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Great stuff, one can easily follow along and understand your choices in the game. I do have some questions on the economics of this whole thing:
We're bringing in as much Rares and Metal as nations will offer us and in turn selling our excess fuel, oil, and supplies.
Stockpiling rares and metal makes sense, but selling off excess oil and fuel? Japan was perpetually short on oil and fuel during the war, so unless Japan is the middle man buying oil and fuel for a dollar and selling it for two I have severe doubts on the logic of such sales. Of course, this is based on my understanding of history and of the vanilla game (where the only ways to circumvent this shortage are to create an ahistorically large stockpile, and/or to take the dutch East Indies really fast). Maybe in BICE the fuel and oil shortage is much less of a problem?
 
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2) Baron Hiraga's ship designs were considered the best in the world at the time.
They really weren't. He was only head of design in the early 1920s, he was replaced in 1925 by Fujimoto. Hiraga's designs include many ships that never got built (notably the Tosa,and Amagi classes), one of the few that got built was the Yubari which was slower than the ships it was supposed to replace, lacked the required range and couldn't operate in rough weather.

Fujimoto did innovative designs, introducing welding and producing well admired designs, but only by non-professionals. It was widely suspected his designs were over-weight, top heavy and unstable, which they were. There is the classic quote from the Royal Navy DNC about Hiraga's Mogami class ""They must be building their ships out of cardboard or lying!". It was of course both. But if you believed the stated displacement and never had to operate it then the Mogami looked very impressive compared to other treaty cruisers, however it was fundamentally a very week design, as was proved in the Fourth Fleet Incident. Japan spent quite a lot of the mid-30s rebuilding a large amount of their fleet as the designs lacked strength and stability.
He is credited with helping to design the Yamato which was the largest battleship built during the war and took over two dozen torpedo and bomb hits before succumbing to it's fate. I feel he's an applicable minister for surface ship tech.
The Yamato was large and heavily armoured certainly, that doesn't mean it was a good design. Something can be very big and still not well designed. Also if he claims credit for Yamato then he must also take blame for Shinano which got sunk mere days after commissioning to a single spread of torpedoes.

Overall I think Hiraga would be better as a neutral choice of advisor he was a conservative designer so won't do any innovation (there was nothing new on Yamato, it was proven ideas on a larger scale in terms of naval design), but is less likely to produce a terrible flawed design like his successors did. Of course OTL he was an academic professor of carrying out a purge of his university's economic department, rooting out anyone who dared to suggest the Japanese economy was in big trouble.


Onto the actual recent update where Japan is sending troops to the Spanish Civil War. My word that is quite the mental image, not to mention quite the logistical feat!

I also concur with my colleague @roverS3 in questioning the logic of selling of fuel and oil, historically that would be a terrible idea. I suppose accurately including the fuel and oil problems might make it harder for the Axis to win, so I can see why Black ICE wouldn't bother.
 
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Excellent update! Good to see the paths through your choices and how it affects the game.
;) All of this was for you @Wraith11B! Glad you enjoy it!
Great stuff, one can easily follow along and understand your choices in the game. I do have some questions on the economics of this whole thing:

Stockpiling rares and metal makes sense, but selling off excess oil and fuel? Japan was perpetually short on oil and fuel during the war, so unless Japan is the middle man buying oil and fuel for a dollar and selling it for two I have severe doubts on the logic of such sales. Of course, this is based on my understanding of history and of the vanilla game (where the only ways to circumvent this shortage are to create an ahistorically large stockpile, and/or to take the dutch East Indies really fast). Maybe in BICE the fuel and oil shortage is much less of a problem?
Indeed you are correct, even in BICE oil and fuel will be short of supply for Japan eventually. It's just that the first couple of years I can afford to sell these two resources when opportunities arise as I won't be utilizing much of it until 1942. Then...then I just won't have enough! I do plan on diving right on the oi-rich areas of Java and Borneo pretty quickly though, so we'll see how my overall play works here.
They really weren't. He was only head of design in the early 1920s, he was replaced in 1925 by Fujimoto. Hiraga's designs include many ships that never got built (notably the Tosa,and Amagi classes), one of the few that got built was the Yubari which was slower than the ships it was supposed to replace, lacked the required range and couldn't operate in rough weather.
*snip*


Onto the actual recent update where Japan is sending troops to the Spanish Civil War. My word that is quite the mental image, not to mention quite the logistical feat!

I also concur with my colleague @roverS3 in questioning the logic of selling of fuel and oil, historically that would be a terrible idea. I suppose accurately including the fuel and oil problems might make it harder for the Axis to win, so I can see why Black ICE wouldn't bother.
I will defer to your knowledge in this - as I'm not a developer for BICE it's perhaps something to bring up with them. I merely looked up Hiraga on Wiki and a couple other sites and saw he was credited for how advanced and superior the IJN fleet was prior to 1939.

Regarding sending troops to SCW (and Abyssinia for that matter), based on the results I consider it more akin to the Flying Tigers or the Luftwaffe in the SCW. I do roleplay it a little in my head and say the government sent the men and materials with hopes that this conflict will allow them to learn something about modern warfare.
 
