Darkest Hour - Dev Diary #9 - Questions & Answers Session

  • Hearts of Iron IV Survey

    Help us make HoI IV better by sharing your experiences in this 5 minute survey


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

^_AC_^

Field Marshal
84 Badges
Feb 24, 2009
5.521
186
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • The Showdown Effect
  • Warlock 2: The Exiled
  • Stellaris
  • 500k Club
  • Stellaris Sign-up
  • Europa Universalis IV: El Dorado
  • Prison Architect
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Common Sense
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Green Cities
  • Imperator: Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Imperator: Rome Deluxe Edition




Darkest Hour was officially announced by Paradox Interactive only two months ago. Yet many questions arose from the community.
We already introduced to you some of the game's features in previous development diaries. Therefore, we chose to dedicate this one to a session of questions and answers.
Let us start at first with general questions about the game philosophy.

Game philosophy

Did anyone asked about the philosophy behind the new combat mechanics?
Earlier you told us, that the combat mechanism will be changed/updated. How? At least on the general aim level.
We kept in mind the idea that combat pace was too quick in Hearts of Iron II. We thence developed several tools to modify it easily (so modders can play with it as well). We tweaked many new misc parameters in such a way that land combats are now more realistic, e.g. slower and deadlier. Terrain and climate modifiers have been tweaked as well to provide players with more accurate results.

How are you approaching the issue of challenge? Are you going to do sth in order to curtail WC? If yes, then what exactly?
The main idea behind the game was to put players in the same position as world leaders during the darkest hours of XXth century. Therefore, you have to deal with dilemmas and, most of the time, no solution will be completely satisfying.
Playing Germany, will you be looking to wage the war as soon as possible and take the risk to leave your army or industrial base unprepared for a long conflict? As Japan, will you intend to invade new lands and thus have access to new resources or will you try to prevent a clash with the United States and the Western allies?
So generally speaking, you have to lead your nation dealing with constraints (more than in Hearts of Iron II). On the other hand, we were obviously very careful in letting minors still fun to play.

This question is aimed at Fernando. A few years back you worked on a mod project for WIF called 'T.H.E. Project' which was abandoned in the early stages.

Did DH, give you the opportunity to put in idea's/features that you couldn't do then into practice?
DH obviously offered to me the opportunity to implement ideas and features that I had dreamed of for years. I worked on this closely with Martin for two years now.
I for instance supported the implementation of a decision system for many months and finally convinced Martin to introduce it. Then I took care of the soft coding part with Björn and I can say that I am pretty proud of what we did in that regard. I believe this new feature brings a new dimension to the Hearts of Iron saga.

... and have you been able to achieve what you wanted?
You always think you could do better or more. There are still areas where I have tons of ideas ranging from minor enhancements to complete revamp. But development could go on for years this way. You have to make hard choices. And I am very happy with what we implemented so far.

Game features

Will country flags change according to the ideology of the ruling regime?
It is indeed possible to change country’s flag. We have implemented a new event command that changes not only the flag but most national graphics (such as the skin or the counter, etc).
Nevertheless, we choose not to change flags automatically based on the ideology, yet it is possible to write simple events to create this behavior. Something along the lines of "if government = communist and flag = democratic then change_flag = XXX_communist" would fit perfectly.

Is the tech tree the same as HoI2, slightly expanded, massively expanded, or entirely reworked?
Entirely reworked. The tech tree now covers the 1914-1964 era, with an emphasis on the 1914-1918 and 1936-1948 periods.

Given the trade window automation introduced in AOD, and the spy mission automation you've previewed, does the team have any more plans with allowing the player to "hand-off" parts of the game? Perhaps something similar to HOI3's production screen or full/partial AI unit control?
Unfortunately, we cannot reveal much now, but a future development diary will introduce the new automated trade system. It is one of the most efficient part of the game. Many will be surprised how easily it can be relied on. :)

Hi, a short question: As DH is supposed to enhance modability, I wonder if there are any new event commands or triggers or the like? Well, other than the ones concerning the new features, of course.
An example I had in mind would be something like a control or owned not only for provinces but for areas or regions as well. This way, you can not only check if someone holds e.g. Moscow, but if he controls the surrounding region as well.
There a lot of new commands and triggers, but we will introduce them in a future development diary. For now we can say that we have worked with the aim not only to correct and improve the existing triggers and commands, but also to add new ones! Based on the example you made, we can say that you'll be positively surprised.

