Yes, the game already recognizes a day night cycle that is different for Berlin and Tokyo, and this information was displayed in HoI3 in a small screen in the HUD. My point is why should paradox program in unique timezones? Imagine how difficult that would be handled if you're, say, the US and having to manage conflict in Europe and the pacific at the same time. How should reports handled by the game be based off of timezone wise? Should it be based on the location of the combat? Or should it be based on the time zone of the country involved, and if that how would it work for countries that span multiple timezones? Meanwhile, Paradox already knows how to display if it's day or night, as it was done in HoI3, and as such just adapted the UI to show the day'night cycle on the map itself rather than in a small corner of the screen.