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Regarding sending troops to SCW (and Abyssinia for that matter), based on the results I consider it more akin to the Flying Tigers or the Luftwaffe in the SCW. I do roleplay it a little in my head and say the government sent the men and materials with hopes that this conflict will allow them to learn something about modern warfare.
Interesting. Is it a one way process? The Japanese will learn about the war in Spain, but people in Spain will also learn about how the Japanese fight. There were plenty of French and British 'observers' in Spain who would be very interested in seeing how the Japanese perform and that feedback would be reflected in new defence plans for the Far East. Does the Black ICE event reflect that?
 
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Interesting. Is it a one way process? The Japanese will learn about the war in Spain, but people in Spain will also learn about how the Japanese fight. There were plenty of French and British 'observers' in Spain who would be very interested in seeing how the Japanese perform and that feedback would be reflected in new defence plans for the Far East. Does the Black ICE event reflect that?
That is a good question - I'm pretty sure the only aspect to these events are what the country in question gains and loses. For Japan, at a loss of men and material, I will later gain a unit and RPs toward a couple of projects. I believe for Spain, they may gain some manpower and supplies.
 
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Chapter 3: Preparations for War

Winter Roses are a Bittersweet Memory

December comes forth and 1936 flees - but not before our Research gains are actualized.
108 December Research.png

Here we have gained a few more areas of expertise and looking carefully it'll be noted that 50 Leadership Points are going to Research currently. That ensures being able to work on many areas of concern, like here in the Grand Battle Plan doctrines. This is an area that the Japanese excel in and thus the majority of Doctrine research will be applied in. After this screenshot, all the rest of the 1936 and earlier Research areas were selected. I think I've said it before but repeating here, each nation has their own Doctrine here to focus on but you can gain the ability to learn portions from other doctrines as well, typically in battle but thru events and such too.

109 December Production.png

Last chapter at the end I noted a timely event that would assist Japan and here we see the proof. Consumer Goods need has been lowered by more than half, affording us enough IC to put in time to 14 Factories and a few brigades to build the core of a Marine unit for my hero. Finishing in late September, obviously we won't be ready for amphibious assaults with my hero right away but then, I'm not planning on any for several months in the Chinese Conflict. (SPOILER: This unit gets pushed back a week due to decisions and events and I actually DO use the SNLF pretty early on!)

Towards the end of December, our Mines come online and just in time for Christmas as well!
110 End of 1936 Events.png

111 Mines Online.png

However we only have enough money for two of the three and the Tungsten mine must wait a while to be opened. Each mine requires another $2k to open and I have only around $2500 at that time. Going below $2000 leads to some panic in the population (high dissent and increased need for Consumer Goods) so the third mine will need to wait a little. As such we need to postpone any mine expansion or trading at this time.
113 Postpone expenditures.png


Fortunately, as the year comes to a close we gain the next step in the Economic focus we selected at the start of the game.
114 End of 1936 Production.png

Here you can see the IC improvement along with supply production and IC Efficiency boosts. However, build speeds are reduced as our manpower get redirected to helping our factories run more efficiently. We're still building several more, even with the couple that came on line in the past two months here.

The start of 1937 comes to the world and with it some decisions and events.
115 Jan 1 1937 Decisions.png

117 1937 Events.png

I would like to point out on the Diplomacy panel that the Chinese Communists ended their war with the Nationalists and even allied with them! Yet, they are still at war with their neighbor to the west, Xibei San Ma. I expect that'll be ending soon. Looking over the decisions in the second screencap, I ship out 4000 supplies to the BIS (Bank for International Settlements) for some cold, hard cash which we really need. That'll help us get the Tungsten mine online! A Short Term Investment means more IC to use and I get our spies gathering information on the various Zaibatsu Clique members under Economic Spying. This will help boost our IC by 5%. In addition, due to a full year of peace and very little need to train our military fully, the government decided to remove Specialization Training and just do simple Basic Training. (NOTE: This was done by the AI, probably due to certain criteria not being met prior). Lastly, a new puppet enters the fold, Mengjiang! This new country takes over a small part of western Manchuria and the land Japan held further west of that. As the conflict in China moves inland and westward, my new puppet will take over some of the provinces there as well.

After a full game year, I find that Japan has nearly fully embraced the Axis side as seen below:
119 1937 Japan drift Axis.png

You can see in the flavor text in the bottom we're supposedly providing benefits to Germany due to being closely enough aligned though I'll honestly say I'm not certain how accurate that is. Still, this will mean joining the Axis fold soon when the AI chooses to initiate such. Now, looking quickly to Europe, I checked out shipping losses sustained in the SCW and note that the Spanish Republic is doing pretty well on the water.
126 SCW naval losses.png

Not so well on land though...as we'll see in a couple months. Switching gears by checking on the state of the Japanese military,
127 Japan State of Military.png

we see just over 500 brigades for the Army, 41 air units, and just over 250 naval ships are available for use. Strangely, the Air Force is using more supply and fuel than the Navy! I swear, at this point everyone was just sitting at their bases and not doing a thing...*shrug* It's a mystery to me!

