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Lord Ederon

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Oh, please excuse my ignorance. I was hoping for higher price :D
 

MAC

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Shadow86 said:
Paradox games focus more on the strategic side than the tactical one. All those features (especially tactical combat) would slow the game down to a crawl (remember that literally hundreds or maybe thousands of battles are fought in a single Grand Campaign, and even more if you're playing MP) and would also be very difficult to pull out successfully, given development time is limited and all of this requires considerable effort. Not to mention not everyone likes really complex games.

Well, a War in the Pacific like naval and CAP-system could be probably implemented into HOI2 without too much problems. Actually it would just fix the "my CAP does always miss my opponent" issues and would add way more realism when it comes to air battles. Same goes for naval battles - the actual system can not model the independent units too well - especially some ships closing in, others retreating. Therefore the invasion of the UK is rather easy - a single german carrier keeps the superior RN carrier/BS fleet at range at night and the battleships don't exchange shots and can't close in on the transports unloading peacefully at night. Also Carrier vs Carrier Battle in WitP is incredible. Actually this would more or less just replace the current battle-overview which shouldn't be too much an issue even in MP (except maybe huge fleet battles - but that would be well worth it since they are not too common anyways).

If you have played games like MTW2 you know that you can choose the computer to resolve the battles (the way Paradox games resolve battles so far) - for HOI2 the way to resolve divisional warfare could be a "Crusade in Europe" approach, but in HOI2 naval and air battles are the real issue IMHO and divisional warfare can't be done the MTW2-style anyways. It would end up in squad warfare like in "Company of Heroes", which is a incredibly good game, but the "elite sub-unit results reflects on battle outcome" is probably not the way HOI2 will go.

I have to agree when it comes to EU3 MP, though - but still battles would be optional. Nonetheless I feel that the positive effects, especially in single player weight it up. When it comes to complexity I rate the tactical battle part as rather easy compared to the rest, guess the added complexity would be rather marginal.

Personally I don't care much for graphics - main issue is that the game is fun, I care for realistic battles, though and I want to be able to influence the outcome of a battle that I rate important enought to want to lead it myself.

Btw I would guess CK with a engine (you don't even have to develop your own) compareable to MTW2 could be well worth the additional effort and money for Paradox, especially if you compare sales of MTW2 and CK. More province upgrades and a MTW2 battle engine and there goes CK2 :D

Besides that 5€ for Armageddon seems fair to me if that's indeed the official price.
 
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unmerged(70409)

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What happened to finland? :( it is part of sweden but i think it was better if name was something else that sweden
 
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MAC said:
Well, a War in the Pacific like naval and CAP-system could be probably implemented into HOI2 without too much problems. Actually it would just fix the "my CAP does always miss my opponent" issues and would add way more realism when it comes to air battles. Same goes for naval battles - the actual system can not model the independent units too well - especially some ships closing in, others retreating. Therefore the invasion of the UK is rather easy - a single german carrier keeps the superior RN carrier/BS fleet at range at night and the battleships don't exchange shots and can't close in on the transports unloading peacefully at night. Also Carrier vs Carrier Battle in WitP is incredible. Actually this would more or less just replace the current battle-overview which shouldn't be too much an issue even in MP (except maybe huge fleet battles - but that would be well worth it since they are not too common anyways).

If you have played games like MTW2 you know that you can choose the computer to resolve the battles (the way Paradox games resolve battles so far) - for HOI2 the way to resolve divisional warfare could be a "Crusade in Europe" approach, but in HOI2 naval and air battles are the real issue IMHO and divisional warfare can't be done the MTW2-style anyways. It would end up in squad warfare like in "Company of Heroes", which is a incredibly good game, but the "elite sub-unit results reflects on battle outcome" is probably not the way HOI2 will go.

I have to agree when it comes to EU3 MP, though - but still battles would be optional. Nonetheless I feel that the positive effects, especially in single player weight it up. When it comes to complexity I rate the tactical battle part as rather easy compared to the rest, guess the added complexity would be rather marginal.

Personally I don't care much for graphics - main issue is that the game is fun, I care for realistic battles, though and I want to be able to influence the outcome of a battle that I rate important enought to want to lead it myself.

Btw I would guess CK with a engine (you don't even have to develop your own) compareable to MTW2 could be well worth the additional effort and money for Paradox, especially if you compare sales of MTW2 and CK. More province upgrades and a MTW2 battle engine and there goes CK2 :D

Besides that 5€ for Armageddon seems fair to me if that's indeed the official price.

