IMO it's against Paradox Policy...oh yea, what about kamikaze and banzi soldiers? and Leonidas Squadron? http://en.wikipedia.org/wiki/Leonidas_Squadron
manned torpedos, suicide submarines?
manned rockets?
IMO it's against Paradox Policy...oh yea, what about kamikaze and banzi soldiers? and Leonidas Squadron? http://en.wikipedia.org/wiki/Leonidas_Squadron
manned torpedos, suicide submarines?
manned rockets?
IMO it's against Paradox Policy...
That sounds incredibly useful for BB fleets and nations that don't have good fleet carrier techs, to not instantly die horribly.
How much more powerful are fleet carriers versus their light cousins?
So, CVLs are not IC effective investment but if you want a relatively up to date fleet fast they are your choice?Assuming roughly-equivalent tech year models for both ship and brigade, CVs tend to be roughly twice as powerful as a CVL. CVLs tend to cost slightly over half the cost of a CV in IC/D.
They weren't. Casualty stats were in AoD and HoI3. And the rule sounds asSo were casualty counts up until recently.
I think that the issue was "casualty stats without actual feature implemented = offtopic and history forum" sort of thing. So now (after 1.3) we can discuss them in actual in game context.Casualty lists or statistics are not implemented in DH. As long as this is the case, threads on this topic are forbidden
I don't know, Kannon, but it seems more like "fight untill the last man" and not suicidal... but whatever!Also, AOD has Victory or Valhalla feature which should be close pretty close to suicidal troops.
How did you arrive at this conclusion? In-game stats are just that - numbers which the game shows you. That doesn't mean that STR works differently now.Yaaay, judging by the screenies it seems personnel and equipment has been split up also!
So taking into account larger fleets requiring higher ranking (therefore lower skilled) admirals, and stacking penalties, there won't be any reason to build a CVL other than role playing?Assuming roughly-equivalent tech year models for both ship and brigade, CVs tend to be roughly twice as powerful as a CVL. CVLs tend to cost slightly over half the cost of a CV in IC/D.
So taking into account larger fleets requiring higher ranking (therefore lower skilled) admirals, and stacking penalties, there won't be any reason to build a CVL other than role playing?
So taking into account larger fleets requiring higher ranking (therefore lower skilled) admirals, and stacking penalties, there won't be any reason to build a CVL other than role playing?
One last question if I may: will there be model names for the new CVE and CVL units? Will make making SKIF that much easier if there are.