The new year also brings new problems with the United Kingdom annexing Egypt outright.
128 Russian event.png

As well, the Soviet Union is in the midst of some purges which probably won't end well for them. Checking the Production Queue
129 1937 Production.png

I see Consumer Goods need going down by half and our builds have reached the resources I wanted built last year. Pretty much everything here above my Naval builds will be completed by the end of 1937.
130 January 1937 Events.png

A sad period of time in Addis Ababa as the Italian overlords there went on a rampage. :( Of course the Japanese ambassador lodges a complaint against the perpetrators as our country (unofficially) assisted Abyssinia last year. This year Japan's military chooses to focus largely on the Imperial Japanese Navy, providing a boost to ship and air build speeds. Perhaps the Army revolts last year made them persona non grata when it came time to determine how the bulk of military spending would happen. Good timing here as within 3-4 months we will see some Naval units start being built. Lastly, with the addition of a new puppet to the Japanese fold, the Greater East-Asia Co-Prosperity Sphere Level I gets rolled out. I believe it only affects Japan, not it's associated puppets required for this event, but it's a good series of bonuses to be receiving! Wait until Level II and III happen in a few years. Once the Pacific War heats up, Japan will be gaining quite a few bonuses!

131 1937 Research.png

Here we can see some of those benefits as we are able to put 5 more points (now 55 Leadership) in to Research.
132 1937 Production.png

As well our Production is improved with the surplus IC gained and even more of the desired resources in our nation are being built upon. Navy builds are only a dozen and a half IC points away from seeing the light of day. Speaking of Naval builds, we begin a "secret program" of naval construction. I fear spies have already reported this to all the major powers but hopefully none of their leaders pay attention!
133 Jan 1937 Events.png

You can see the penalty and benefits with that event - again, timely in a few months from now. Oh, and we got some research items completed - note that I've not detailed each and every item on the agenda gained, just a small portion. Say, about less than 5% of all projects completed to this point have been shown in all the screenshots in this play-through. Black ICE does have dozens more research projects available so to detail each time Japan has researched something would be taking a full chapter of it's own.

134 Shipyards.png

Dipping further in to January and with the IJN being the favored pet of the military, we tour some of the shipyards throughout the empire. Noting that there doesn't seem to be quite enough capacity available for all the future projects coming, a couple provinces are chosen to see an improvement in all shipyard aspects - small, medium, capital, and submarine yards. I don't know why Iwo Jima was selected here but I'll take improvements where I can get them. It just means we have to protect that island fiercely!
136 Shipyard increases.png

The second picture shows the improvements, about 6 per type though the small shipyard only increases by 5 - looks like we have some pilfering of supplies needed! There's a couple other tech advances in the second screenshot, both needed in the next few months.

137 Jan 1937 Events 2.png

A few more noteworthy events here as our IC efficiency level improves slightly from a -4% to -3%. We need money as Japan still has a Tungsten mine that needs to be opened, so we sell some of our excess Chromite to fund that new mine.
139 Tungsten Mine.png

The last picture shows our current Special Resource levels and another Research item popping in.
140 Resource Effects.png

This will help our Bomber force come July!
142 End of Jan 1937 Production.png

The month of January closes and with that a peek of Japan's Production. Here we see mostly green in all resources except Energy and Fuel, though this may be due to the extra IC we've built recently. Trades are holding steady with plenty of convoy ships to handle it - on that note, in a few years I'll be mass-producing convoys and escorts as 1942 and early '43 will be very deadly for our merchant fleet. Upgrades and Reinforcement of our military units are progressing nicely and Supplies are about to hit 50k again soon. Lastly, the first naval unit is being built finally! More to come on that front.

February was fairly quiet but let's see how our Industry builds are going.
146 Feb 1937 Production.png

My hero's Marine unit is getting slightly delayed by a week or two, thanks to the nation's focus on the Navy. All the Industry I'm building will see activation at some point this year, with only a couple progressing a second round. In 1938 I'll look at my Industry again and see if there are any improvements needed. Typically I follow a 3/5/7/10 rule - if the Industry in a province is below that 3/5/7/10, I build it up to the next bracket, so a 1 Industry province will get 2 more built for 3 total. Over the course of this campaign, I'll try to keep building at least 3 Industry in the top of the queue, as Japan will need the units. Looking over China below:
151 Chinese Theater.png

we can see the wars are finished and some lines have been redrawn on the map. For most of my Japanese campaigns, this looks quite normal.

148 High CV Budget.png

Wrapping up the month of February, let me go over some events and Research gained. In the first picture, it may seem silly for Japan to research something that only directly affects Halftracks which we won't be building, but look at the further research allowed. I may build Tank Destroyers for a future war in Russia, but I certainly need the Armour Plate Thickness for all the Light Armor I currently and will have later. Setting the CV budget to high ensures lots of extra RPs to be earned whenever my Research Minister provides, which is a good thing!
149 Feb 1937 Research & Event.png


The next picture shows another Research improvement, allowing Police Centres to be built, which we certainly will be needing this year. Also, Manchukuo provides a Cavalary Corps consisting of half a dozen light Cavalry divisions (basically 2 low-strength brigades) and a Corps HQ to provide guidance. I'll utilize them as a scouting group, running quickly in to the enemy's rear zones. I'll be wrapping up some further Infantry Weapon Technologies soon, allowing me to improve the Standard Infantry Branch.
152 Feb 1937 Research.png

The third screenshot shows further research gained this turn as well how I'm doing in the Operating Doctrines area. Some aspects I won't touch just yet, like the Armor and Mobile Unit aspects, but most everything else that's green here will need to be researched when available. A quick aside - in the past I would research tech that was a year ahead, thinking the mallus wasn't quite terrible. After being informed that it was and doing testing of my own, I found indeed it was! You can research roughly 3 current or older techs for what 1 next-year tech will hit you for.

