• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

aantia

Second Lieutenant
2 Badges
May 16, 2015
158
218
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
Ooh, very nice. At the start I was thinking "they're just making the game into Civilization," but this is much deeper than Civ GWs.
 
  • 6Haha
  • 1Like
Reactions:

Inspecta

Lead developer of "Imperator:Civilization" mod
13 Badges
Jan 25, 2018
158
85
  • Victoria 2
  • Cities: Skylines
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
This thing will fit perfectly in my Civilization style mod.
 

Rabid

Field Marshal
39 Badges
Jan 4, 2008
3.564
1.150
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Imperator: Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
It is a cool feature I guess, but far from "unprecedented" to be completely honest.

Underwhelming.
Paradox have never had a system which lets you design your own map models. I think that this is a system with fairly niche appeal but it's definitely quite unique in that regard and never before seen in a Paradox GSG.
 
  • 14
  • 6Like
  • 2
Reactions:

DC123456789

Field Marshal
78 Badges
Oct 22, 2012
6.281
2.211
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Crusader Kings II: Charlemagne
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome
  • Victoria 2
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings III
I can't say that the DLC content is much of a surprise and could work well depending on the details, but I'll admit I was hoping for some improvements to cities and buildings to come along in the free patch.
 
  • 9
Reactions:

Marty651

Corporal
42 Badges
Jun 10, 2016
36
44
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2
  • Sengoku
  • Rome Gold
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Stellaris - Path to Destruction bundle
  • Victoria: Revolutions
  • Majesty 2 Collection
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
It is nice that wonders get a bigger role now.
But having a 3D designer makes only sense if it really has an influence on the game. That means: The design itself must have an influence not the fact that I build and maintain a wonder.

For example it could make a difference what materials are used, how big the wonder is, where exactly it is placed (in the desert, city, ...), if it has religious ornaments or whatever...

I am not sure if
"The construction and life cycle of your Great Wonders are far from purely ornamental, they will have powerful, customizable effects on your nation."
is meant in that direction.
 
  • 6
Reactions:

Synen

Sergeant
34 Badges
Apr 15, 2016
92
164
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Imperator: Rome - Magna Graecia
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Imperator: Rome
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
I like customization, would be nice to add something similar to the military units for the next war update.
It does makes me wonder if we might see a unit designer in the future. The foundation for it is clearly there now.
 
  • 11Like
  • 1Love
  • 1
Reactions:

Karl Ilitch

Corporal
61 Badges
Feb 14, 2014
45
101
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Cool stuff? Yes, indeed.

Revolutionnary stuff? Well...

I'll wait the next DD to see exactly how it works. And I guess the DLC will not be just that.
 
  • 7Like
  • 2Haha
Reactions:

Bovrick

First Lieutenant
9 Badges
Aug 18, 2019
297
643
Having considered a bit more...my thoughts from last week are unchanged:
I'm sceptical of why so much time would be spent on something like that but I'll await details.
If this is what I fear, an extra tool that doesn't influence the game beyond some national modifiers, I'm going to be really disappointed. It feels like it was made for people crying out for flavour, but would miss the mark for them too by the nature of it being customisable. If wonders somehow become an integral part of the game (even without custom builds) in a way I just can't see yet, I'll eat my words, but otherwise I really have to question the priorities here.
 
  • 9
Reactions:

Todie

Doer of things and stuff in the videogame
33 Badges
Mar 9, 2018
1.572
1.094
www.twitch.tv
  • Tyranny: Archon Edition
  • Imperator: Rome
  • Cities: Skylines Industries
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall
  • Pillars of Eternity
  • Cities: Skylines
  • War of the Roses
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris
  • Cities: Skylines - Snowfall
  • Magicka 2
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
I guess this is cool as well, I was hoping for more of a gameplay overhaul than just additional cool feature.
Sadly this isn't my thing at all.
I was hoping for some improvements to the (base) game mechanics, which are needed badly!
This patch/dlc is like painting a car, whose engine is broken.
going by what we've been told about Thalassic there was not really room for inferring any kind of overhaul would have ben entrusted to them as their first independent work for Imperator. quite the opposite.

from last week:
It had to be something that could be worked on in parallel with what the team in Stockholm would be working on, without having us interfering too much with each other's areas.

