• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
Status
Not open for further replies.

Sid Meier

Time Lord
79 Badges
May 4, 2005
5.829
144
www.blaynebradley.com
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Magicka
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Europa Universalis III
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete

oddman

Mostly Harmless
52 Badges
Apr 6, 2005
1.169
5
  • Hearts of Iron IV: Cadet
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Victoria: Revolutions
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
The World of 1423
As Noted Down By Remarkably Objective Andalusian Historiographers, Inspired As They Are By Divine Savegames

Topography

Nations, Blobbed


Nations, Unblobbed


Income
Average Income Per Province
Red = 1.42435135135 ducats per province per month; Green = 3.13340540541 ducats per province per month.


Income per Nation
Red = 5.156 ducats per month; Green = 134.796 ducats per month.


Technology
Average Tech Level
Red = 4.2; Green = 5.8.


Development
Average Buildings per Province
Red = 0.0 buildings per province; Green = 5.28571428571 buidings per province.


Military
Army Size


Navy Size
 
Last edited:

Chogquir

Private
33 Badges
Feb 4, 2011
24
0
  • Crusader Kings II
  • Semper Fi
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris
  • Pillars of Eternity
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Stellaris: Synthetic Dawn
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Legacy of Rome
Rise of Japan,
The journey to a unified Japan is hard and filled with bloodshed and death due to the double infamy costs, however, not even the cowardly attack of the Shogun and his Daimyo allies on the eve of the year 1400 could stop Taira's divine right to rule Japan. For now in the winter of 1425 all the Daimyo's have bent the knee to Taira and the false Shogun lies dead in the snow.


(ps. please imagine light bloom effects, 2 more spearmen, feet and a sweet snow filled field with a cool mountain in the background, ktxbye)
 

Gollevainen

You better start doing it right
17 Badges
Mar 17, 2007
2.046
22
  • Hearts of Iron III
  • Stellaris Sign-up
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
I AM THE SEA

I am the sea…

It came so solidly, almost as a rigid thing for one to lay hand upon. ...The dream was now forming in its shape to so explicit, like a painted image in front of sleeper’s eyes, seconds before waking up.
And even after awakening, it remained...
Charles could let his sight to take moment of rest and he laid down himself from the keep, back to the warm interiors. He had been watching the sea, the plenitude of nothingness under his eyes. ...his eyes. The dream had held. The sea was one and only one will now laid upon it...his will...
I am the sea…
And beyond the sea, there where land. Not just Ireland that almost showed itself across the strait… But beyond that, beyond the sea that was told to end where entire world ended.
But there was more! Plenty of it. Plenty of world remaining, uncharted, infested by savages and full of richness.

Charles had become addicted to his power dreams… His solid time alone but yet together with the sea. And the sea spoke to him. Charles didn’t question his visions and experiences. Not anymore. For long he had thought the Satan was speaking to him trough the lure of the sea.
Sometimes he thought his vague ancestors who were claimed to be born among the fairies and elves…
He often thought about Llyr, the pagan god of sea… More often of him, rather than Dôn, who’s adventures were part of every squire’s curriculum these days. The Children of Dôn! …and the Fairy Queen’s aid for their dynasty when it pilgrimage trough northern kingdoms.
But Charles had never lost himself to those dreams and fantasies. They didn’t spoke to him.
Not as much as the sea.

I am the sea…

Charles had planned to ask about his father, whether he could give up his title as crown prince, and enlist instead to the navy. He already knew the answer, but if father would live long and happy life, the court would expect the heir to master in the arts of war by somehow… But the companion of the Royal Officer corps and other noble lads didn’t cajole him at all. But if he instead could persuade his father to allow him to go with the navy? Charles wasn’t sure if such would work either.

He sighed.

And the ocean sighed with him.
I am the sea…

Melancholy had its own depths. Sometimes they rivaled with the sea… And sometimes, though such days were still (thank god!) rare, sometimes the depths of the both abysses allured him to sink himself into them. Usually it took place during days when his life as a sailor seemed to be threatened.
Sometimes he just wanted to escape and run away, sign is as a cabin-boy for some of the great Carracks that were laid down last year in the Portsmouth. The sight of those wooden mastodons always made his heart rejoice. His spirit sang and danced while the Sea itself accompanied.

I am the sea…

Sometimes, and unfortunetly in very few and rare occasions it felt to Charles, that he was the sea. Himself. All of it. The eternity.
 

King of Men

Resident Opportunist
67 Badges
Mar 14, 2002
7.595
55
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
Difference between absolute and average income per province, Oddman?
Yep, that's what I wanted to ask as well.