153 Good Spies.png
155 Feb Research gains.png

The final two pictures show further Research gains - the stolen German blueprints is an unnecessary one, however! I will have no need for Strategic bombing as Japan, at least for the next half dozen years. Most times my spies get me something good but sometimes I get a stinker like this. Fortunately, my artillery, AT, and AA brigades all get some things here as we pull a close to the curtains on February. War with China is only 4 months away and I'll be starting to get ready for it in this next section.
 
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At this point in the game, it really does put a heavy focus on economics and research! How is it managing all that as a major once there’s also lots of combat to control? Are there any viable automation options, or are they as terrible as HOI3 AI direction normally is?
 
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So training laws are simply changed by the AI based on economic and social factors? Seems both interesting and annoying. I do find it a nice improvement over the base game that training laws aren't necessarily uniform between the land forces, navy and the air forces. I always found it a bit strange in vanilla that you couldn't have an Army that runs on conscripts (only reserve Divisions) with minimal training, and also an Air Force with specialist training, for example. Of course, as these seem to be toggled by the AI, and they all changed simultaneously in this case, one wonders what kind of circumstances would make training laws be different between the different branches.

As the two countries historically most affected by Allied firebombing, it is a tad ironic that Japan stole firebomb tech from Germany.

An interesting setup, though it does seem a bit heavy on industrial expansion, but that's likely hard to judge based on vanilla experience.
 
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At this point in the game, it really does put a heavy focus on economics and research! How is it managing all that as a major once there’s also lots of combat to control? Are there any viable automation options, or are they as terrible as HOI3 AI direction normally is?
BICE does make the game more micro than Vanilla and in some cases you will find there's quite a lot going on outside of combat. Fortunately, events hit after midnight after day so you can anticipate when decisions and events occur and be ready for them. I would recommend against automation as much as possible as this is hard coded to the game - the mod cannot change how good (or typically, poorly) the AI performs for you.
So training laws are simply changed by the AI based on economic and social factors? Seems both interesting and annoying. I do find it a nice improvement over the base game that training laws aren't necessarily uniform between the land forces, navy and the air forces. I always found it a bit strange in vanilla that you couldn't have an Army that runs on conscripts (only reserve Divisions) with minimal training, and also an Air Force with specialist training, for example. Of course, as these seem to be toggled by the AI, and they all changed simultaneously in this case, one wonders what kind of circumstances would make training laws be different between the different branches.

As the two countries historically most affected by Allied firebombing, it is a tad ironic that Japan stole firebomb tech from Germany.

An interesting setup, though it does seem a bit heavy on industrial expansion, but that's likely hard to judge based on vanilla experience.
Indeed @roverS3, I believe straining out the training laws to all three branches allows you to focus on what you truly want/need. Germany, for instance, might not need full Specialization for the Navy as they do Army and Air Force. Minors as well can enjoy the specific focuses. I am not certain exactly why the training laws changed, but I imagine it was due to certain factors that were not met at the time. Not a big deal, as I am pretty much only building Factories, the lone SNLF division aside.

Heh, I didn't think about that regarding the firebombing tech - Black ICE does like to rewrite history, eh?

I will agree with anyone who says I may be going too heavy in Industrial production - I just feel Japan is more of a late game player, similar to the USA. This Chinese Conflict about to hit is just a minor sideshow.
 
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Chapter 3a: Preparations for War...Ongoing

Spring in the Air and in our Steps

157 March Research.png

Spending as much as we can for CV Research shows some fruit! I believe all the gains would've only been 30 RPs if I didn't spend anything, about 20 if I spent Low, so taking a hit to my Money ensures several CV projects get some good amount of points spent on them. We won't be realizing the actual benefits until 1942, as Carriers really don't have much of an impact on the Chinese Conflict. Or do they? We'll find out soon enough!

159 Mar 6 1937 SCW.png

Taking a look at the Spanish Civil War, it appears my small boost to the Nationalists is helping them quite a bit, especially considering this is March of '37. It's probably safe to say the Spanish State will win, their earlier Naval losses not playing too much a part in the land war. Speaking of land wars,
160 War with China on horizon.png

tensions are ratcheting up some. This event is merely to prod an unaware Japanese player in what happens, namely that one should move troops to Manchuria to prepare. Don't worry, the Kwantung Army is all set at this point, air units are placed, and naval units have moved up to forward bases.

161 Good Spies & End of Tungsten Sales.png

Hey! My spies lifted something actually worthwhile off the Germans! I guess they've got slightly better subs than I but no worries, Japan will be escalating Naval Research pretty soon. Note too, I've had a Tungsten sale expire which provides me a surplus.
162 No more Tungsten Sales.png

Going forward though, Not a Chance to sell Tungsten - I need that 5% Hard Attack bonus. Speaking of attacking, mid-March is when I reorganize my military.

163 Military Disarray.png
164 Military Disarray 2.png

Looking over how my units are interacting (or not) with HQs, it's quite apparent I need to better arrange my divisions under Corps HQ and assign the proper leaders to all. While I did move all my units I'll need over to the front, they're not with appropriate HQs! Time to fix this up in mid-March before war starts!

