• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Gutie

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Will tribal economies finally see a re-balancing (either change to costs of upgrades/gold gain) so we can finally see gold actually in peace deals again? I don't mean to come across as rude in asking it, but there's very minimal benefit to waging offensive wars aside map painting. Would love to see a change in how families get eliminated.

Would like an ability to set siege policy similar to when one takes a historic city (soft/hands off/moderate/full looting), or even the ability to opt not to take slaves/minimal/no looting from certain towns. Genuinely frustrating that I am forced to basically depopulate a city (that I would've liked to have as a frontier hub) simply because my general/ruler has too good a martial stat.

I would love a policy that I can pay my troops more as a "professional army" that makes looting minimal/none that gives a boost to Diplomacy/or lower unrest (the old "Years Nationalism" unrest hit from EU). Like say some sort of "Benevolent Conqueror" Decision or a similar type of thing. Maybe it even causes cities to capitulate faster knowing I'm not going to roflstomp them for opening the gates? (The old "Open City" concept). After all, if I'm already able to take full advantage of the pool of advisors/characters doing the Gender Equality decision, why not double down on the oblique approach to things via military tactics? Besides, who opposes cutting the rank and file a few extra drachma? :p
 
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please don't dissapoint me, paradox cleansed it sinns almost completely with good ck3 release, either do this right or refund it, just stop with it and make a new europa universalis
 
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Frangel

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It's great to see that I:R is getting more fleshed out, and I'm curious about what this update will bring. Something that I hope is adressed soon is the provincial government system, I feel it's too micro-managing at the moment, and to be more in line with the era the game plays in, should have a more hands-off approach
 

Tovarits

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I would love a policy that I can pay my troops more as a "professional army" that makes looting minimal/none that gives a boost to Diplomacy/or lower unrest (the old "Years Nationalism" unrest hit from EU).
Back then, everybody looted. Even hardcore professionals. It was their main salary, other being land after retirement.

Mechanic I'd like to see is looting for rivaling great families. Armies which are commanded by very loyal or minor characters should contribute for the state and disloyal, ambitious upstarts and members of great families should contribute to their own pockets. And player should try curtail this if wants to. Also would be cool if governors would micromanager their own provinces, create armies and even provoke wars on their own. Like Caesar started war without senate in Gaul and Crassus against Parthia.

This could however underline problem, that great families just hoard money without using it, and everything they gain just de-stabilizes the state instead of creating something or infighting with each other.
 
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Why so much blurred desktop screens. Is the developer looking at porn? :oops:
 
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Paghalay

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Why so much blurred desktop screens. Is the developer looking at porn? :oops:
Well, I don't know about you, but Imperator certainly serves that purpose for me.
 
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KBKDB

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The clue in the blurred image is in its name, not the image itself.

pixelatedGWs_02.png

So we are getting a Great Works patch it seems. How it is going to differ compared to CK2 considering the "unprecedented" description it was given, we will have to see.
 
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Todie

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The clue in the blurred image is in its name, not the image itself.

pixelatedGWs_02.png

So we are getting a Great Works patch it seems. How it is going to differ compared to CK2 considering the "unprecedented" description it was given, we will have to see.
Nice find!

I haven't played ck2 with dlc, but i presume it doesnt really model any great works on the map.

so it could "just" be that. (but again, at a glance, I wouldn't consider this unprecedented either, considering galactic wonders in Stellaris)
 

Jayavarman

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The clue in the blurred image is in its name, not the image itself.

pixelatedGWs_02.png

So we are getting a Great Works patch it seems. How it is going to differ compared to CK2 considering the "unprecedented" description it was given, we will have to see.
Sad if true! I want to create Great Epics with Great Men and Great Women across Great Battlefields and Great Empires, not click around for more building bonuses.
 

Tovarits

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Is this true?
I bet that the other team is doing war re-work and the other buildings. War could be free and buildings behind purchase.
 
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Is this true?
I think this is informed speculation; before we knew about thalassic, Arheo came forward with some hints, one being that "the season of war has not yet begun".

This, combined with the hints that 1.6 Vitruvius is actually kind of feature complete(?) and ready for full reveal next week(?), makes us think that the war rework will come later - because that's something the main team will have to work on, and they've only been done with 1.5.x for a few weeks.
 
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What I would speculate based on nothing at all. It could be a design your own great work/ wonder. Could function kinda similar to how designing your ships works in HOI4, but then have that great wonder modeled on the map.
 

Tiberius911

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@Braindrift Still looking for an easier way for road building.
Can we finally get an option to purchase a fully functional road network in a province?
As opposed to having to build one by one.

Any help would be well appreciated.
Thanks
 
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@Braindrift Still looking for an easier way for road building.
Can we finally get an option to purchase a fully functional road network in a province?
As opposed to having to build one by one.

Any help would be well appreciated.
Thanks
This is a pretty rare complaint. on release you could only build a road from one teritory to the one next to it before needing to give a new order. Nowadays you can build it however long you want in one order or one sequence of orders, eventhrough vassals land (allies land? Enemy land...??)

Im not sure to what extent you have to cover every angle with roads. Doing that with important cities seems to be enough to me.
 
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Road building is part of the fun, particularly designing the network. Using shift+move comand is helpful here.
 
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Second Lieutenant
48 Badges
Aug 11, 2017
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Honestly, new buildings/great works can be a great way to add culture specific flavour, so I hope they capitalise on that.
 
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