Please make it possible to set military control by events!
Yes, we have implemented such command and players will be able to take decisions featuring them. As Germany, you will for instance be able not only to support the Fascist coup in Spain but also to directly control the Spanish army. American players can also assume the control of Chinese and French armies alike, which is especially useful for multiplayers sessions. We believe this feature will bring a lot of fun! :)

I've played with the E3 map, and I had one major problem with it, that small provinces like Gibraltar would be unclickable because the sprites/counter were too big, has this problem been fixed?
Yes. We have added a nice and functional zoom effect. It gives a clear view of what is going on on such small provinces while adding a nice touch to the map.

How is lend and lease modeled? Just by an IC increase like in earlier HOI-games?
When certain requirements are met, the United States can pass the Lend-Lease Act. Then they can choose how they want to help the Allies. This help can go from merely sending them resources to becoming an actual “arsenal of democracy” (reflected by the displacement of factories).
Moreover, the Lend-Lease shipments can be intercepted and stopped by the Axis. Britain can for instance no longer receive the American aid when they do not have enough transport convoys. Therefore, the Atlantic submarine warfare becomes much more important than in Hearts of Iron II.

Does the battle mechanics change as the decades pass by? Are the battle mechanics the same in 1914 as in 1950?
As time goes by and new doctrines are put in use, firepower increases whereas casualties tend to decrease. Thus, battle mechanics are completely different in 1945 compared to 1914. Not to mention that the advent of tanks and airplanes is a major revolution in military doctrines.

Are victory points present? If so, any changes to how these function and are distributed?
We have reduced the total amount and the number of provinces with victory points. We think that this is a better representation of the world.




And now, to close this Development Diary, here are two screenshots, the first depicting the Caribbean and the second depicting the Horn of Africa.



 
Last edited by a moderator:

seattle

Field Marshal
45 Badges
Apr 2, 2004
4.990
2.263
  • Age of Wonders III
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Majesty 2
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Cities in Motion
  • Majesty 2 Collection
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
Is the tech tree the same as HoI2, slightly expanded, massively expanded, or entirely reworked?
Entirely reworked. The tech tree now covers the 1914-1964 era, with an emphasis on the 1914-1918 and 1936-1948 periods.

Will it be like:
-inf 1914
-inf 1916
-inf 1918
---------
-inf 1926
-inf 1936
---------
-inf 1939...

In other words, fewer techs in the inter-war years that will take 3 times as long to research to make up for the reduced amount?

Will it even be possible to play from 1914 to 1960? Or can you only play several scenarios (WW1: 1914-1920, WW2: 1936-1948...)? I hope we can continue the WW1-grand campaign until the 60s.
 

Cybvep

Field Marshal
May 25, 2009
8.465
124
We have reduced the total amount and the number of provinces with victory points. We think that this is a better representation of the world.
And what have you done in order to make PARAs less exploitable?
 

chepaeff

Absolutely heretical
5 Badges
Aug 9, 2009
1.180
1.478
  • Darkest Hour
  • Crusader Kings III
  • 500k Club
kinda offtopic

polishing mobilization/demobilization process.
11:13 PM Nov 5th via Facebook

So how mob/demob is working? Via events or hoi3-like?
 

Barón Rojo

★Sword of Rome★ ★Hammer of Heretics★
11 Badges
Nov 20, 2006
1.172
121
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Rome Gold
  • 500k Club
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Imperator: Rome Sign Up
Silly question: Can you win the war against Italy as Ethiopia or it is impossible like in the other HoI games?