165 Military Shows its Strength.png

We've also got a life-fire demonstration and hall set up during the Nagoya Pan-Pacific Peace Exposition and with a rattle of machine-gun fire, there's not much peace to be seen. Look over both benefits if you do or don't let the IJA interfere and you'll see why I gave in to the Army's demands (bottom picture here). Also, I could stand to gain more resources - not many countries have sold to me which is disenheartening.
166 Military Shows Strength 2.png


168 End of March Research.png

The rest of Spring is fairly quiet so let me show how each month progresses in Research and Production. End of March a few more items of interest is learned and we can see where Japan stands with the Grand Battle Plan Doctrine. Everything that can be researched, pretty much is. In April, our Production queue is looking even better than before.
175 April 1937 Production.png

I've got the Zuiho ready to come out this year and with some of the Factories and resources finishing up in a few months, that'll free up IC for the Soryu and Hiryu. While there's no rush for the carriers per se, the more I get built now, the more I can build (and have) later!

176 May Research & Events.png

The Soviet Union kicks off their Great Officer Purge in May, which apparently has some sort of negative effect on my populace. No matter how I try to allay their fears that this too won't be happening in Japan, the people's memories from the 2-2-6 rebellion is still fresh in their minds. Checking our Research at the beginning of the month, Artillery is looking pretty nice!
178 May Research.png

Further research this months will help improve our AT and AA brigades as well as set up future tank research. AA won't be needed in the Chinese Conflict, but getting a head start now on it will only help when 1942 rolls around and US/UK planes are diving on my ships. And, just in time for war in just over a month from now, Marine HQs appear!
180 Marine HQ.png

These guys start in Tokyo but will get shipped out to the rest of our SNLF units to help provide some timely command and control. With 6 SNLF units currently and more coming, I'll need these specialized HQs for them with good leaders. I believe Japan gets 1 Marine in Shanghai this year and another 3-4 next year. I'll also be building another 5 more as the majority of 1942 and '43 will be fought on...well....islands!

Ending the month and this chapter,
184 Good Spies.png

my spies gain some further improvements from another major power, the USA this time. My cruisers will be able to fend off air attacks easier now! With that, while I've not taken a screenshot, I have ensured all of my military is staged for the Chinese Conflict coming in July, set up appropriate leaders, and chain of command everywhere. The next chapter will start the Summer of 1937 and ease us in to war with China. Is Japan properly prepared? We'll find out!
 
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The carefully developed Japanese war machine (and economy) approaches its first test, on land anyway. Will be interested to see how BICE responds with any foreign sanctions etc
 
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The one thing that always bothered me is the continuation of a type-class relation of weapon systems for things like AA, or what have you. If I was going to revamp things (and I am, so, here's a hint to everyone), I'd have everything >7" be a "main armaments" (think of how in vanilla BB/BCs share cannon), everything between 3"-6" as a "secondary armament" (even if it's the heaviest weapon systems aboard) and then everything below that as the "light anti-air" systems. Not to mention that the ammunition, directors, training and radars are what make the weapons deadlier, not necessarily bigger rounds (think how the Japanese basically suffered through much of the war with only the 25mm AA guns that were notoriously inefficient and ineffective, and compare it to the US going from the .50cals and 1.1" quads to the 20 and 40mm guns and the 5" DP with a VT fuse).
 
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Getting close to Marco Polo date! Exciting! The hardest part with China is breaking through the first few provinces to get to the Yellow River. I suspect you're going to have a hard time breaking through with your armies as you don't have a sizable force. Best of luck though. I'm rooting for you.
 
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The carefully developed Japanese war machine (and economy) approaches its first test, on land anyway. Will be interested to see how BICE responds with any foreign sanctions etc
@Bullfilter I don't believe BICE does much differently from Vanilla per se - I will lose any trades with China of course and cannot trade with them going forward.

Though, that said, there are a few events that affect Japan due to this conflict. We'll see!
The one thing that always bothered me is the continuation of a type-class relation of weapon systems for things like AA, or what have you. If I was going to revamp things (and I am, so, here's a hint to everyone), I'd have everything >7" be a "main armaments" (think of how in vanilla BB/BCs share cannon), everything between 3"-6" as a "secondary armament" (even if it's the heaviest weapon systems aboard) and then everything below that as the "light anti-air" systems. Not to mention that the ammunition, directors, training and radars are what make the weapons deadlier, not necessarily bigger rounds (think how the Japanese basically suffered through much of the war with only the 25mm AA guns that were notoriously inefficient and ineffective, and compare it to the US going from the .50cals and 1.1" quads to the 20 and 40mm guns and the 5" DP with a VT fuse).
Interesting thinking there - is this for your own mod or for BICE regarding the changes @Wraith11B ?
Getting close to Marco Polo date! Exciting! The hardest part with China is breaking through the first few provinces to get to the Yellow River. I suspect you're going to have a hard time breaking through with your armies as you don't have a sizable force. Best of luck though. I'm rooting for you.
Yep, as we'll see (I've played thru Nov of this year) it takes quite some effort to break those two city provinces. Thanks @5CHiZO !
 
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Chapter 4: The Chinese Conflict

Summertime and this means War!

Japan starts making moves to prepare for war with China but we still need to keep moving to the future as a country.

