Well, in all honesty if pushing Japan out of mainland as China before original Marco Polo date is possible then something is really wrong here. Either balancing or AI.
Well, in all honesty if pushing Japan out of mainland as China before original Marco Polo date is possible then something is really wrong here. Either balancing or AI.
#########################################
# USSR Great Patriotic War
#########################################
event = {
id = 2007047
random = no
country = SOV
style = 2
picture = "news_paper"
decision = {
OR = {
war = { country = SOV country = GER }
war = { country = SOV country = JAP }
war = { country = SOV country = CHI }
war = { country = SOV country = ENG }
war = { country = SOV country = USA }
war = { country = SOV country = FRA }
}
}
decision_trigger = { lost_national = { country = SOV value = 15 } }
trigger = {
OR = {
AND = {
year = 1942
month = 5 # June
atwar = SOV
}
lost_national = { country = SOV value = 15 }
AND = {
ai = yes
OR = {
war = { country = SOV country = GER }
war = { country = SOV country = JAP }
war = { country = SOV country = CHI }
war = { country = SOV country = ENG }
war = { country = SOV country = USA }
war = { country = SOV country = FRA }
}
}
}
}
date = { day = 0 month = january year = 1936 }
offset = 7
deathdate = { day = 29 month = december year = 1990 }
name = fbarb_event8_name
desc = fbarb_event8_desc
action = {
name = ACTION_NAME_OK
command = { type = wartime_ic_mod value = 25 }
command = { type = peacetime_ic_mod value = 30 } # Clear the starting penalty for post WWII play
command = { trigger = {
NOT = { domestic = { type = democratic value = 2 } } #Max authoritarian
domestic = { type = political_left value = 10 } #Max political left
} type = domestic which = political_left value = -1 } #Soviet propaganda abandoned internationalism and replaced it with nationalism (but only if country remains Stalinist, otherwise no effect)
command = { type = songs which = StalinJuly1941.txt }
command = { trigger = { exists = GER NOT = { ai = GER } ai = yes difficulty = 3 } type = trigger which = 3007045 }
}
}
event = {
id = 3007045
random = no
country = SOV
trigger = {
ai = yes
exists = GER
NOT = { ai = GER }
difficulty = 3
#only for AI SOV against human GER at Very High difficulty settings
}
name = "AI_EVENT"
style = 0
action_a = {
command = { type = manpowerpool value = 50 when = 1 }
command = { type = morale which = land value = 20 }
command = { type = morale which = naval value = 20 }
command = { type = morale which = air value = 20 }
command = { type = build_time which = land when = on_upgrade value = -25 }
command = { type = build_cost which = land when = on_upgrade value = -2 }
command = { type = frozen_move which = land value = 13 }
command = { type = frozen_attack which = land value = 13 }
command = { type = frozen_defense which = land value = 13 }
command = { type = snow_move which = land value = 13 }
command = { type = snow_attack which = land value = 13 }
command = { type = snow_defense which = land value = 13 }
command = { type = jungle_move which = land value = 13 }
command = { type = jungle_attack which = land value = 13 }
command = { type = jungle_defense which = land value = 13 }
command = { type = forest_move which = land value = 5 }
command = { type = forest_attack which = land value = 5 }
command = { type = forest_defense which = land value = 5 }
command = { type = desert_move which = land value = 13 }
command = { type = desert_attack which = land value = 13 }
command = { type = desert_defense which = land value = 13 }
command = { type = muddy_move which = land value = 18 }
command = { type = muddy_attack which = land value = 18 }
command = { type = muddy_defense which = land value = 18 }
command = { type = mountain_move which = land value = 13 }
command = { type = mountain_attack which = land value = 13 }
command = { type = mountain_defense which = land value = 13 }
command = { type = hill_move which = land value = 8 }
command = { type = hill_attack which = land value = 8 }
command = { type = hill_defense which = land value = 8 }
command = { type = build_division which = hq value = anti_air when = 4 cost = -0.1 where = 120 }
command = { type = build_division which = hq value = anti_air when = 4 cost = -0.1 where = 120 }
command = { type = build_division which = hq value = anti_air when = 4 cost = -0.1 where = 30 }
command = { type = build_division which = hq value = anti_air when = 4 cost = -0.1 where = 30 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 90 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 90 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 90 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 90 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 90 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 90 }
command = { type = build_division which = armor value = light_armor_brigade when = 6 cost = -0.1 where = 90 }
command = { type = build_division which = motorized value = armored_car when = 2 cost = -0.1 where = 120 }
command = { type = build_division which = motorized value = armored_car when = 2 cost = -0.1 where = 30 }
command = { type = build_division which = motorized value = armored_car when = 2 cost = -0.1 where = 120 }
command = { type = build_division which = motorized value = armored_car when = 2 cost = -0.1 where = 30 }
command = { type = build_division which = motorized value = armored_car when = 2 cost = -0.1 where = 120 }