BTW, you can say only "La Habana" and no "San Cristobal de La Habana".
Santo Domingo is called Ciudad Trujillo all the game or only when Trujillo is in power?
 
Last edited:

Easy1

Banned
13 Badges
Feb 5, 2009
2.189
5
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Victoria: Revolutions
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Achtung Panzer
  • Hearts of Iron IV Sign-up
Silly question: Can you win the war against Italy as Ethiopia or it is impossible like in the other HoI games?

BTW, you can say only "La Habana" and no "San Cristobal de La Habana".
Santo Domingo is called Ciudad Trujillo all the game or only when Trujillo is in power?


It's not impossible at all. Several people have done it. You'll find some Ethiopian AAR's in the ADO forum
 

Fulmen

The local Finn
69 Badges
Dec 23, 2006
5.414
2.769
steamcommunity.com
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • War of the Roses
  • War of the Vikings
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Yay, you answered my question about country flags! :)

Anyhow great info here, the game's looking very good.
 

kunadam

East vs West developer
103 Badges
Aug 9, 2006
3.187
0
  • Majesty 2
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • For the Motherland
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Starvoid
  • BATTLETECH: Heavy Metal
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Great update again!
 

^_AC_^

Field Marshal
84 Badges
Feb 24, 2009
5.521
186
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • The Showdown Effect
  • Warlock 2: The Exiled
  • Stellaris
  • 500k Club
  • Stellaris Sign-up
  • Europa Universalis IV: El Dorado
  • Prison Architect
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Common Sense
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Green Cities
  • Imperator: Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Imperator: Rome Deluxe Edition
Thanks for thre answers, clears up a lot of things, will you answer new questions in this topic ?
We have not discussed this yet, so please don't take my words as an official source, but I think that it is possible that we might do another Q&A Session in the future, perhaps. :)
 

LeeDub

Cynical, withered husk of a man
105 Badges
Oct 1, 2008
1.395
253
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Knights of Pen and Paper +1 Edition
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Tyranny - Tales from the Tiers
  • Stellaris: Galaxy Edition
  • For the Motherland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Battle for Bosporus
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
Will there be two sets of techtrees? Or is there just one, extensive techtree covering 1918-1948(or whatever)?
 

LeeDub

Cynical, withered husk of a man
105 Badges
Oct 1, 2008
1.395
253
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Knights of Pen and Paper +1 Edition
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Tyranny - Tales from the Tiers
  • Stellaris: Galaxy Edition
  • For the Motherland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Battle for Bosporus
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
You mean there really is just one, spanning the entire timeline? I asked specifically because it seems like a LOT of techs to fit on those small screens, and an even larger LOT of awesome and win. :eek:

I wonder if there are countries in 1936 scenario with 1914 level techs. Seems like there were a couple such places around. ;)

(I have a tech fetish, so I hope the technology really has a massive impact on gameplay [ie. much more than HoI/AoD], but maybe that's just my wishful thinking.)
 

seattle

Field Marshal
45 Badges
Apr 2, 2004
4.990
2.263
  • Age of Wonders III
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Majesty 2
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Cities in Motion
  • Majesty 2 Collection
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
The techtree screen has been significantly enlarged. :)
Obviously there will be countries very late on technologies..

Either you guys are gods or PR-masters who always find the right answer to wow the customer.
I can assume that you'll be able to play a single grand campaign spanning from 1914 to the 60's, no?
 

Onni_Manni

First Lieutenant
71 Badges
Sep 23, 2007
269
1
  • Cities in Motion
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Cities: Skylines
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
But would it be possible to mod a scenario where you could play all the way from 1914 to 1964 without pause ourselves?
 

vota dc

Captain
4 Badges
Sep 15, 2006
363
52
  • Darkest Hour
  • Hearts of Iron III
  • 500k Club
  • Mount & Blade: Warband
About the new screenshot, will some countries have less provinces? I see that Central America countries has more (Nicaragua and similar has two instead of one), but Dominican Republic seems to have only one instead the regular two.