I think that buildings might be more profitably shown per province, rather than per realm, if that's possible; some of us rule over humongous swathes of barely-inhabited steppe, you know, but nevertheless have quite a lot of infrastructure and development in our urban cores.

Also: Germany clearly intends to make a bid for European hegemony; what else would they need such an army for? No more appeasement, it is time for Europe to unite in defense of existing treaties!
 

Sid Meier

Time Lord
79 Badges
May 4, 2005
5.829
144
www.blaynebradley.com
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Magicka
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Europa Universalis III
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
On the broad strokes though its more accurate this way because those large swaths of barely inhabited lands are a non trivial slowdown on your country. If your development isn't enough to show your country as a brighter shade of green or any shade of green or yellow then its also not enough for your income/techspeed to be very much.
 

Gollevainen

You better start doing it right
17 Badges
Mar 17, 2007
2.046
22
  • Hearts of Iron III
  • Stellaris Sign-up
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
Also: Germany clearly intends to make a bid for European hegemony; what else would they need such an army for? No more appeasement, it is time for Europe to unite in defense of existing treaties!
what is this mongol giberish about? Must tell our universities to educate few translators for savage languages so we could even make sense out of their sayings. Otherwise, who knows, we migth fool to believe that they would try to dicatate the affairs of their superiors ;)
 

oddman

Mostly Harmless
52 Badges
Apr 6, 2005
1.169
5
  • Hearts of Iron IV: Cadet
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Victoria: Revolutions
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
This one should answer OY as well.
Yep, that's what I wanted to ask as well.

I think that buildings might be more profitably shown per province, rather than per realm, if that's possible; some of us rule over humongous swathes of barely-inhabited steppe, you know, but nevertheless have quite a lot of infrastructure and development in our urban cores.

Also: Germany clearly intends to make a bid for European hegemony; what else would they need such an army for? No more appeasement, it is time for Europe to unite in defense of existing treaties!
1) 'absolute income per province' is a typo. Of course it isn't absolute per province; it's just per nation.
2) Buildings: Yeah, I've been considering buildings per province, too. That would definitely work. Expect it next time :)
3) Bavaria: yes, well, it would be more convenient if he didn't have DA's with all my neighours. Also: note his ginormous army which is mostly on my doorstep, not yours. Fiv: no offense ^^
 

oddman

Mostly Harmless
52 Badges
Apr 6, 2005
1.169
5
  • Hearts of Iron IV: Cadet
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Victoria: Revolutions
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
But Germany is a peaceloving nation! Those armies are just for peacekeeping and... parading, yeah, that's it! We parade a lot, that's why we have all that awesome march music. We’ve never, never harmed anyone.
Well, hardly ever.
I meant no disrespect, Don. Can I interest you in a glass of Neapolitan grappa? I bought it off a good German merchant named Ludwig. *inches out of the room*
 

OrangeYoshi

Mushroom Korps Field Marshal
19 Badges
Mar 6, 2009
9.722
0
  • Crusader Kings II
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Legio
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Stellaris
  • The Kings Crusade
Love the numbers you put in to further explain the pictures. Putting in army and navy numbers might be good as well.
 

King of Men

Resident Opportunist
67 Badges
Mar 14, 2002
7.595
55
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
The peanuts may be unaware that the backwards European nations recently reached Government level 3, which of course allows them to sign NAPs. And like most people who discover something new, they have gone a bit overboard with it. So I present you with the Non-Aggression Pact Song. And a-one, and a-two...

Dem bones, dem bones, dem scaaaary bones!

The Ethiopiabone is connected to the Kongobone
The Kongobone is connected to the Andalusbone
The Andalusbone is connected to the Bavariabone...

Oh mercy, how they scare!

The Bavariabone is connected to the Englandbone
The Englandbone is connected to the Croatiabone
The Croatiabone is connected to the Kongobone...

Oh mercy, what can we dare?

The Bruneibone is connected to the Kongo-Ethiopiabone
The Ethiopia-Kongobone is connected to the Andalus-Caliphatebone
The Caliphate-Andalusbone is connected to the Croatia-Bavariabone...

Really, it just ain't fair!

The Brunei-England-Kongobone is connected to the Bavaria-Germany-Bohemiabone
(That's a damn big bone, that is)
The Germany-Bohemia-Bavariabone is connected to the Holy-Roman-Emperorbone
(Which is actually a prosthetic)
The Emperor-without-Romebone is connected to the Moslem-with-colonistsbone
(That's AAR-and-gameplay-separation for you)

They'll strip their neighbours bare!