I could live without the RTS element, but I wouldn't mind watching a poor intreperation-movie of a battle. For example, I could probably live with a bunch of low polygon models of Stuka planes, Konis Tigers, Wermacht troops, Artillery pieces, etc, all running into each other, and this little "movie" coincides on whoever is winning the battle. I would absolutely love a 3D battlefield movie of 70,000 troops duking it out (as seen quite a bit on those history channel shows) in various, terrains, and conditions... Perhaps for Hearts of Iron V? Eh?

My dream is just as insane as those rascals 15 years ago who thought we could have more than 100 polygons on a screen... Those idiots :p
 

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alan_le_cowboy said:
5€ = 5$ is not fair at all !!!

:rofl: :rofl: :rofl: :rofl:

Depends on where you live... :wacko:
 

Joppeius

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simonmark said:
I've just seen Joppeius' post, heretic!

I don´t dare to use a smiley, but... lol

Set a mark on the wall vs. Paradox headquarter, get down to your knees and start pray to you god... lol


Heretic! Bah... I like their games, but not the way the company seems to take by releasing several "addons".
One person compared it with the Sims, but the difference to Sims is to big, but the fact with Sims is that all the expansions was not that good and they all gave the company money! The sims was NOT made for easy modding, but Hoi is! So I really hopes that Paradox won´t turn Hoi into a "soap" as Sims have become!!!!!!
As I said, I would rather having them consentrate on next version of the game! Or as someone else said, fix all the bugs or work together with the community and release a "free" update/mod version next time they fix the bugs!
 

Joppeius

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MJF said:
Personally, If I ran Paradox, I would significantly increase the "bells and whistles" in the game - full-motion videos or animation, live reports from the battlefields, periodic reports from researchers, i.e.: progress updates, diplomacy reports; and major victories/defeats and events would be, well, events, featuring animation or videos, or those movie theatre "trailer" type reports of the day, or at least radio reports, and periodically, you would be called home for a congratulatory...or not...visit with Churchill, Stalin, FDR, Mussolini, Tojo, or Corporal AH himself, etc, etc. I would have the game on 4-5 CD's or a DVD and charge $70 USD for it. I would require all purchasers to download the executable from a website, having to give their unique serial # to get it, then after installation, require an internet log on again to activate the game, and the same thing with all patches. The larger format, combined with these safeguards would cut down (but sadly probably not eliminate) piracy, justifying the extra expense and effort for the game.(

Intresting, but when I´ve seen the movies once of twice I would like to be able to turn them of...

But a news flash every now and then might be a intresting concept in this game. Some events should be really nice to read about! Like if it was possible to capture the enemy leader, wich of course would set of some events...

"News flash (news paper showing)
Our glorius German soldiers have just captured Stalin (picture!), and a major part of the Stavka was killed when our troops stormed into Kreml (picture of blown building)..."
A series of event sets of where the Russian troops fight worse during several weeks, and where some parts of it´s armies/divisions retreats one or two "squares" and some even capitulates. A boost in German troops "moral" and a production speed raise in Germany (not the occopied territories) during the same timeframe. Why not add a extra Bonus to the division/army who was responsible for the capture like a rename, that you can´t change manually, like: 117th Infantry div. "Stavka"

The you might end up with with a army that consist of:
1st Infantry div. "Warschau", 5th Panzer div. "Kracow", 12th Infantry div. "Paris", and 6th Paratroopers div. "Churchill"


Anyhow, that might be something for Hoi3, not a "addon"!
 

unmerged(42223)

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Quote:
Originally Posted by MJF
I would require all purchasers to download the executable from a website, having to give their unique serial # to get it, then after installation, require an internet log on again to activate the game, and the same thing with all patches.

:eek: This is a pathetic idea. :p
 

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The capture leader stuff is not a bad idea, even though I'd rate leader deaths/capture also important. Str loss should have a slight chance to get a leader killed as well as surrendering should have quite a good chance to get it killed or captured. But it would require to buy/build generic leaders to be able to gain xp and come as Genmj with a skill of 0-1 and 0-2 random traits. Capturing a FM could give a dissent boost/hit and slight increase in intel for example.
 
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Online purchase only? No thanks.
 

Lord Ederon

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Tribulation said:
Online purchase only? No thanks.
Probably the only way to cut expenses to the minimum. Otherwise it wouldn't have been $5/€5.
 

unmerged(58571)

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Lord Ederon said:
Probably the only way to cut expenses to the minimum. Otherwise it wouldn't have been $5/€5.
It's also a good way to cut sales to the minimum...
 

Lord Ederon

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Wobbler said:
It's also a good way to cut sales to the minimum...
It's 21st century, isn't it? :rolleyes:
 
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