Darkest Hour - Dev Diary #31 - Unit Changes

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At last I can now do My Red Alert mod without worried about what units to throw away. Although I don't need to worry about running out of units space. I hope you can give the beta out fast! I want to start working on it right away!
 
I see escort carrier got 75 man crew. So crew number is scaled down?
Is there more new units in besides amphbic tanks brigade?

We now have a new rocket_interceptor unit, a light_carrier unit, as well as 5 new brigades: amphib_armor, glider_armor, glider_artillery, LCAG, and super_heavy_artillery

That's it
Now you can add as much new units as you like
 
I see escort carrier got 75 man crew. So crew number is scaled down?
Is there more new units in besides amphbic tanks brigade?

No, that's the crew of the LCAG, not the CVL. Looks like my Windows screenshot made the cursor arrow disappear, but it's hovering over the LCAG checkbox, so it's showing the LCAG's equipment stats list.
 
They didn't have much in common and it's not that carriers were converted into escort carriers or sth... Escort carriers were cheap ASW carriers with limited usefulness outside of that role, carriers were more universal and much more expensive.

Indeed... operationally, CVEs did not work in the same Task Units as CVLs and CVs... the CVEs couldn't keep up with the typical 30 knot fleet speed, they usually did 18~20 knots max.
 
No, that's the crew of the LCAG, not the CVL. Looks like my Windows screenshot made the cursor arrow disappear, but it's hovering over the LCAG checkbox, so it's showing the LCAG's equipment stats list.


Will brigades be able to take crew losses or is that number just flavour?
 
Hi - I really like the idea of being able to add unit types.. I always mod the marines so that they become SS units for germany but its never fully satisfactory..

But if you add in special units for different countries will the AI use them? Or will just the human player who designed them?

I was wondering about chopping and changing HQ units so that they were a bit more like HoI3, then I wouldn't bother with HoI3 again. Crucial parts of HQ attributes for HoI2, notably their range of effect, were hard wired last time I asked, but I live in hope.. I can always mod myself using this system so that that there are different HQs with different production costs for corp (v.cheap), armies (more expensive) and army groups (existing HQs but somewhat cheaper) and maybe fronts.. each corp has to have an HQ or run into stacking penalties as does each army (with supply issues thrown in) and so on .. but there is still the range issue and the problem that the AI wouldn't be programmed to do it for the other countries.. okay, so can you make the system country specific.. that is, penalties only apply to germany or whatever??

As I said, I live in hope..
 
Are there plans for an option to upgrade multiple units to another level? (Eg. inf to mot.)
At the moment you have to select every unit seperate you want to upgrade. This is (for Russia or China) really time-consuming.