There you go, O'Donnel Aboo! A test you can perform, to the benefit of the entire world, or at least the modder community. In a game in progress, take note of some value, like Soft Attack, for several different unit types you have, like Mountain, Militia, and Infantry. Then completely close the game down, and go into the Units Folder, within the DB folder, and change the base SA for each of those units. Just to see how the game is reading them, I suggest adding .1 to one, .6 to another, and 0.01 to the third. Restart the game, and check those values again. If it is rounding up, all three will be up one, rounding down, none will be up one, rounding nearest, then the .6 will be up, but not the others, and if it is rounding up, but not checking past the first decimal place, then only the first two will be changed.
Heck, why not go for broke, and make one value a substantial negative, to see if it takes absolute value, or actually reads it. I don't know that the info would have practical value, but like I said in the first post on this thread, you never know what some brilliant modder -there are too many to name, though it wouldn't be hard to come up with half a dozen, right off the top of my head- will accomplish with something like that. There are plenty of clever workarounds out there, most of them unappreciated.
Tell us what you find, in as careful detail as you can manage, and it will be a definite improvement to our collective body of knowledge.
Soapy, I loved your discussion about air effectiveness in WWI. It wasn't new to me, you were preaching to the converted. I overstated the case, as I am wont to do, but I didn't break it. Aerial observation of artillery fire was done in the civil war, though by tethered balloon, not biplane.
Anyway, I was most gratified by your passionate defence of air power. I have read far too many posts on here stating that air power is over represented in this game. But lets not go there, at least not in this thread.