command = { type = build_division which = motorized value = armored_car when = 2 cost = -0.1 where = 30 }
command = { type = build_division which = motorized value = armored_car when = 2 cost = -0.1 where = 120 }
command = { type = build_division which = motorized value = armored_car when = 2 cost = -0.1 where = 30 }
command = { type = build_division which = motorized value = armored_car when = 2 cost = -0.1 where = 120 }
command = { type = build_division which = motorized value = armored_car when = 2 cost = -0.1 where = 30 }
command = { type = build_division which = motorized value = armored_car when = 2 cost = -0.1 where = 120 }
command = { type = build_division which = motorized value = armored_car when = 2 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = artillery when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = artillery when = 12 cost = -0.1 where = 120 }
command = { type = build_division which = infantry value = engineer when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = engineer when = 12 cost = -0.1 where = 100 }
command = { type = build_division which = infantry value = artillery when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = artillery when = 12 cost = -0.1 where = 120 }
command = { type = build_division which = infantry value = engineer when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = engineer when = 12 cost = -0.1 where = 100 }
command = { type = build_division which = infantry value = artillery when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = artillery when = 12 cost = -0.1 where = 120 }
command = { type = build_division which = infantry value = engineer when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = engineer when = 12 cost = -0.1 where = 100 }
command = { type = build_division which = infantry value = artillery when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = artillery when = 12 cost = -0.1 where = 120 }
command = { type = build_division which = infantry value = engineer when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = engineer when = 12 cost = -0.1 where = 100 }
command = { type = build_division which = infantry value = artillery when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = artillery when = 12 cost = -0.1 where = 120 }
command = { type = build_division which = infantry value = engineer when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = engineer when = 12 cost = -0.1 where = 100 }
command = { type = build_division which = infantry value = artillery when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = artillery when = 12 cost = -0.1 where = 120 }
command = { type = build_division which = infantry value = engineer when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = engineer when = 12 cost = -0.1 where = 100 }
command = { type = build_division which = infantry value = artillery when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = artillery when = 12 cost = -0.1 where = 120 }
command = { type = build_division which = infantry value = engineer when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = engineer when = 12 cost = -0.1 where = 100 }
command = { type = build_division which = infantry value = artillery when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = artillery when = 12 cost = -0.1 where = 120 }
command = { type = build_division which = infantry value = engineer when = 11 cost = -0.1 where = 30 }
command = { type = build_division which = infantry value = engineer when = 12 cost = -0.1 where = 100 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 10 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 10 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 10 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 10 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 10 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 10 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 10 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 10 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 30 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 60 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 60 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 60 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 60 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 60 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 60 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 60 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 60 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 60 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 60 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 90 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 90 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 90 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 90 }
command = { type = build_division which = militia when = 6 cost = -0.1 where = 90 }
}
}
Have your tried BICE for HoI3? :3Two things: In the 1933 scenario, should Germany have a national province (tag??) on Gdynia? South and west of Danzig? Because they don't.
Second thing, their technology seems so advanced I'm thinking it's just a copy and past of 1936. Is this true?
And for the life of me, I can't seem to stand to play this game more than an hour... How do I fall in love with HoI 2, once more <3 I can't seem to enjoy any games these days except pirate sims.
In the 1933 scenario, should Germany have a national province (tag??) on Gdynia? South and west of Danzig? Because they don't.