Ok, that's it. You're all getting very overexcited. NAPtime!
 

fasquardon

Colonel
55 Badges
Sep 27, 2002
922
0
Visit site
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
Heart Of Darkness:

Auction Analysis:

There was much arguement and angst over the DG auction. So I thought it would be interesting to analyse the results.

In general it's pretty clear that the main determination of what people gained from the auction is the skill of the players submitting the bids. Tripoli, with the highest DG, has one of the worst payoffs. While Al-Andalus (Catalonia) with third lowest DG, has one of the best payoffs.

I've broken down the auction log down by the country who won each item, included the amount of starting DG for each country,the effects of the NDs won, and the DG left over at the end that wasn't spent on a valid auction item.

Tripoli : 87

Code:
TRP wins item more_central at price 43.4593 from reserve 87 (KTH had reserve 79.5455).
TRP wins item printing_industry at price 28.53 from reserve 43.5407 (KTH had reserve 26.5284).
TRP wins item religious_sacrifices at price 5.97419 from reserve 15.0108 (PUN had reserve 8.20011).
TRP wins item naval_tech at price 6.02289 from reserve 9.0366 (KTH had reserve 8.84722).
TRP wins item army_tradition at price 2.00863 from reserve 3.01371 (KTH had reserve 2.95055).

printing_industry = {
	stability_cost_modifier = 0.05
	production_tech_investment = 15

religious_sacrifices = {
	badboy = -0.01
	global_revolt_risk = 1

Unused DG=1.00499
Tripoli has the highest DG. It blows most of it on one move of the centralization slider. That'll save Ike about 10 years. It's not worth as much as Eight Banners or Thalassocracy, both of which would have easily been Ike's if he'd been on them as first choice.

Printing industry and religious sacrifices, while both have their place, are not great NIs for Tripoli's situation.

Persia : 82

Code:
PER wins item eight_banners at price 54.653 from reserve 82 (NOV had reserve 81).
PER wins item government_tech at price 18.2268 from reserve 27.347 (KTH had reserve 26.5284).
PER wins item more_quantity at price 0.456011 from reserve 9.12022 (CRO had reserve 7.22722).
PER wins item magistrate at price 5.7747 from reserve 8.66421 (KON had reserve 3.67439).
PER wins item magistrate at price 1.92586 from reserve 2.88952 (ENG had reserve 1.44079).

eight_banners = {
	land_forcelimit_modifier = 0.33
	discipline = 0.05
	stability_cost_modifier = 0.1

Unused DG=0.963629
Persia spends most of its DG on Eight Banners. Who can blame them?

What I find really interesting is that Persia chose a slider move in the direction of more quantity.

Novgorod : 81

Code:
NOV wins item hofkriegsrat at price 4.18836 from reserve 81 (GUJ had reserve 78.0909).
NOV wins item green_standard_army at price 51.195 from reserve 76.8116 (KHA had reserve 74.4545).
NOV wins item extra_bt at price 1.96927 from reserve 2.95464 (QIN had reserve 2.68006).
NOV wins item extra_bt at price 4.75556 from reserve 7.7102 (JAP had reserve 3.99436).
NOV wins item more_merc at price 1.28083 from reserve 25.6167 (CRO had reserve 24.012).
NOV wins item more_land at price 16.2198 from reserve 24.3358 (ETH had reserve 21.4254).
NOV wins item more_aristo at price 0.4058 from reserve 8.11601 (CRO had reserve 7.22722).

green_standard_army = {
	land_forcelimit_modifier = 0.33

hofkriegsrat = {
	garrison_growth = 0.2
	reinforce_speed = 0.2

Unused DG=0.98538
You can get a clear sense of von R's military focus from his bid choices. He comes out with a tidy package. I can well understand why Foels decided to go on the attack so early.

Japan : 80.2727

Code:
JAP wins item adler_von_lubeck at price 53.5018 from reserve 80.2727 (ENG had reserve 70).
JAP wins item habsburg_dominance at price 17.8428 from reserve 26.771 (KTH had reserve 26.5284).

JAP wins item extra_bt at price 2.66224 from reserve 3.99436 (NOV had reserve 2.95464).
JAP wins item extra_bt at price 4.93375 from reserve 8.92811 (NOV had reserve 8.11601).

adler_von_lubeck = {
	bigship_cost = -0.02
	naval_tech_investment = 2
	global_ship_recruit_speed = -0.3

habsburg_dominance = {
	diplomatic_skill = 3

Unused DG=8.9281
The reduced bigship cost and reduced shipbuilding time is going to be a big help to Japan. Considering Japan has the highest DG of the rest of the world, and one of the highest amounts of wasted DG (due to bidding on the extra basetax option that was for Europe only), Japan really should have come out of the auction with more.

