Soapy thanks, I've grabbed that and rewrote it slightly and documented it on my website as additional clarification of how setting the modifiers works.
As for why your French broke first and the Germans suffered very little org loss: I think that is because of the way the combat engine randomly selects targets. You have 24 German targets but only 4 French targets. So for any one hour of combat all four French divisions are on average going to be hit by six attacks. But a German division is only going to be hit (on average) once every six hours. Add in a bit of randomness and you'll find that some German divisions won't be hit at all for days.
Summary: the combat engine is slick in how it pairs off divisions against each other. It does not just add up both sides and make one big combat calculation. Each hour, each division will select one enemy division to be it's target.
- Mithel
As for why your French broke first and the Germans suffered very little org loss: I think that is because of the way the combat engine randomly selects targets. You have 24 German targets but only 4 French targets. So for any one hour of combat all four French divisions are on average going to be hit by six attacks. But a German division is only going to be hit (on average) once every six hours. Add in a bit of randomness and you'll find that some German divisions won't be hit at all for days.
Summary: the combat engine is slick in how it pairs off divisions against each other. It does not just add up both sides and make one big combat calculation. Each hour, each division will select one enemy division to be it's target.
- Mithel