Hello everyone,
It's been long time since the last patch ( 1.05.1) of our beloved game , but we're happy to announce that we have yet another small update ready for you.
Addressed issues:
The patch was meant to be only about bug-fixing, but as you've waited for so long we agreed that a few minor new features could be added too:
Please note that this patch should be installed only over a fully patched to 1.05 or 1.05.1 version of Darkest Hour!
Check-sums should remain unchanged from 1.05/1.05.1:
KVZZ - Darkest Hour Full
TENE - Darkest Hour Light
LNIC - No mods (Darkest Hour Core)
To install: download attached ZIP file, extract patch installer (Darkest Hour Unified Patch 1.05.2 Hot-Fix.exe) and run it. It should find your game and update the Darkest Hour.exe file.
On success you'll see the game version changed from 1.05/1.05.1 to 1.05.2
Have fun!
In the following days we'll update Darkest Hour version to 1.05.2 on Steam, GOG and Robot Cache platforms and I'll update this post accordingly.
It's been long time since the last patch ( 1.05.1) of our beloved game , but we're happy to announce that we have yet another small update ready for you.
Addressed issues:
1. Removed unit and brigade types and models limitation to allow values above 127 to be used. Fixed crash on start building custom units of type u_88 or above.
2. Province improvements ordered from province panel with Ctrl, Shift or Shift+Ctrl (build to the max) sometimes are one level less (for example order 8 instead of 9 infra levels for prov with 10% infra)
3. Fix CTD on automatic brigade detach from unit in redeployment pool on upgrade to another unit type - 1.02 bug
4. Fixes various issues with expeditionary forces left under command of another country indefinitely. Reclaim and return all expeditionary forces on:
- separate peace
- making a country puppet
- country ban from alliance
5. Recalculate alliance leader when old alliance leader is:
- made a puppet
- annexed
6. Fix not deleted units in redeployment pool on accepted peace with forced disarmament clause.
7. Fix issue with auto creation of resource convoy from oversea puppets when the puppet country has own convoys. (for example ENG puppet to GER)
8. Fix issue with maintaining of resource convoys (no transports assigned) from oversea puppets when the puppet has no resources produced in its provinces. (for example OMN puppet to GER)
9. Fix issue with fleets not getting experience from sunk enemy convoys.
10. Change combat distance of convoy attack from 0km to attacking fleet's desired range.
11. Fix issue with secedearea / secederegion commands with default/old logic ([when = 0] or no [when] specified) together with [which = -1] (secede to current controller) preventing secession of provinces - 1.02 bug
The patch was meant to be only about bug-fixing, but as you've waited for so long we agreed that a few minor new features could be added too:
1. Added option for air units on Naval Strike mission to attack enemy convoys.
2. Set the country with most IC as alliance leader when the old leader is removed from the alliance (made puppet or annexed). Note: Player controlled countries still get a bonus of 100 points.
3. Removed cost for trade deals between allied or puppet-master countries.
Please note that this patch should be installed only over a fully patched to 1.05 or 1.05.1 version of Darkest Hour!
Check-sums should remain unchanged from 1.05/1.05.1:
KVZZ - Darkest Hour Full
TENE - Darkest Hour Light
LNIC - No mods (Darkest Hour Core)
To install: download attached ZIP file, extract patch installer (Darkest Hour Unified Patch 1.05.2 Hot-Fix.exe) and run it. It should find your game and update the Darkest Hour.exe file.
On success you'll see the game version changed from 1.05/1.05.1 to 1.05.2
Have fun!
In the following days we'll update Darkest Hour version to 1.05.2 on Steam, GOG and Robot Cache platforms and I'll update this post accordingly.
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