Ceylon : 79.5455

Code:
KTH wins item ottoman_tolerance at price 53.017 from reserve 79.5455 (GUJ had reserve 78.0909).
KTH wins item manchu_alphabet at price 17.6812 from reserve 26.5284 (CAT had reserve 25.0843).
KTH wins item army_tradition at price 1.96654 from reserve 2.95055 (PUN had reserve 2.73474).
KTH wins item compagnies_ordonnance at price 5.89668 from reserve 8.84722 (PUN had reserve 8.20011).

ottoman_tolerance = {
 	tolerance_heretic = 3
 	tolerance_heathen = 3
 	stability_cost_modifier = 0.10

manchu_alphabet = {
	government_tech_investment = 10

compagnies_ordonnance = {
	mercenary_cost = -0.33

Unused DG=0.98408
Ceylon blows 2/3rds of its DG on ottoman tolerance, which is certainly more than it's worth. However, Ceylon is probably the best able to exploit the advantages of this ND. I'll be interested to see if the Ceylon player sees the same possibilities for it as I do...

Manchu Alphabet and the compagnies ordonnance are also decently useful.

That said, 3 decent NDs (one of them only being decent in limited circumstances, and pretty bad in all others) is not particularly good when you consider Ceylon's DG is the second best in the rotw, and 4th best in the world.

Brunei : 78.8182

Code:
BEI wins item thalassocracy at price 39.8352 from reserve 78.8182 (ENG had reserve 70).
BEI wins item more_pluto at price 8.23179 from reserve 12.3508 (JAP had reserve 8.92811).
BEI wins item more_narrow at price 0.650041 from reserve 13.0008 (CRO had reserve 7.22722).
BEI wins item stato_da_mar at price 25.9821 from reserve 38.9829 (KON had reserve 25.8008).

thalassocracy = {
	navy_tradition = 0.01
	army_tradition = -0.01
	bigship_cost = -0.2
	lightship_cost = -0.2
	colonists = 0.5
	naval_tech_cost_modifier = -0.025

stato_da_mar = {
	global_trade_income_modifier = 0.10

Unused DG=4.119069
Brunei nets one of the best NDs in the game, a good ND and two useful slider moves. And still has enough DG left over that it could have bagged some magistrates, colonists, merchants, slider moves, prestige or any form of tradition.

Pretty impressive all in all.

And on a personal note, I see Brunei cost me Stato da Mar. Curses!

Gujrat : 78.0909

Code:
GUJ wins item indelningsverket at price 28.5262 from reserve 78.0909 (TRP had reserve 43.5407).
GUJ wins item cultural_tradition at price 3.67422 from reserve 5.5127 (ENG had reserve 4.32021).
GUJ wins item finnish_cavalry at price 33.0349 from reserve 49.5648 (TRP had reserve 43.5407).
GUJ wins item cultural_tradition at price 11.0171 from reserve 16.5298 (ENG had reserve 15.9043).

indelningsverket = {
	global_regiment_recruit_speed = -0.1
	global_manpower = 0.1

finnish_cavalry = {
	cavalry_cost = -0.05

Unused DG=1.83848
Considering Gujrat's position, I think this is a decent haul of NDs to end up with. The +0.1 global manpower indelningsverket gives turns out to be less powerful than I had though.

Kongo : 77.3636

Code:
KON wins item bank_of_amsterdam at price 51.5629 from reserve 77.3636 (QIN had reserve 76.6364).
KON wins item hangul_writing_system at price 14.7831 from reserve 25.8008 (PER had reserve 9.12022).
KON wins item gold_fleet at price 7.34327 from reserve 11.0177 (TRP had reserve 9.0366).
KON wins item magistrate at price 2.44898 from reserve 3.67439 (PER had reserve 2.88952).

bank_of_amsterdam = {
	inflation_reduction = 0.05
	global_trade_income_modifier = 0.1

hangul_writing_system = {
	government_tech_investment = 5
	stability_cost_modifier = -0.05

gold_fleet = {
	global_tariffs = 0.05

Unused DG=1.22535
Kongo ends up with a decent haul. I managed to get my no. 1 priority for the auction - Bank of Amsterdam - that inflation reduction is absolutely vital to an efficient start when you have base tax (and thus census tax) as bad as mine. The trade income modifier is also very fine.

I probably assigned too high a value to Hangul. There's a couple better NDs I could have likely won if they'd been prioritized better.

Gold fleets I'm not sure I'll ever get any use out of, as I have no idea if I'll ever get any overseas territory. Though if I do, the returns will be now be quite substantial. That said, the benefit of this ND is perhaps mostly psychological, as it adds more encouragement to me to not over-expand in Africa so that I stand a chance at obtaining (and being able to effectively exploit) said overseas territory.