187 June 1937 Research.png

With a nod to the previous flareups with Russia, some effort is made to improve armour for the military. The Soviet Union is vast and tanks will be needed to run throughout the eastern part of that nation. The Research Minister also provides more RPs for Aircraft Carriers (below screenshot) - in a later chapter I will show the status of Carrier tech. I also chose to rebuild the Hei and modernize it for my Navy as I will need all the heavy ships I can get.
188 June 1937 Events.png

It immediately appears as a BB, albeit as swift on the seas as a Battlecruiser. The cost is paid for over time, so that's 1.5 IC being allocated elsewhere for 2 years.

190 June 1937 Production.png

191 June 1937 Production 2.png

Let's take a look at the Production queue as well. First, note that Consumer Goods need went up recently - I will say it will double over the next month and a half as I mobilize the country. With a dozen more Industries looking to finish by the Fall, I'll need to revisit my builds later this year as Japan truly needs the IC. I also moved the Zuiho up to the top of the Naval builds and we'll see a couple ships leave drydock before the end of the year hopefully. The rest will start popping in when the Industry builds finish and the IC is freed up. I did a split screen but trust that there's more naval units in the red still, some cruisers and subs.

199 Mid June 1937 Research.png

A couple of research targets complete and looking at the Construction section, you'll see Japan is keeping pace with their targets to ensure the nation's industrial might is flexing properly. Two of the items on the list provide two separate units each that I utilize for game immersion purposes.
201 Mid June 1937 Events.png

The Airforce Corps HQs I put in Japan and Kwantung while the Navy Corps HQs get placed on the mainland at various ports. Again, it's just for immersion as you are not able to assign a proper leader to them that will provide the best tangible benefits. Lastly in the events seen, another Party Rally provides a National Unity boost as I'm trying to get to 80 Unity for a couple of advanced laws.

203 No to War with Russia.png

Speaking earlier about possible with the Soviet Union, another event pops up that can allow a swift entry to that theater. I demure and back away. In a future Japanese campaign I'll take a look at Kantokuen (Japanese campaign against Russia in 1941) but for now I want to concentrate on China and South East Asia. Depending on how well we do this campaign we may see Japanese tanks rolling thru Siberia! Rolling along as well, our Railway gets upgraded for a nice boost to IC Efficiency and Supply Throughput. Both are needed once we go to war with China. And speaking of...
204 Chinese War on the Horizon.png

with the Marco Polo Bridge Incident only 10 days away, the Army has gathered just outside the border in southern Manchuria. You'll also see an example of one of my upgraded Light Armour Divisions here. Not terribly swift as could be, but much faster than Infantry on the Plains.

A quick aside - normally I don't "save scum" meaning I won't go back to a pervious save if things go poorly. If I make a bad decision or events don't go my way, I work with it. In this campaign though, I had made a note to start Mobilizing my troops in May and moving everyone around to their forward jumping off points in June. Sadly, I missed that window of mobilization and scrambled to still go to war on July 1, I went in with all units weakened in Strength and Organization. I had only just changed leaders around a week or so prior, so Org was very low and without mobilization most unit's Strength was halved. Naturally I got wrecked in all initial contacts with the Chinese and it wasn't until early August before we had moved in to our first captured territory in the west. Both attacks on the northern Chinese cities were halted, however as all of my troops were dying too rapidly. As such, I made a command decision to go back to just after June 20, make the changes, moves, and mobilization necessary, and hold off on the Marco Polo Incident until August 2nd. A month pause, but providing a better game recap I feel. Lessons learned - check my notes to ensure I don't miss anything!

232 Mobilization Affects Production.png

Selecting Mobilization immediately applies some effects to our Production. For starters, Consumer Goods need has nearly doubled as the people realize Japan is readying for conflict. Reinforcements have to be rushed to the future front lines also impacting our Industry as most units are under-strength from where they should be for war. As such the Production queue is grinding to a halt soon with only 9.67 IC to apply directly to it. With uncertainty surrounding wartime approaching and when it will occur, I elect to postpone all trading and mine expansion for a period of time.
234 July Events.png

235 July Events 2.png

Putting a further strain on Production, I upgrade the air and seaports in preparation of hostilities. Doing so provides some nice benefits but at the cost of IC for a while; too even though the air org gained is miniscule, my air units need a little more time to Org up.

236 Further Mobilization Effects.png

Seen here, more IC is drained away for those air and sea port improvements meaning nothing is getting built for a little while. That'll change soon though as once war starts, IC can be redirected toward the queue again.
237 July Events 2.png

Another country requesting to buy our surplus Tungsten will get a firm "No thank you" from us as I need to retain the Hard Attack bonus. Amelia Earhart disappears in early July, which I believe hits Air Organization for a period of time - I neglected to capture the result of that. By the way, she continually disappears at the same time every game so as Japan you can prepare for it appropriately. This event really doesn't affect any other country very much other than Spain.

238 Two Weeks of Mobilization.png

After a couple weeks spent sending reinforcements to our units, things are looking a little better in our Production queue. Some manpower is sent to continue building those needed factories and try to finish the Marine unit before it will be needed - and looking ahead, it's used this year.
239 July Research.png

Japan's research is still doing as well as before with our spies bringing the idea of Political Indoctrination to our lands from Germany. Not terribly useful per se, though Japan does have 5 Fascist Militia units on the front. Grand Battle Plan doctrine is coming along nicely as well, with most everything here being worked on.