... With this said, it has not been made clear what the Stockholm IR team have been doing since finishing 1.5(.3). It's possible that some have eyes set on features for 1.7 already, but I think it's more likely they're working on integrating and tweaking the stuff for Vitruvius that Thalassic has produced with the latest version of IR -- and maybe also squeezing in additional reworks.

... It'd be nice to have a clarification from @Arheo or @Jamor on this, but I'm honestly not expecting much of that right now - maybe in a few weeks if we're lucky - only when they have a more clear idea of what they'll want to put in 1.6 and what they will leave out until later. (the vassal reworked left out of 1.5 comes to mind)


----

back to the DD and Vitruvius, the big questionmarks for me that I hope to get answered in the weeks ahead are:


With Vitruvius we’re adding new powers to each of these ancient monuments, turning them into important assets to keep and protect within your nation, or to conquer, claim or destroy for your adversaries.
What kind of effects/modifiers will these wonders provide? global? regional? culture-wide?

The Vitruvius update comes with 8 new events together with 5 new event images, related to the ancient monuments, which makes the lifespan of your constructions an integrated part of your nation's story and history. The new events will make it necessary for you to manage everything from maintenance of aging buildings, to celebrations or tourists flocking to your nation.
What kinds of inputs and outcomes can we expect to see from these events? will you include considerations like ...
  • great families and their prestiege? regarding things like the honor of..
    • initiating / finishing construction
    • renovating
    • claiming
    • managing
  • ...and dishonour of leting them fall into the hands of foreigners or into disrepair ?
  • Consideration for particular characters, unique character traits?
  • integration with dietie and culture mechanics or vice-versa? (i expect not - but it would be a pity)
  • considerations of powerbase akin to the holdings mechanic?
On top of this, you’ll be able to assign one of nine materials to each of the pieces, further increasing how you can customize the look of your construction. The materials are tied to the trading system, adding a logistical element to the construction of a Great Wonder.
This logistical element only carries any meaning if there are gameplay implications of the chosen materials. Your description doesnt tell us of any such gameplay implication. Be careful here. if you dont say anything, players will expect a tight meaningful gameplay design. (to be frank, players will probably expect this even if you outright tell them there isnt one!)

examples of gameplay implications i would expect:
  • The materials chosen have a direct impact on the events available for the wonder / monument, for example, consturctions using wood can burn, marble is more expensive and prestigous than stone.
  • the quantity of local or imported resources influence the time and cost required to build, restore or maintain the monuments.

Edit: I think Thalassic are on their own with this patch, so not expecting much in the way of integration with features in recent patches. Still eager to see details though.

Second edit: there is no 1.6. its all rolled into 2.0 ....
 
Last edited:
  • 9Like
  • 8
Reactions:

lnCarvalho

Lukinh4Z
25 Badges
Apr 10, 2018
53
146
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Imperator: Rome
  • Crusader Kings III
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
going by what we've been told about Thalassic there was not really room for inferring any kind of overhaul would have ben entrusted to them as their first independent work for Imperator. quite the opposite.

from last week:



... With this said, it has not been made clear what the Stockholm IR team have been doing since finishing 1.5(.3). It's possible that some have eyes set on features for 1.7 already, but I think it's more likely they're working on integrating and tweaking the stuff for Vitruvius that Thalassic has produced with the latest version of IR -- and maybe also squeezing in additional reworks.

... It'd be nice to have a clarification from @Arheo or @Jamor on this, but I'm honestly not expecting much of that right now - maybe in a few weeks if we're lucky - only when they have a more clear idea of what they'll want to put in 1.6 and what they will leave out until later. (the vassal reworked left out of 1.5 comes to mind)


----

back to the DD and Vitruvius, the big questionmarks for me that I hope to get answered in the weeks ahead are:



What kind of effects/modifiers will these wonders provide? global? regional? culture-wide?