Interestingly, Kongo has in many ways ended up with better NDs than Georgia did in TWBW. This despite a less forgiving bidding system.

Qin : 76.6364

Code:
QIN wins item fugger_banks at price 51.0781 from reserve 76.6364 (ETH had reserve 75.9091).
QIN wins item colonist at price 1.14513 from reserve 7.33584 (KON had reserve 3.67439).
QIN wins item colonist at price 1.18783 from reserve 8.52367 (KON had reserve 3.67439).
QIN wins item colonist at price 1.14513 from reserve 6.1907 (KON had reserve 3.67439).
QIN wins item colonist at price 1.24685 from reserve 5.04557 (KON had reserve 3.67439).
QIN wins item colonist at price 1.11866 from reserve 3.79872 (KON had reserve 3.67439).
QIN wins item hall_of_worthies at price 17.0346 from reserve 25.5582 (KON had reserve 11.0177).

QIN wins item extra_mp at price 1.60782 from reserve 2.68006 (GUJ had reserve 1.83849).

fugger_banks = {
	inflation_reduction = 0.05
	interest = -0.02

hall_of_worthies = {
	cultural_tradition = 0.01

Unused DG=2.6801
Qin hogs all the colonists in the auction. Taiwan is so part of China.

China also wastes DG trying to buy European manpower.

Fugger banks and hall of worthies, neither of which looks terribly good, will enable China to make a more efficient start.

Ethiopia : 75.9091

Code:
ETH wins item krantor_crane at price 50.5934 from reserve 75.9091 (CRO had reserve 72).
ETH wins item army_tradition at price 4.76239 from reserve 7.14536 (TRP had reserve 3.01371).
ETH wins item trade_tech at price 14.28 from reserve 21.4254 (KTH had reserve 8.84722).
ETH wins item land_tech at price 3.8903 from reserve 25.3157 (NOV had reserve 24.3358).

krantor_crane = {
	trade_efficiency = 0.05
	global_trade_income_modifier = 0.1
	trade_tech_investment = 1

Unused DG=2.38301
Ethiopia only gets one ND, but it is a very good one. Go gettum African brothers!

Maya : 75.1818

Code:
USA wins item dutch_masters at price 17.6981 from reserve 75.1818 (KON had reserve 25.8008).
USA wins item venetian_arsenal at price 6.22147 from reserve 57.4837 (KTH had reserve 26.5284).
USA wins item more_inno at price 5.45519 from reserve 51.2623 (QIN had reserve 25.5582).
USA wins item more_trade at price 23.4983 from reserve 45.8071 (CRO had reserve 24.012).

dutch_masters = {
	cultural_tradition = 0.02
	trade_tech_investment = 4
	global_trade_income_modifier = 0.02
	global_tax_modifier = -0.04

venetian_arsenal = {
	galley_cost = -0.40

Unused DG=22.30874
The Maya deny Kongo the dutch masters (cue curses, frothing and suchlike). They also get venetian arsenal, which is a good choice for them, considering that the Caribbean is one of the seas galleys aren't penalized on and that they are likely to need something that can harass European navies, but don't break the bank and stop them colonizing.

What interests me is that the Maya left a third of their DG unspent. There is alot they could have bought with that.

Mongol Khanate : 74.4545

Code:
KHA wins item swedish_steel at price 49.624 from reserve 74.4545 (PUN had reserve 73.7273).
KHA wins item cultural_tradition at price 5.24332 from reserve 7.86695 (GUJ had reserve 5.5127).
KHA wins item the_absolutism at price 15.7221 from reserve 23.5891 (ETH had reserve 21.4254).
KHA wins item more_offense at price 1.24153 from reserve 24.8306 (PUN had reserve 24.588).

the_absolutism = {
	stability_cost_modifier = -0.10

swedish_steel = {
	discipline = 0.05

Unused DG=2.62355
Main thing to note here is Swedish Steel - fear the deadly Mongol hordes!