August roars in and typically by this time Japan is hard pressed against China but for now, tensions are running high. Italy though, looks to be doing well by ensuring their trains run on time!
240 Setting up the Front.png

Note the unit moving on the front lines is my Railway Artillery division. I'll be redirecting them immediately in to the battle in the next few hours, instead. Oh, and if you look to the peninsula to the right where the Kwantung HQ is located, that is where all my SNLF Marines (5 of them) are set up waiting for their orders. We won't see much from them for a few months, possibly the Shanghai events that occur later.
 
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Looking good. Once you declare war you'll have a ton of IC at your disposal. Should make up for the long term investment you put into it.
Nice update!
 
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Interesting thinking there - is this for your own mod or for BICE regarding the changes @Wraith11B ?
I'm using the BICE files for a baseline for the numbers, but I'm redoing the tech and units.
 
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The board is set, finger hovering over the switch to crazed expansionism … interested to see how the re-launched invasion goes.
 
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Looking good. Once you declare war you'll have a ton of IC at your disposal. Should make up for the long term investment you put into it.
Nice update!
Thank you - and I am hoping this focus on building Factories pays off in the mid to late game. Typically as Japan I try to make do with the IC I have but this time I wanted to take a year and try to get better prepared.
I'm using the BICE files for a baseline for the numbers, but I'm redoing the tech and units.
Ah, sounds very cool! There's a lot to work with in BICE, for certain!
The board is set, finger hovering over the switch to crazed expansionism … interested to see how the re-launched invasion goes.
It...goes about as expected I feel! :)
 
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Chapter 4a: The Chinese Conflict Starts Off

WAR BEGINS!

241 Marco Polo Bridge Incident.png

Here you can see the effects of choosing this option and read the flavor text.
242 Chinese War.png


243 Wartime Options.png
244 Wartime Options 2.png

As soon as we select the Marco Polo decision, we have a couple of choices to make. For our Marines to be effective, we need amphibious shipping and thus select Requisition Medium Civilian Fleet. This will give us enough for what we'll need in this war - don't worry though, I'll be building appropriate vessels in a few years when they're available. Wartime Measures on the Home Front are enabled as well which causes the populace to grumble and tighten their purse strings. However, we need the resources and other benefits provided.

245 Wartime Measures.png

There's a host of new laws we can apply as well and I take full advantage of it. Firstly, I swap out Prime Ministers - we no longer require the services of one who only gives a bonus to Consumer Goods in Peacetime. Only the honorable Senjuro is ideal for what we're doing, as the Oil and money improvements help offset any losses. You will see I've reinstituted Specialist Training for all 3 branches of the military as well. I'll be desperate for that Officer Recruitment bonus as this conflict is waged. To shore up our manpower, a Three-Year Draft and Extended Conscription is engaged. All the negative modifiers to Japan's money seen in this picture is why I elected to not perform any trades or mine expansions. It's very probable my money gains may be minimal or perhaps even lose money. Lastly, the glorious War Economy law is enacted bringing plenty of IC to my Production queue. Note, there is a Monthly War Exhaustion modifier seen here. The modifiers are a new feature in version 11.x of Black ICE that affect the in-game WE value. A reminder, WE increases a country's overall Neutrality value once no longer at war, making it less likely that country will go back to war again so soon. As such for Japan, I intend to stay at war going forward and when the decisions appear allowing me to DOW a country.

246 Initial Contact.png

This shows the attack vectors on all the available provinces we wish to invade. There's some Support Attacks going on in the two city provinces in northern China that aren't reflected here. Each province has at least 5 divisions in it along with their respective Corps HQ. Each of the two city provinces also has 3-4 air wings performing Ground Attacks on the defenders.
247 Don't Tell Me the Odds.png

Obviously the western attacks will be successful as the odds are high enough. There's quite a few defenders in the two northern Chinese cities so those attacks will be taking quite some time. I will need to keep a watchful eye on those battles and pull out any units faring poorly.

248 Gulf of Chihli Battle.png

Oh! Our first naval battle of the campaign. Not shown here but the Izumo takes quite a beating and after this I have to pull the Naval fleet out and send them for repairs.
251 Gulf of Chihli Result.png

We do well though, as the Chinese lose almost all of their cruiser force. You can also see after a couple days the odds improve on the two northern Chinese cities. In fact...
249 Some Immediate Battle Results.png

all western battles are won as seen in that screencap. With a total of 48 Japanese casualties versus 1413 Chinese losses, this was all a complete over-run of the enemy. It helped me greatly to be fully reinforced and topped off in Organization. It doesn't look like any Chinese country mobilized in response to my actions at the end of June, either.

250 Neutrality Lost.png

Here we see the Japanese neutrality is officially revoked with build speeds and officer recruitment lowered. Our spies have been given carte blanche to hunt down enemy spies at will (Counter-espionage bonus).

252 Anti-convoy results.png

I won't post up every Chinese convoy loss here in the conflict but this is an example of how devastating the Japanese submarine force is. Two transports sunk in the first couple days of the war! Next month I will show Strategic Results that should better present how well Japan is doing in the first month. I should point out that I have every single ocean province bordering China blockaded by my CSS and SS forces, grouped up in 3 units (or 2 if not enough). As well, I have Destroyer forces (7 units per) and both of my Carrier groups (2CV/CVL + 5 CL) patrolling off the coast. We'll see some other fleet battles soon enough, involving those units strictly.

