Shadow86 said:Paradox games focus more on the strategic side than the tactical one. All those features (especially tactical combat) would slow the game down to a crawl (remember that literally hundreds or maybe thousands of battles are fought in a single Grand Campaign, and even more if you're playing MP) and would also be very difficult to pull out successfully, given development time is limited and all of this requires considerable effort. Not to mention not everyone likes really complex games.
Yuriswe said:"It's paradox that sent it in their newsletter"
Cpack said:ok, 5€/$ is a really fair price.
But as a WWII-strategy fanatic, I hope of a lot of improvements for my 1936 scenario....![]()
....damn, I have to mod all again..![]()
MAC said:Well, a War in the Pacific like naval and CAP-system could be probably implemented into HOI2 without too much problems. Actually it would just fix the "my CAP does always miss my opponent" issues and would add way more realism when it comes to air battles. Same goes for naval battles - the actual system can not model the independent units too well - especially some ships closing in, others retreating. Therefore the invasion of the UK is rather easy - a single german carrier keeps the superior RN carrier/BS fleet at range at night and the battleships don't exchange shots and can't close in on the transports unloading peacefully at night. Also Carrier vs Carrier Battle in WitP is incredible. Actually this would more or less just replace the current battle-overview which shouldn't be too much an issue even in MP (except maybe huge fleet battles - but that would be well worth it since they are not too common anyways).
If you have played games like MTW2 you know that you can choose the computer to resolve the battles (the way Paradox games resolve battles so far) - for HOI2 the way to resolve divisional warfare could be a "Crusade in Europe" approach, but in HOI2 naval and air battles are the real issue IMHO and divisional warfare can't be done the MTW2-style anyways. It would end up in squad warfare like in "Company of Heroes", which is a incredibly good game, but the "elite sub-unit results reflects on battle outcome" is probably not the way HOI2 will go.
I have to agree when it comes to EU3 MP, though - but still battles would be optional. Nonetheless I feel that the positive effects, especially in single player weight it up. When it comes to complexity I rate the tactical battle part as rather easy compared to the rest, guess the added complexity would be rather marginal.
Personally I don't care much for graphics - main issue is that the game is fun, I care for realistic battles, though and I want to be able to influence the outcome of a battle that I rate important enought to want to lead it myself.
Btw I would guess CK with a engine (you don't even have to develop your own) compareable to MTW2 could be well worth the additional effort and money for Paradox, especially if you compare sales of MTW2 and CK. More province upgrades and a MTW2 battle engine and there goes CK2![]()
Besides that 5€ for Armageddon seems fair to me if that's indeed the official price.
alan_le_cowboy said:5€ = 5$ is not fair at all !!!
:rofl: :rofl: :rofl: :rofl:
Cpack said:Depends on where you live... :wacko:
simonmark said:I've just seen Joppeius' post, heretic!
MJF said:Personally, If I ran Paradox, I would significantly increase the "bells and whistles" in the game - full-motion videos or animation, live reports from the battlefields, periodic reports from researchers, i.e.: progress updates, diplomacy reports; and major victories/defeats and events would be, well, events, featuring animation or videos, or those movie theatre "trailer" type reports of the day, or at least radio reports, and periodically, you would be called home for a congratulatory...or not...visit with Churchill, Stalin, FDR, Mussolini, Tojo, or Corporal AH himself, etc, etc. I would have the game on 4-5 CD's or a DVD and charge $70 USD for it. I would require all purchasers to download the executable from a website, having to give their unique serial # to get it, then after installation, require an internet log on again to activate the game, and the same thing with all patches. The larger format, combined with these safeguards would cut down (but sadly probably not eliminate) piracy, justifying the extra expense and effort for the game.(
Originally Posted by MJF
I would require all purchasers to download the executable from a website, having to give their unique serial # to get it, then after installation, require an internet log on again to activate the game, and the same thing with all patches.
Probably the only way to cut expenses to the minimum. Otherwise it wouldn't have been $5/€5.Tribulation said:Online purchase only? No thanks.
It's also a good way to cut sales to the minimum...Lord Ederon said:Probably the only way to cut expenses to the minimum. Otherwise it wouldn't have been $5/€5.
It's 21st century, isn't it?Wobbler said:It's also a good way to cut sales to the minimum...