Bavaria : 74

Code:
BAV wins item the_forbidden_city at price 18.4932 from reserve 74 (NOV had reserve 25.6167).
BAV wins item the_state_is_me at price 6.2263 from reserve 55.5068 (NOV had reserve 25.6167).
BAV wins item prestige at price 2.48152 from reserve 3.72321 (TRP had reserve 3.01371).
BAV wins item prestige at price 3.31519 from reserve 7.0384 (TRP had reserve 3.01371).
BAV wins item more_freedom at price 6.84483 from reserve 13.8832 (KHA had reserve 7.86695).
BAV wins item den_danske_lov at price 27.7456 from reserve 41.6289 (PER had reserve 27.347).
BAV wins item golden_fleece at price 7.65168 from reserve 49.2805 (QIN had reserve 25.5582).

the_forbidden_city = {
	stability_cost_modifier = -0.1
	prestige = 0.01

the_state_is_me = {
	prestige = 0.01

den_danske_lov = {
	global_revolt_risk = -1

golden_fleece = {
	prestige = 0.01

Unused DG=1.24168
Bavaria snaps up all the prestige-boosting NDs, as well as ensuring that it has dirt cheap stability (they are the biggest traders and producers of wine as well) and gets a nice -1 rr ND. None of these are amazing decisions on their own, but Bavaria's strategic use of DG has ensured that it has a very fine combination of bonuses that together will make Bavaria noticeably more robust.

Punjab : 73.7273

Code:
PUN wins item vornedskab at price 49.1392 from reserve 73.7273 (TRP had reserve 43.5407).
PUN wins item army_tradition at price 1.8227 from reserve 2.73474 (KHA had reserve 2.62363).
PUN wins item army_tradition at price 5.46538 from reserve 8.20011 (ETH had reserve 7.14536).
PUN wins item the_societas_jesu at price 16.3879 from reserve 24.588 (KHA had reserve 23.5891).

vornedskab = {
	global_tax_modifier = 0.10

the_societas_jesu = {
	missionary_placement_chance = 0.005

Unused DG=0.91212
Main thing to note here is that I didn't expect the societas jesu to go for so much.

Those of you who have been following the game stats will notice that Punjab put the army tradition it bid on to good use.

Catalonia : 73

Code:
CAT wins item legacy_of_the_navigator at price 18.8872 from reserve 73 (ENG had reserve 70).
CAT wins item production_tech at price 13.1966 from reserve 25.0843 (NOV had reserve 24.3358).
CAT wins item british_merchant_navy at price 3.30872 from reserve 28.393 (KON had reserve 25.8008).
CAT wins item divine_faith at price 25.7198 from reserve 54.1128 (KHA had reserve 24.8306).
CAT wins item more_defense at price 0.877023 from reserve 11.8877 (ETH had reserve 7.14536).
CAT wins item cultural_tradition at price 7.33861 from reserve 11.0107 (KHA had reserve 7.86695).
CAT wins item merchant at price 0.192124 from reserve 3.67206 (BAV had reserve 1.24169).
CAT wins item merchant at price 0.192124 from reserve 3.47993 (BAV had reserve 1.24169).
CAT wins item merchant at price 0.192124 from reserve 3.28781 (BAV had reserve 1.24169).
CAT wins item merchant at price 0.192124 from reserve 3.09569 (BAV had reserve 1.24169).
CAT wins item merchant at price 0.161068 from reserve 2.90356 (BAV had reserve 1.24169).
CAT wins item extra_bt at price 1.82787 from reserve 2.7425 (QIN had reserve 2.68006).

legacy_of_the_navigator = {
	trade_efficiency = 0.05
	range = 0.25

british_merchant_navy = {
	global_tariffs = 0.05

divine_faith = {
	technology_cost = -0.06
	missionary_cost = 0.06

Unused DG=0.914613
Al-Andalus, with the 3rd lowest DG, gets two of the best NDs, as well as a whole pile of other good stuff (including all the merchants, for dirt cheap prices). Legacy of the Navigator and Divine Faith I am quite surprised at being valued so low. Also, Al-Andalus denies British Merchant Navy to Kongo. But it's Kongo's own fault. (But still, one must curse for the sake of form.)

Croatia : 72

Code:
CRO wins item afonsine_ordinances at price 47.988 from reserve 72 (KON had reserve 25.8008).
CRO wins item elector at price 1.2006 from reserve 24.012 (ENG had reserve 16.7414).
CRO wins item emperor at price 1.14057 from reserve 22.8114 (ENG had reserve 16.7414).
CRO wins item more_quality at price 14.4436 from reserve 21.6708 (ETH had reserve 21.4254).

afonsine_ordinances = {
	production_efficiency = 0.1

Unused DG=7.22723
Croatia gets Afonsine Ordinances, beating Kongo by a country mile. I was honestly quite surprised to even number 2 in this one. It is one of the better NDs.

The real story here is how Croatia manages to nab the HRE for a pittance. The HRE has some very powerful effects, and they're worth all the more for Croatia having a monopoly on them.

Croatia also has the 3rd largest lump of unspent DG left at the end.

