- Oct 23, 2017
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
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It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.
I began to test 1.05 patch (DH Light mod) and found that the probability of moving of "political sliders" after "Influence Nation" became much less. Successful influence moves political sliders very very rarely now!
For all 1938 year I couldn't move sliders of Italy and Spain up to Germany parametres (standard operation in multiplayer). I did it every 8 days from march to december and I have not reached the result
I am 10 years in Hoi and before such fail never happened! Before, political sliders were moving much more often (after successful influence)
Did Devs changed the probability of moving of political sliders in 1.05 patch?
Have I any opportunity to increase this probability in game files?
If the only goal is to have slider moves, then you can set those two sliders as movable too (policy_effects.csv, MANUAL_OR_ BY_INFLUENCE _MOVES setting should be equal to 2 for all sliders).
I made new tests, I set first three sliders = 1 ("manual slider moves are allowed too")
I have to admit, and maybe I'm the only one in this situation, that I'm a bit frustrated by this update.
The work that was done is nice, but from the point of view of the casual player, there is not a lot of content which was added.
I was expecting new gaming systems, AI improvements, things that could have add flavour to the vanilla game.
I know there is lots of fantastics mods, and I play a lot with them, but all have the same limits.
It's those limits that I am talking about, I think it would have been fantastic to push them forwards.
For example, it would be fantastic for the IA of a country to adapt to its world, diplomatically et militarily, to have interessant games until the end.
And what this patch showed me is that the developping team isn't anymore able to create such content, by lack of both time and manpower.
Tell me if I am wrong, but that's how I see it.
The resource modifier's are a major improvement. They aren't implemented well in DH Full but now that they exist modders can use them too greatly enhance the economic strategy that drives the war game. Misc.txt has also received many additional values. The attribute rollover annoys me but, does include details that were hidden in stats or just not displayed before. DH Full is kind of a lost cause due too a series of facade rather than in depth changes to it's gameplay. The real conflict in that mod is the war on bugs or illogical 'features'. Despite what some may say of course this game is generating money for the staff and Paradox through royalty for sales. Another namesake (terrible looking) movie was just screened so hopefully sales will increase. While the developer, scripters, and Paradox continue to contribute too this games improvement. There is a game of the year hiding within within the code for this engine that has yet to be compiled and released.I have to admit, and maybe I'm the only one in this situation, that I'm a bit frustrated by this update.
Was there an optimization under the hood?