...

What makes you think they won't? The final iteration of the original HOI was just exactly that.
 

Chaplain

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Here's the bottom line - Paradox will propduce this booster pack, and huge numbers of the silent majority of DD players will buy it. Some, like me, will buy multiple copies so my home LAN will continue to be fun for me and my buddies.

It's all good. Free enterprise is a beautiful thing - so beautiful that it even creates and sustains one's ability to complain. :cool:

Johan, my credit card is ready to go ...
 

unmerged(46430)

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Some of you are the whiniest, most spoiled little children I've ever seen on any forum anywhere. How the hell do you think Paradox makes money? They're nowhere near the juggernaut that other game companies are, they can't afford to PAY their game designers to WORK on new things and not get anything in return. These aren't the stupid little mods that you and you're friends made in 10 minutes where you just change the date and rename leaders.

I guess none of you have ever played any of the Battlefield series of games if you think this is such a problem, the booster packs from 2 were a sham.
 

hellfish6

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Firstly,

I paid $20 for Doomsday. I've got faaaaaaaaaaaaaar more than $20 worth of entertainment out of it. $20 is two movie tickets or a cheap dinner for two. I've been playing Doomsday for at least 10 hours a week (more when I'm traveling on business) for the past year.

Paying another $5-$10 is nothing.

You guys who are complaining about cost really need to put things into perspective. If Paradox charged by the hour like many forms of entertainment, we'd all be screwed.

Secondly,

I'm going to withhold my opinion on this Armageddon until I know more about it. I'm going to buy it, no doubt, but from what I'm reading I don't know if it will add anything at all.

Attachments for ships? What does that entail? Adding radars, AA, torpedos? Or does it mean adding PT boats, destroyer escorts, or something else? I'd much rather see something like HoI1 where you could send a ship back to port for repairs and upgrades.

Land units built with brigades? Whoop-de-do...

New naval air combat system? No idea what that means...

Air combat org? Sounds positive...
 

Mr.G 24

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Some of this blind devotion makes me a tad ashamed of some. I amongst others already stated their willingness to buy the game on basis that I have played these for hours enjoyment way past their price tag. I however expect to have the booster pack to be more then a glorified patch with token features to repackage something old for the sake of making a quick buck, thats terrible business ethics and I think the folks at Paradox would agree with that.

I have faith that they will deliver a product worth playing and most people will buy it who have DD, but I don't think someone people will have to buy this booster pack on things that were promised in DD or should of been fixed in DD ie, MP naval bug crash, and Japanese puppet situation to name just 2 (and the list goes on) no one expects a perfect game but some fixes are game breaker. And that is a genuine complaint that many have or is that too harsh for the fanboys who have unquestionable faith in Paradox.

Anyone else find it funny about how people are complaining about people complaining :)
 

shadow737

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As long as the booster pack that Paradox is planning is reasonable in price or detailed in the included items so that rational people can make a decision as to purchase, I'm all for it.

I would like to know when it will be released and what the new features would be. So if anyone, meaning someone from the company, knows absolutely what the new product will contain, please make an announcement with the particulars.

I can't for the life of me figure out what people are complaining about when it comes to price. $20.00 for Doomsday. How many hours have the people who play this game logged on average in a week? Honestly. Even if they charge $20.00 for an expansion pack for Doomsday that is not even one tank of gas anymore. Its not even four crappy meals at McDonalds while on the go.

Or in a better way of thinking about it I can't even buy a good medium rare porterhouse steak with a good wine from my favorite restaurant for $20.00.
 
Jan 1, 2007
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The Booster Pack idea most likely emerged from a thread in the Enhancment Suggestions forum where several Prominent Players/Modders says they would pay 5-10$ for richer patches that added features. Thus we have this and many are complaining. My advice, don't judge this until you have played it. I though BFME2 was going to be awesome, yet it was unbalanced and the AI was the most retarded possible. I thought HOI2 was going to be an average game. It became an obsession. Don't judge a book by its cover. I for one welcome Add-ons, especially if they give what Yukala asked for. Please people don't dicourage these people who are nice enough not to abandon Doomsday.

I agree Blind Devotion is too far, but Paradox has always been a good hearted company in many respects. Their patches aren't like EA's where they are released to fix a balance problem yet just make the underpowered side overpowered. No company doesn't have its evil parts, but if they release 2 new alternate scenario's, Naval Refitting/Brigades, and balancing Naval/Air Combat I would pay for that. Not out of blind devotion, but out of trust that these features will be fully moddable and awesome! I thank you Paradox and all the modders that work on this game, and am glad the devs continue to make the best game better!

Here are my thoughts on the new features:

Attachments for Ships: A feature with Potential, yet I don't know enough about it to judge. I believe it has enough potential to change the game big time. Yet it needs to be fully moddable. I also hope this may make a way to really simulate AA Cruisers.

Land Units with Brigades: As Hellfish said Woop-de-do. Yet it may simplify the game for some people and make sure that you don't have to attach each of those 24 Escort Fighters/other Brigades. All in all, a solid addition.

New Air-Naval Combat System: This has potential, but I don't know what this is.

Air Combat Org: Sounds Positive as Hellfish said, yet we need to know more paradox!
 

hellfish6

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Yeah, building with land brigades is never one of those things that I ever thought about. The current system never bothered me. That said, I'm mildly pleased it'll be included. I suppose it will simplify things.

I just suspect it was one of those things fixed to help out the guys who play multiplayer.
 

Mr.G 24

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It looks as if they will put the existing naval combat on its head, which isn't a bad thing.

Attachment to ships unlike most land brigades will be very important, as ships are much more expensive then any land division and it would simply be cost effective to get the most out of a ship. I haven't a clue what the ships will have as brigades though, I'm thinking something that boosters a single stat like 16 inch guns but a little different from land divisions in terms of abstractness.

Land units with brigades, I hope that will entail minor tweaks to the brigade system, but overall a nice addition.

New air-naval combat probably refers to naval bombers being way too strong most likely it would be great if they take it one step further and make it so carriers aren't just battleships with different stats.

Air combat reworked, I'm not sure I like this as I found nothing wrong with the air to air combat, hopefully this is is more in reference to bombing.

Hopefully we can screenies up in the coming weeks.

Also the two scenarios is anyones guess I hope its a truly interesting one, Doomsday scenario wasn't popular and wasn't that balanced and in terms of difficulty it was easier than the 44' scenario so it has nothing going for it.

I would like to see a scenario that puts 1939 in 1944 same OOBs and basically scenario except with the new technology as one rarely gets a chance to use it. Odd but I think it will be fun, I may even start to make one myself as i don't that will be one of the scenarios. :p
 
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DrinkingHeavily

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Jan 18, 2006
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If they do this, I hope they include as part of the Soviet AI the ability to re-form defensive lines after the current front has been enveloped and destroyed. The simple plan of driving straight to Kiev and then turning immediately 90 degrees to drive towards the coast just north of Sevastopol wipes out 1/5 of the Soviet army and completely eliminates any defense on the plains. In my current game, the Soviets left Stalingrad completely undefended.
 
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