England : 70

Code:
ENG wins item britanna_rules_the_waves at price 19.801 from reserve 70 (JAP had reserve 26.771).
ENG wins item the_wooden_wall at price 33.4577 from reserve 50.199 (USA had reserve 75.1818).
ENG wins item navy_tradition at price 0.837069 from reserve 16.7414 (JAP had reserve 8.92811).
ENG wins item navy_tradition at price 0.795215 from reserve 15.9043 (JAP had reserve 8.92811).
ENG wins item navy_tradition at price 0.755455 from reserve 15.1091 (JAP had reserve 8.92811).
ENG wins item navy_tradition at price 0.717682 from reserve 14.3536 (JAP had reserve 8.92811).
ENG wins item navy_tradition at price 0.681798 from reserve 13.636 (JAP had reserve 8.92811).
ENG wins item cultural_tradition at price 8.63395 from reserve 12.9542 (KHA had reserve 7.86695).
ENG wins item magistrate at price 2.87942 from reserve 4.32021 (KON had reserve 3.67439).

britanna_rules_the_waves = {
	leader_naval_manuever = 1

the_wooden_wall = {
	global_ship_recruit_speed = -0.1

Unused DG=1.440711
England comes in last, but still manages to get two rather shiny decisions out of the auction. I am wondering what mischief Golle can use all that naval tradition he won for.

fasquardon
 

Foelsgaard

Not a necromancer, no sir!
59 Badges
Apr 5, 2007
761
0
  • Hearts of Iron IV: Cadet
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Victoria: Revolutions
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
You can get a clear sense of von R's military focus from his bid choices. He comes out with a tidy package. I can well understand why Foels decided to go on the attack so early.
Point of order: vR attacked me.
 

Sid Meier

Time Lord
79 Badges
May 4, 2005
5.829
144
www.blaynebradley.com
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Magicka
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Europa Universalis III
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete

King of Men

Resident Opportunist
67 Badges
Mar 14, 2002
7.595
55
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
The Komneniad, part I

November 22nd, 1391
Nicaea, Imperium Romaion

"What of the Croatians?" The tension in Emperor Alexandros's voice left unspoken the thought the expensively-bought Croatians, whom you insisted would be our salvation. His chancellor was stony-faced as he reported: "They have won several battles, and recovered Herakleia and Ephesos to our obedience. And... they are withdrawing to deal with the al-Andalusi invasion of their Italian domains, and promise to return in force as soon as they may."

The Emperor sat back with an air of finality. "So... the Persians remind us that two can play at the game of bribing allies." Seeing those who had spoken in favour of the Croatian intervention flinch, he waved his hand irritably: "Oh, relax. It was our best move at the time. And besides, fairly shortly all the little games of who does or doesn't have the favour of the Throne are going to be interrupted by Persian swords. You might as well drop it and concentrate on who is sleeping with whom. In two years the favour of the Throne is going to be worth rather less than a fast horse."

There were shocked breaths, but no immediate protestations of loyalty and of nothing being more valuable than the regard of the one who wore the Purple; itself a sign that the Emperor's words were accurate. The silence stretched; the meeting held almost two dozen Komnenoi, representing every department of State as well as most of the peacetime wealth and influence within the Empire, none of whom had anything to say. At length the sound of breathing was broken by a near-wail: "But then what are we going to do[/]i?"

Alexandros sighed, and counted on his fingers. "Our armies in the field are outnumbered three to one. We have lost the passes, and can expect the Persians to strike for the coastal plain as soon as the weather clears. The Croatians are out of it. Our city walls cannot stand against their necromantic weaponry. And the Persians have sent no demands, only the heads of our envoys to them, packed in salt. They won't be satisfied with a moved border, or concessions in the Holy Land, or even the gain of large provinces; they are in this to finish Rome as a power in the land, to avenge the campaigns of Alexander and Julian and end the millennial strife of Greek and Persian. And they are succeeding; I am the last Emperor of Rome. So what is there to do? Only to face the end with dignity, as citizens of Rome should." He straightened his shoulders, and the others in the room could see him accepting his own apocalyptic reasoning, and his role in it. "As for me, I will take a sword, and lead the defense of Nicaea's walls; and that will be a fate suited to the Last Emperor. Let it not be said that Rome could not face disaster as well as triumph; if all else is lost, we shall make many Persians pay the price, and leave a lasting monument to our two millennia."

"Bravely spoken, my lord." The Komnenoi jumped in unison at the harsh, grating voice. The speaker had just entered the room; he was dressed in the uniform of a captain of Cossacks, and his spurs jangled on the marble floor as he advanced towards the conference table. "Strong words! To face death with dignity, to remain unbowed in the face of the destruction of two thousand years... indeed, let it not be said that the Komnenoi are unworthy of their ancestors. But in the face of death, men concentrate too much on defying the Reaper. I would offer another way."

