1. My question may seem stupid and out of date, given that it comes from the mouth of a man who has been working on modification for years, but better late than never.
Is there a zero day in FtG? Does zero day actually exist?
The FtG displays ingame only 1 — 30 days of each month (28 for February). But I see day zero in the AGCEEP events (along with day one) (but there are no days 0 in the original FtG events). And if I create a scenario with 1 as its start day (startdate =), it starts on the 2nd day of the month instead of the first, but if I use 0 day, it starts on the 1st day.
Most importantly, I need to know is it better to use 0 day or 1 day in event scripts, monarch/leader and scenario files and why.
If the day is not specified (only the year is), which day does the game use, 0 or 1?
What is the last actual day of each month? 28 for February and 30 for all the others?
How many days does the FtG year consist of? 30 * 11 + 28 = 358? Or should it also contain hidden days zero?
And what about year zero? If I create a scenario with 0 as its start year, the game breaks — it fires all events from its entire event pool in the very first day. So, I think that the FtG world starts from the year = 1 month = january but hidden day = 0. Is this correct or not?
2. One more little question. When I use the "command = { type = country which = TAG }" script, does the country automatically use the new AI from the revolt.txt, or do I have to set it manually via scripts? Does the country instantly kill all its leaders and monarchs from the old country and get new ones?
Sorry for Engrish.
Is there a zero day in FtG? Does zero day actually exist?
The FtG displays ingame only 1 — 30 days of each month (28 for February). But I see day zero in the AGCEEP events (along with day one) (but there are no days 0 in the original FtG events). And if I create a scenario with 1 as its start day (startdate =), it starts on the 2nd day of the month instead of the first, but if I use 0 day, it starts on the 1st day.
Most importantly, I need to know is it better to use 0 day or 1 day in event scripts, monarch/leader and scenario files and why.
If the day is not specified (only the year is), which day does the game use, 0 or 1?
What is the last actual day of each month? 28 for February and 30 for all the others?
How many days does the FtG year consist of? 30 * 11 + 28 = 358? Or should it also contain hidden days zero?
And what about year zero? If I create a scenario with 0 as its start year, the game breaks — it fires all events from its entire event pool in the very first day. So, I think that the FtG world starts from the year = 1 month = january but hidden day = 0. Is this correct or not?
2. One more little question. When I use the "command = { type = country which = TAG }" script, does the country automatically use the new AI from the revolt.txt, or do I have to set it manually via scripts? Does the country instantly kill all its leaders and monarchs from the old country and get new ones?
Sorry for Engrish.
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