It went rogue because Farah tried to force the system for some reason, and in the process opened up the "vault" (aka removing whatever firewall or partition was keeping the virus safely locked away for study) that the Locura was in (which, another point. The Locura is a deus ex machina that completely ignores how the SDS Mk. 2 actually worked. It's a drone control system, not a runaway super-virus. It was locked away because the system's IFF didn't function correctly, which caused it to fire at several civilian transports, and it was more politically convenient for the SLDF to just make the Mk 3 instead of trying to bugfix the Mk 2). Additionally, an SLDF fortress should have all sorts of very juicy surface to orbit anti-ship weapons that we could've used to swat that Fortress out of the sky like it was a fly.Well, and it's my turn to be fair and contradict myself - there was also the Taurian Fortress which was an issue. We weren't supposed to kick all them apart with SLDF 'Mechs, we were supposed to make a run for it. And leaving that behind for them to maybe salvage was not a good idea, on top of the Locura - which, I think, was going to "attack" anyway whether the password was correct or not. (Remember, the darn thing went rogue on the techs who created it from all we are told and/or can infer about it.) It was the sane option . . . but there's a part of me which wanted to say "Yang just hold the line for Sumire and a salvage team to get there to haul off as much stuff as we can cram into the Leopard."
Which would have been a terrible decision, and we would have had a lot more death.
If she absolutely must land closer to the enemy, the least she could do is give my battered forces some covering fire with the absolutely apocalyptic firepower a Leopard can carry. Usually the only times I'm forced to retreat without clearing the field are missions where I'm way too over my head, and in those cases I generally won't have the armor left to fight my way through numerically superior forces.Yeah, I hear you, that's annoying as all hell - but I get the inclination to think those zones are picked before the mission since she's basically executing a precision landing from either orbit or high altitude each time. Can't afford to be too picky, and . . .
I'm gonna be honest, in the respect of the game again, no matter where she puts the evac point/LZ the enemy is going to probably try to cut us off. First, that's the design for some missions - to try to do an evac by the skin of the teeth. (Which is why when that happens, I tend to instead fall back and pick of the enemy instead - Sumire does not get to risk the DropShip on someone getting a lucky shot into the control room with an AC.) Secondly, the OpFor commander probably does know by the time they get aware of our insertion where the potential evac points could be - or can guess - and is going to try to cut us off.
In short, I always assumed she picks the area she has to in order to make it work for her role as a pilot to land/takeoff safely - rather than with our ground team's comfort in mind. And while I would cheerfully agree it's frustrating . . . a rule of thumb I was taught when I took supervisor/management roles is "don't second-guess the person actually doing the job". If you trust them enough to do the job, you trust them enough to make the right decisions to do it safely.
... as for the "Leopard DFA", I had it happen back when the drop zones weren't marked as well. See, they used to tag terrain with one descriptor and I thought the corner of the forest was safe to take cover in. Last OpFor 'Mech died, Sumire landed . . . and the nose of the DropShip took out my Spider. (And Dekker. Because of course it was him.) And I started paying attention to ground terrain markers to notice that . . . issue, so I now give spots marked with "DANGEROUS! A DropShip is inbound to this location" a wider berth than might be necessary.
Firstly, on the topic of logistics... I have a feeling that operating and repairing the Argo (which is basically held together by hope and prodigious amounts of duct tape when we first get it) would, in a more realistic economy, be far, far more difficult than simply operating a small fleet of dropships supported by our own jumpship. We wouldn't be able to pull off the magical repairs we do in game, where, for the cost of only a few hundred thousand c-bills and a month at most, we can perform massive structural repairs to the Argo without even needing a drydock. Bringing the Argo from a slightly mobile scrap heap that probably haunts the dreams of whatever the equivalent of Space OSHA is to something less likely to kill us than the OpFor is would require billions of c-bills and decades of time spent in a dedicated refit yard. And this assumes we would even be able to repair it, given that it's a not-quite one off prototype. The Taurians, an industrial powerhouse even by Successor State standards, couldn't repair their sole (semi) functional warship, even with the help of the Capellans, until well after the 3060s and they had actual facilities capable of working on the thing as well as almost a century of time on their hands with which to fix it. And even if we could get the Argo into decent shape, we'd still need access to maintenance facilities to keep it and the Leopard that way, and those facilities aren't going to be operated by us. We also have to worry about ComStar ROM, as well as every Successor State and Periphery nation in existence, trying to steal the Argo away from us because it's honest to god Lostech and a group of mercs who can't operate more than a single lance of units aren't going to be capable of keeping anyone who wants it badly enough from either stealing it from us or blowing it out from under us so that nobody else can have it. ComStar's done it before with the Tripitz, there's no reason they wouldn't do it again. Actual lore-wise, the Arano civil war takes a few years to complete and I find it mind-boggling that the Argo doesn't get destroyed by a ROMGuard black-ops team during that period.Slightly smarmy comment: I don't know if we'd be better off trying to manage two actively dropping DropShips as well as we manage an orbiting base and the Leopard. Logistics probably would be way worse of an issue, and we'd have much less in the realm of self-sufficiency. We'd need to rely on finding "safe ports" to put in for more dedicated repairs/rebuilds, or medical leave. Instead of having those facilities to use on the Argo. There's an attractiveness to not needing to rely on one of the factions (even the Aurigans) to not screw us over while we show up needing a couple weeks of downtime.
On the other hand, ComStar would probably be willing to pay billions of c-bills to get their hands on the Argo if we offered to sell it to them instead. They have the money, and it's easier for them to just come take it from us and pay us money that never really actually leaves their hands in the process than it is to mount an operation to take it from us. Less harmful to their image as "just your friendly neighborhood communications service" too. With the money they'd pay us, we could afford to buy a Union or an Overlord, a Jumpship to transport us, and a Jumbo or even a Behemoth to carry all of the spares and salvage we'd ever want.
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