Note that this thread is mostly based on curiousity, as i do not own HOI4 and im basing my writings on what ive seen and read.
We've all seen whats been happening lately with the massification of HOI4 and how Darkest Hour, a venerable and highly customizable game, has been pushed to the sidelines in lieu of its more 'successful' cousin. Yet regardless of what might be happening, let us take a look at how each game stands both on their own and in relation to one another. Feel free to pitch in, readers:
(i do hope that personal opinions are left aside, aka "hurrz grapikz suk")
HOI4:
- Units are no longer haunted by fuel requirements after being built, only during the building process is it needed.
What madness is this? Could you imagine what force of destruction the german army would have been if they did not have any kind of fuel needs after building a tank?
- Sandbox gaming style.
I dont have a problem with this directly, but i do infinitely prefer the good old formula of historical accuracy in the game rather than seeing Brazil just swallow all of South America or Switzerland sneak attacking Italy while they are busy in africa. A simple solution would be this: Include two campaign options, one historical and one sandbox, so players can choose which one they prefer instead of witnessing game breaking glitches like France just invading right through the Siegfried line like mad dogs or Netherlands capping Belgium.
- Bugs/glitches.
It would be unfair to criticize the devs for one small bug or glitch, but there are apparently a ton of bugs and glitches that make the game unplayable. DH vanilla 1.0 was also unplayable, but it was NOT a mayor game release like HOI4 (another reason why i havent bought a new game in years, never buy on release)
So far, this is what i have. Im sure you faithful players and readers can contribute more tidbits of information along with a small analysis of comparison.
We've all seen whats been happening lately with the massification of HOI4 and how Darkest Hour, a venerable and highly customizable game, has been pushed to the sidelines in lieu of its more 'successful' cousin. Yet regardless of what might be happening, let us take a look at how each game stands both on their own and in relation to one another. Feel free to pitch in, readers:
(i do hope that personal opinions are left aside, aka "hurrz grapikz suk")
HOI4:
- Units are no longer haunted by fuel requirements after being built, only during the building process is it needed.
What madness is this? Could you imagine what force of destruction the german army would have been if they did not have any kind of fuel needs after building a tank?
- Sandbox gaming style.
I dont have a problem with this directly, but i do infinitely prefer the good old formula of historical accuracy in the game rather than seeing Brazil just swallow all of South America or Switzerland sneak attacking Italy while they are busy in africa. A simple solution would be this: Include two campaign options, one historical and one sandbox, so players can choose which one they prefer instead of witnessing game breaking glitches like France just invading right through the Siegfried line like mad dogs or Netherlands capping Belgium.
- Bugs/glitches.
It would be unfair to criticize the devs for one small bug or glitch, but there are apparently a ton of bugs and glitches that make the game unplayable. DH vanilla 1.0 was also unplayable, but it was NOT a mayor game release like HOI4 (another reason why i havent bought a new game in years, never buy on release)
So far, this is what i have. Im sure you faithful players and readers can contribute more tidbits of information along with a small analysis of comparison.
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