253 Tianjin Battle.png
254 Beiping Battle.png

Only a couple days in to the Chinese Conflict and while we are doing outstanding work in the west, here we see the National Chinese are fighting for their cities with tooth and nail. Beiping has 16 divisions defending it and...is that German trained light armor units???
RAAAGE.jpg

Argh! Well, not much we can do there now. You will note Japan has 17 divisions attacking here, the Railway Artillery unit one of them. We'll check back later here. On the other side of Beiping, you'll see the Tianjin attack ongoing. 20 Chinese units verses 22 Japanese. This battle seems to be going better...and what do I see here as well? More German trained units!

RAAAGE.jpg

Argh! I shall submit the most sternly worded letter to the German ambassador!

256 Amphibious Vessels.png

I forgot to push these units up to the top in the Production queue earlier but here is the result of Medium Civilian Shipping. 3 Long-Range Auxilliary Vessels and 9 Short-Range which have less range than Assault boats (obviously).

257 Fleet Battle Result.png

Oh, I missed this battle in the North Taiwan Strait - another Chinese Light Cruiser sinks to the inky depths in these waters. Speaking of Naval boats - the Production queue is looking very good with the Zuiho, Soryu, and Hiryu being worked on. I will have these three Carriers in home port soon enough.

259 Redeploy Amphib Fleet.png

I place the new amphib fleets and redeploy them to the waiting SNLF Marine units at Dali Province here. They'll be used very quickly!

260 Izumo Damaged.png

Earlier I had mentioned the Izumo CBB was damaged in the naval battle won at the start of war. Here you can see just how bad it is - eventually all CBBs will be converted to CVLs so I don't want to lose a single one. I believe experience is retained after conversion and even if not, it's far quicker and cheaper to convert than build brand new.

261 Front Lines 1 Week In.png

Now for some overall updates - here we see the front lines after less than a week in the conflict. All western provinces have been captured or ceded to me (Sonid Youqi) The northern cities are still holding strong - how long will that remain?

263 Current and Next Battles.png

Forwarding on a little time, we see the next series of battles commencing in the West. These should be push-overs too.

264 Tums Zuoqi Result.png
265 Horinger Result.png

In fact, mere moments later we win the battles in Tums Zuoqi and Horinger for a loss of 20 Japanese to 776 Chinese. Well done I say!

266 Another Convoy Sunk.png
267 Another Convoy Sunk 2.png

At this point, 5 Chinese transports had been sunk in just over a week of war with more to come. Also, as we're focusing on the IJN now, the initial result popped up, which is just a neutral status for the moment. What's not so neutral is the naval war -
268 Naval Battle.png

another Chinese unit, a Destroyer this time is engaged by my lone CBB fleet out in the Gulf of Chihli. It came to naught as neither side could inflict much damage.

270 Tianjin Battle.png
271 Beiping Battle.png

Just a couple days later we see the battles in Tianjin and Beiping are going better. From a 22v20 in Tianjin, it's now 21v9 - I believe I removed a leader unit of mine that was getting chewed up. Obviously quite a few Chinese units here were destroyed or had to flee! In Beiping with 17v16 starting off, we now have 16v15. Again, another Japanese unit had to be pulled back to allow fresher troops in while only one Chinese unit has been removed. This will be a fairly long siege I feel! To the West, we keep pushing as seen below:
272 Hohhot Battle.png

As this battle ends, six of my troops are lost compared to 114 of theirs. For the most part, China will be losing quite a lot more than Japan, though the northern city fights are meatgrinders.

273 Aug 9 Naval Battle.png

Another naval battle takes place, this time in the far southern waters far from the front lines. A Japanese Destroyer group encounters a couple Chinese vessels with the end result being a swift disengagement at night by the defenders. There can't be much of Chinese Navy left by this point and what is around probably is skulking in their ports. Over the next two days, nearly a half dozen Western Front battles complete, with a deja-vu at Horringer as a Chinese unit snuck in before I could take over the province. Below are the screenshots:
274 Hunyuan Battle Results.png
275 Battle of Horringer.png
276 Battle of Huairen.png

242 Japanese lives bravely given to take this land over the bodies of 6868 Chinese.
277 Hohhot Battle Part 2.png
278 Hohhot Aug 11 Major Victory.png

Oh, and Hohhot being a Major Victory, note the Org bonuses here. We'll see more Major Victories, I promise!

Three more Chinese transports were sunk as well during these two days and for some reason the Chinese really wanted to hold Horinger as they counter-attacked my troops who moved in.
280 Aug 11 Counterattack on Horinger.png

Not much hope there for the Infantry unit who ran in - I will make note that it was not my intent to have Japanese Light Armor running in the hills and mountains of China there. They'll be pivoting eastward eventually.

282 Aug 12 Major Naval Battle of Hangzhou Bay.png
283 Hangzhou Bay results.png

Finally some major Naval units are engaged on the high seas! The Ryujo and Hosho take on 2 Chinese Light Cruisers and reportedly 4 Motor Torpedo Boats. They seemed larger at first contact though (reported as TBs in the initial window). The Cruisers are no match for modern air power though as they are sent to the depths for good.
284 Tianjin Battle Results Major Victory 2.png

The Japanese leaders could sense the Chinese were not going to hold long and indeed the night of the 12th of August, we win a Major Victory. Very costly too - nearly 7000 Japanese killed to over 10,000 Chinese in this important victory location.
 

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