Alexandros's face was closed, uninterested; but he gestured permission. "Speak then."

The Cossack took a deep breath, and spoke, not in Greek but in the original Latin, accented but clear. "I sing of war, and the man who, forced by fate, And haughty Juno's unrelenting hate, Exiled, first left the Trojan shore. Long labours, by sea and by land, he bore, And uncertain war, before he won The Latian realm, and built the destined town."

Alexandros spoke dismissively; but none could miss the spark of hope in his eyes, the return of energy to his movements. Here was a man who hoped to be persuaded, but who could not, quite, bear the pain of dragging himself from resignation. "Myth. Legend."

The Cossack shrugged. "Perhaps so. But a powerful myth; and who's to say it could not be made real? And besides, think of this. Aeneas fled a doomed city, with enemies inside the wall; he escaped with his weapons and what he could carry. Nicaea is doomed, too; but the enemy is yet a long month's march away, and there is a deal of ruin in a nation. We need not flee helter-skelter in a few leaky boats; we can gather all the gold and steel of many rich cities, and all the good families, the ones who will lose everything when the Persians come. Let them conquer a desert. The Persians are not seafarers. Gather ships and men, gold and steel, and flee; all over Anatolia is Chaos and Old Night, sufficient to cover our escape."

"Aye..." Alexandros spoke thoughtfully, once again the Emperor who had led Rome through a decade of war and disaster, responding to every fresh catastrophe with measured calm and triage. "But wait. Aeneas could escape to Italy and create a new realm, because civilisation had not yet spread far from the Levant. He and his warband moved into emptiness, opposed only by a few scattered villages that they could easily subjugate. But where shall we go, the few hundred or few thousand Romans that we could gather for an exodus? All of Europe is held by strong kings ruling broad lands. Where can we settle, to rebuild our city in peace until the time comes for a triumphant return?"

The Cossack smiled. "Once, the Emperor Konstantinos broke the Don; and then he gave us new homes, and a place in the Empire, and honourable work. Let us return the favour. The steppes are still empty of great realms; who can hold together a hundred different tribes, all of which can be on the horizon with their herds and their tents at a moment's notice?"

"Who, indeed?" asked Alexandros. "The steppes are empty of great realms for a reason. How shall we build one, where all others have failed?"

"By abandoning cities, and living as the nomads do. I have heard it said that Rome is not a city, nor a place, but an idea: An ideal of citizenship and manhood. Cossack and Roman, cavalry and infantry, citizen and nomad: The opposites come full circle in this, and meet, in the ideal that men are of equal worth who bear arms. Carry that idea to the open plains, and let it find its fullest expression, unfettered by walls. And the horsetail banners shall flock to the Eagle."
 

King of Men

Resident Opportunist
67 Badges
Mar 14, 2002
7.595
55
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
So, in this session:

  • After Russia told Punjab and the Khanate "don't worry, I've got this", those two nations ended their interventions, grabbing some territory from Persia.
  • Russia was then jumped by Germany and Spain.
  • Persia imposed a punitive treaty, taking eight provinces just from Russia proper.
  • Ten years after that peace, Russia and Croatia are occupying, respectively, most of the Caucasus and most of Anatolia.
  • See Persia. See Persia bullying other nations. See Persia get what it deserves.
  • Tibet demanded access to the sea.
  • Japan invaded Korea.
  • There has also been some minor fighting in the Americas.
 

oddman

Mostly Harmless
52 Badges
Apr 6, 2005
1.169
5
  • Hearts of Iron IV: Cadet
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Victoria: Revolutions
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
The World of 1443
As Noted Down By Remarkably Objective Andalusian Historiographers, Inspired As They Are By Divine Savegames

Topography

Nations, Blobbed


Nations, Unblobbed

KoM's 'minor fighting in the Americas' is pretty much Bavaria pwning Shawnee, Brunei and Catalunya pwning Incas, and Golle attempting to pwn Anders' Quebec. Dano not currently being harassed, and if the treaty with Catalunya comes through, it doesn't have to, either.

Also, Tripoli attempted suicide by Catalunya - Lord, how I detest an incompetent sub.

Income
Average Income Per Province
Red = 0.967036363636 ducats per province per month; Green = 6.804 ducats per province per month.


Income per Nation
Red = 3.891 ducats per month; Green = 187.63 ducats per month.


Technology
Average Tech Level
Red = 5.4; Green = 6.8.


Development
Average Buildings per Province
Red = 0.0 buildings per province; Green = 5.0 buidings per province.


Military
Army Size


Navy Size


AAR request: 3 colonists
 
Status
Not open for further replies.