What kinds of inputs and outcomes can we expect to see from these events? will you include considerations like ...
  • great families and their prestiege? regarding things like the honor of..
    • initiating / finishing construction
    • renovating
    • claiming
    • managing
  • ...and dishonour of leting them fall into the hands of foreigners or into disrepair ?
  • Consideration for particular characters, unique character traits?
  • integration with dietie and culture mechanics or vice-versa? (i expect not - but it would be a pity)
  • considerations of powerbase akin to the holdings mechanic?

This logistical element only carries any meaning if there are gameplay implications of the chosen materials. Your description doesnt tell us of any such gameplay implication. Be careful here. if you dont say anything, players will expect a tight meaningful gameplay design. (to be frank, players will probably expect this even if you outright tell them there isnt one!)

examples of gameplay implications i would expect:
  • The materials chosen have a direct impact on the events available for the wonder / monument, for example, consturctions using wood can burn, marble is more expensive and prestigous than stone.
  • the quantity of local or imported resources influence the time and cost required to build, restore or maintain the monuments.
Yup! Thalassic's error here is not explain the mechanic change coming with the update/DLC, thus making people think "that's only flavour"
 
  • 2
  • 1Like
Reactions:

Undead Martyr

Colonel
86 Badges
Sep 8, 2013
1.080
488
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris - Path to Destruction bundle
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Magicka 2
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
I do think that focusing on city buildings and monuments is a good idea and an excellent way to make the game stand out from other Paradox titles, but this, by itself doesn't quite seem like enough TBH. A full throated city builder/customizer woild be better. At the very least revamping building slots to make it more like Stellaris ship designs rather than just spam clicking buildings.

Like- imagine thst each city has a gui with a set number of tiles, modified by pops, terrain, technology/civilization etc And then you can build stuff at certain areas of the city, loke say a senate chamber or a new temple to one of the pantheon God, each providing different bonuses. And having an empty slot coild reduce overcrowding, which forces you to expand the city beyond its current limits (province upgrades) or risk disease.
 
  • 6Like
  • 1
Reactions:

tpapp157

Sergeant
30 Badges
Dec 22, 2009
92
220
  • Stellaris: Digital Anniversary Edition
  • Prison Architect
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
Kind of cool. Not really something I strongly care about. But if it keeps the mechanical overhauls free then why not.

One thing I am missing though and I was kind of hoping for is an intermediate tier of building between the current basic city amenities and these world wonders. Buildings in the same category as the Pantheon or the Colosseum or the Temple Complex at Luxor. At least in my mind, a world wonder should by definition be something a player constructs maybe only once in a campaign and with significant prior preparation. This leaves room for what we could call regional or national wonders which a player could muster the resources to construct more frequently (maybe every 50-100 years or whatever).

The other real gap I see here is that most world wonders were actually long term projects that were expanded and enlarged over many generations. They started relatively small and each successive ruler added their additional contribution. The Pyramids are the obvious example but archeology has shown that even smaller projects like Stonehenge were built up and improved over many centuries, often from far more humble beginnings.
 
Last edited:
  • 5Like
  • 1
Reactions:

dolgion

Second Lieutenant
89 Badges
Dec 19, 2012
105
155
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Tyranny: Archon Edition
  • Victoria 2
  • Prison Architect
  • Crusader Kings III
  • War of the Roses
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rights of Man
  • Shadowrun Returns
  • Imperator: Rome
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Teleglitch: Die More Edition
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Europa Universalis III Complete
I don't understand what people were expecting from a secondary team. Yes, the game needs wide ranging overhauls in some of its systems (trade, politics, warfare, etc), but that is something a new team in another city couldn't and shouldn't work on. It's fitting that they're delivering a relatively peripheral system. Yeah, this isn't what the game needs right now, but we'll see systemic overhauls from the primary team and I'm sure they'll share more once that time comes.
 
  • 15
  • 6Like
  • 1Haha
Reactions:

Wenla

Lopen Uupunut
50 Badges
Dec 26, 2003
949
523
73
  • Crusader Kings III
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Pillars of Eternity
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Lost Empire - Immortals
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Crusader Kings II
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Victoria 2
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
Content:

- free part, Ok, I'll take it
- charged part, no thanks
 
  • 9
  • 6
  • 2Like
Reactions: