Some statistics that some may want to look at.
To find what tech level you should be at:
Formula = (X – 475) / 10
Formula = X • 10 + 474
NOTE: Just because you have reached a tech level doesn't mean you get the invention. There are certain requirements for each invention. Oftentimes if you achieve one invention, it cancels out another.
The format:
Civic:
Construction:
Land:
Naval:
Religious:
To find what tech level you should be at:
Formula = (X – 475) / 10
- Take the year that you are at.
- Minus 475 from year.
- Divide the number by 10.
- Round down.
Formula = X • 10 + 474
- Take tech level that you want.
- Times tech level by 10
- Add 475
NOTE: Just because you have reached a tech level doesn't mean you get the invention. There are certain requirements for each invention. Oftentimes if you achieve one invention, it cancels out another.
The format:
Code:
(tech leve) (tech level) (the invention name) (the result)
Civic:
Code:
Tech Level 1 : religious_organisation = temple = yes
Tech Level 1 : patronage = lose_invention = double_dealing and underhand_diplomacy. monthly_character_loyalty = 0.05
Tech Level 2 : double_dealing = diplomatic_missions = 0.01
Tech Level 2 : regularised_tribute = tribute_income_modifier = 0.05
Tech Level 3 : open_courts = monthly_character_loyalty = 0.05
Tech Level 4 : classical_greek_philiosphy = research_points_modifier = 0.05
Tech Level 4 : underhand_diplomacy = intrigue_missions = 0.01
Tech Level 5 : formal_embassies = diplomatic_missions = 0.05
Tech Level 6 : improved_contacts = intrigue_missions = 0.05
Tech Level 7 : small_scale_corruption = corruption = 0.05
Tech Level 8 : political_prosecution = lose_invention = open_courts. monthly_character_popularity = 0.05
Tech Level 9 : =
Tech Level 10 : closed_nobility = tribute_income_modifier = 0.05
Tech Level 10 : open_nobility = global_revolt_risk = -0.5
Tech Level 10 : divine_favour = ruler_popularity_gain = 0.05
Tech Level 11 : plebeian_nobility = max_friends + 1. max_rivals + 1
Tech Level 11 : noble_plotting = lose_invention = patronage
Tech Level 12 : citizenship_on_emancipation = slaves_to_freedmen = 0.01
Tech Level 12 : educational_status = research_points_modifier = 0.05
Tech Level 12 : dissatisfied_plebs = global_revolt_risk = 0.5
Tech Level 13 : natural_diplomacy = diplomatic_missions = 0.05
Tech Level 13 : the_mob = monthly_character_popularity = 0.1
Tech Level 13 : natural_intrigue = intrigue_missions = 0.05
Tech Level 14 : province_exploitation = corruption = 0.05
Tech Level 14 : civic_planning = None
Tech Level 15 : =
Tech Level 16 : =
Tech Level 17 : =
Tech Level 18 : arena_invention = arena = yes
Tech Level 19 : =
Tech Level 20 : philosphical_heroes = research_points_modifier = 0.05
Tech Level 20 : factional_politics = max_rivals + 1. max_friends + 1
Tech Level 20 : improved_tribute = tribute_income_modifier = 0.05
Tech Level 21 : =
Tech Level 22 : social_mobility = freedmen_to_citizen = 0.01
Tech Level 22 : restless_outsiders = global_revolt_risk = 0.5
Tech Level 23 : =
Tech Level 24 : social_contentment = global_revolt_risk = -0.5
Tech Level 24 : endemic_corruption = corruption = 0.1
Tech Level 24 : rulership_via_strength = monthly_character_loyalty = -0.05
Tech Level 25 : =
Tech Level 26 : renowned_diplomacy = diplomatic_missions = 0.05
Tech Level 26 : extrenal_plotting = intrigue_missions = 0.05
Tech Level 27 : =
Tech Level 28 : =
Tech Level 29 : =
Tech Level 30 : =
Construction:
Code:
Tech Level 1 : forum_invention = forum = yes
Tech Level 1 : fort1_invention = fort1 = yes
Tech Level 1 : irrigation_invention = irrigation = yes
Tech Level 2 : =
Tech Level 3 : =
Tech Level 4 : =
Tech Level 5 : mining_invention = mine = yes
Tech Level 6 : =
Tech Level 7 : =
Tech Level 8 : =
Tech Level 9 : forestry_invention = forestry = yes
Tech Level 10 : the_value_of_functionality = build_time = -0.01
Tech Level 10 : fort2_invention = fort2 = yes
Tech Level 10 : the_value_of_form = build_time = 0.02. monthly_character_loyalty = 0.01
Tech Level 11 : =
Tech Level 12 : academy_invention = academy = yes
Tech Level 12 : revolt_against_decadence = build_cost = -0.01
Tech Level 12 : the_pursuit_of_decadence = build_cost = 0.02. global_religious_prestige = 0.01
Tech Level 13 : =
Tech Level 14 : internal_decoration = build_cost = 0.02. omen_chance = 0.01
Tech Level 14 : standardised_designs = build_time = -0.01
Tech Level 15 : road_building = roads = yes
Tech Level 16 : concrete = build_cost = -0.01
Tech Level 16 : decorative_enhancement = build_time = 0.02. tribute_income_modifier = 0.01
Tech Level 17 : =
Tech Level 18 : =
Tech Level 19 : =
Tech Level 20 : outlawing_guilds = build_cost = -0.01
Tech Level 20 : fort3_invention = fort3 = yes
Tech Level 20 : colonnades = build_cost = 0.02. omen_power = 0.01
Tech Level 20 : large_scale_building = None
Tech Level 21 : =
Tech Level 22 : competition = build_time = -0.01
Tech Level 22 : specialist_guilds = build_cost = 0.02. monthly_character_loyalty = 0.01
Tech Level 22 : archs_and_domes = None
Tech Level 23 : =
Tech Level 24 : standardisation_of_materials = build_cost = -0.01
Tech Level 24 : master_craftsmen = build_time = 0.02. global_religious_prestige = 0.01
Tech Level 24 : aqueduct_invention = aqueduct = yes
Tech Level 25 : =
Tech Level 26 : specialist_construction_tools = build_time = -0.01
Tech Level 26 : high_standard-buildings = build_time = 0.02. tribute_income_modifier = 0.01
Tech Level 27 : =
Tech Level 28 : low_building_standards = build_time = -0.01
Tech Level 28 : additional_external_decoration = build_time = 0.02. omen_power = 0.01
Tech Level 29 : =
Tech Level 30 : low_material_standards = build_cost = -0.01
Tech Level 30 : gilt_interior = build_cost = 0.02. omen_chance = 0.01
Land:
Code:
Tech Level 1 : mass_charge = militia_offensive = 0.06. militia_discipline = -0.05. land_organisation = -0.02
Tech Level 1 : armour = heavy_infantry_defensive = 0.02
Tech Level 1 : inv_horse_archers = horse_archers_offensive = 0.02
Tech Level 1 : disciplined_missile_troops = archers_discipline = 0.02
Tech Level 1 : steppe_cavalry = cavalry_offensive = 0.02
Tech Level 1 : noble_cavalry = cavalry_discipline = 0.1. cavalry_cost = 0.1
Tech Level 2 : elite_contigents = militia_discipline = 0.01
Tech Level 3 : throwing_spears = militia_offensive = 0.01
Tech Level 3 : basic_drill = heavy_infantry_discipline = 0.01
Tech Level 4 : tribal_divisions = battle_event_chance = 0.02
Tech Level 5 : inv_reserves = militia_offensive = 0.01. militia_discipline = 0.01
Tech Level 5 : equipment_standardisation = archers_offensive = 0.03
Tech Level 6 : standardised_equipment = heavy_infantry_offensive = 0.02. heavy_infantry_defensive = 0.02
Tech Level 7 : mercenary_skirmisher_cavalry = cavalry_defensive = 0.04
Tech Level 7 : mercenary_cavalry = cavalry_offensive = 0.02
Tech Level 8 : officers = heavy_infantry_discipline = 0.02
Tech Level 9 : =
Tech Level 10 : defensive_formation = heavy_infantry_defensive = 0.03. heavy_infantry_offensive = -0.01
Tech Level 10 : basic_armour = archers_defensive = 0.02
Tech Level 11 : =
Tech Level 12 : career_generals = battle_event_chance = 0.02
Tech Level 13 : =
Tech Level 14 : elephant_warfare = warelephant_offensive = 0.05
Tech Level 14 : maniple_system = heavy_infantry_offensive = 0.03. heavy_infantry_defensive = 0.03. global_manpower = -0.04
Tech Level 14 : cavalry_support = cavalry_defensive = 0.04
Tech Level 14 : cavalry_charge = cavalry_offensive = 0.02
Tech Level 14 : political_generals = battle_event_chance = 0.02. loyalty_gain_chance = 0.02
Tech Level 15 : missile_support_troops = archers_defensive = 0.04
Tech Level 15 : missile_disruption = archers_offensive = 0.04
Tech Level 16 : loyal_veterans = heavy_infantry_discipline = 0.05. loyalty_gain_chance = 0.02
Tech Level 17 : pillium = heavy_infantry_offensive = 0.05
Tech Level 18 : phalanx_charge = heavy_infantry_offensive = 0.03
Tech Level 19 : =
Tech Level 20 : phalanx_deeping = heavy_infantry_defensive = 0.03
Tech Level 20 : veteran_centurions = heavy_infantry_discipline = 0.05
Tech Level 20 : elite_archer_units = archers_offensive = 0.04
Tech Level 20 : field_fortifications = archers_defensive = 0.04
Tech Level 21 : heavy_cavalry = cavalry_offensive = 0.03
Tech Level 21 : armoured_cavalry = cavalry_defensive = 0.02
Tech Level 22 : =
Tech Level 23 : =
Tech Level 24 : mixed_phalanx = heavy_infantry_defensive = 0.05
Tech Level 24 : cohort_system = global_manpower = 0.05. heavy_infantry_offensive = 0.05. heavy_infantry_defensive = 0.05
Tech Level 25 : field_artillery_tactics = archers_offensive = 0.02
Tech Level 25 : parthian_shot = horse_archers_offensive = 0.05. horse_archers_defensive = 0.05
Tech Level 26 : foundry_invention = foundry = yes
Tech Level 27 : sword_equiped_troops = heavy_infantry_discipline = 0.02
Tech Level 27 : marian_reforms = global_manpower = 0.03. heavy_infantry_cost = -0.01
Tech Level 28 : =
Tech Level 29 : =
Tech Level 30 : =
Naval:
Code:
Tech Level 1 : =
Tech Level 2 : marines = trireme_offensive = 0.05
Tech Level 3 : merchant_class = trade_income_modifier = 0.05
Tech Level 4 : =
Tech Level 5 : naval_archers = trireme_offensive = 0.05
Tech Level 6 : =
Tech Level 7 : trading_opportunities = global_trade_routes = 1
Tech Level 8 : =
Tech Level 9 : =
Tech Level 10 : harbour_invention = harbour = yes
Tech Level 10 : trained_rowers = trireme_offensive = 0.05
Tech Level 11 : =
Tech Level 12 : archer_platforms = trireme_offensive = 0.05
Tech Level 13 : merchant_power = trade_income_modifier = 0.05
Tech Level 14 : =
Tech Level 15 : quinquereme = trireme_defensive = 0.05
Tech Level 15 : specialist_boarding_equipment = trireme_offensive = 0.05
Tech Level 16 : =
Tech Level 17 : =
Tech Level 18 : catapults = naval_morale = 0.05
Tech Level 18 : imporved_crew_discipline = trireme_discipline = 0.05
Tech Level 19 : =
Tech Level 20 : trade_centres = global_trade_routes = 1
Tech Level 21 : =
Tech Level 22 : =
Tech Level 23 : covered_rowing_decks = trireme_defensive = 0.05
Tech Level 23 : formation_keeping = naval_organisation = 0.05
Tech Level 24 : =
Tech Level 25 : convoys = trade_income_modifier = 0.05
Tech Level 26 : =
Tech Level 27 : archery_towers = trireme_defensive = 0.05
Tech Level 27 : specialist_marines = trireme_offensive = 0.05
Tech Level 28 : =
Tech Level 29 : =
Tech Level 30 : additional_archer_contigents = naval_morale = 0.05
Tech Level 30 : liburnian_vessels = trireme_discipline = 0.05
Religious:
Code:
Tech Level 1 : reliable_omens = omen_chance = 0.1
Tech Level 2 : =
Tech Level 3 : cult_of_war = land_morale = 0.05
Tech Level 4 : =
Tech Level 5 : go_forth_and_multiply = global_population_growth = 0.01
Tech Level 6 : powerful_omens = omen_power = 0.05
Tech Level 7 : =
Tech Level 8 : preistly_caste = stability_cost = -0.05
Tech Level 9 : =
Tech Level 10 : prophetic_texts = omen_failure_penalty = -0.05
Tech Level 11 : =
Tech Level 12 : cult_of_the_sea = naval_morale = 0.05
Tech Level 13 : =
Tech Level 14 : =
Tech Level 15 : political_priesthood = monthly_character_loyalty = 0.01
Tech Level 16 : =
Tech Level 17 : =
Tech Level 18 : civilised_power = global_religious_prestige = 0.05
Tech Level 19 : =
Tech Level 20 : societal_status = civilization_spread = 0.05
Tech Level 21 : =
Tech Level 22 : prophets = land_organisation = 0.05
Tech Level 22 : the_power_of_superstition = omen_power = 0.05
Tech Level 22 : the_call_of_the_sea = naval_morale = 0.05
Tech Level 22 : historic_oracular_predictions = omen_chance = 0.05
Tech Level 23 : =
Tech Level 24 : messianic_belief = land_organisation = 0.05. land_morale = 0.05
Tech Level 24 : valhalla = land_morale = 0.05
Tech Level 24 : child_sacrafice = ruler_popularity_gain = -0.05. stability_cost = 0.05
Tech Level 24 : religious_stability = land_organisation = 0.05
Tech Level 25 : =
Tech Level 26 : the_chosen_people = global_population_growth = 0.01
Tech Level 26 : cult_of_the_warrior = land_morale = 0.05
Tech Level 26 : honouring_the_sea = naval_morale = 0.05
Tech Level 26 : historic_faith = omen_chance = 0.05
Tech Level 27 : =
Tech Level 28 : militarisation_of_the_faith = land_morale = 0.05
Tech Level 28 : prophetic_superstition = omen_power = 0.05
Tech Level 28 : massed_child_sacrafice = ruler_popularity_gain = -0.05. stability_cost = 0.05
Tech Level 28 : flexible_deities = global_religious_prestige = -0.05. land_organisation = 0.05
Tech Level 29 : =
Tech Level 30 : =