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Drachenfire

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Actually, as I see, the vassals don't change succession laws at all. In current law_events.txt, you finde law changes for feudal/regal supremacy laws, but not for sucessions. Then, you have the following events:

# 6614: Your vassals request a change to succession laws - a liege has to switch to election law
# 5520: Vassal demands establishing elective law - a vassal switches to election law
# 6640: AI event - Switching away from Gavelkind when ruler has too many titles
# 6641: AI event - Switching away from Primogeniture when primary heir is too weak
# 6642: AI event - Switching away from Elective when two or more sons

################################################## ########
# A vassal vassal accepts the sucession law of his liege #
################################################## ########

character_event = { # A vassal accepts female inheritance

id = 50100 # needs a decent number
picture = "event_law"

trigger = {
# You are a vassal, and a feudal one
condition = { type = ruler }
condition = { type = is_vassal }
condition = { type = form_of_goverment value = feudal }
# You do not allow females to inherit
condition = { type = not value = { type = has_law value = { monastic_supremacy = yes } } }
# Your liege does
condition = { type = liege condition = { type = has_law value = { monastic_supremacy = yes } } }
# Additionally, your liege is herself a female, has a daughter as his/her primary heir, or has royal preorgatory law
condition = { type = liege
condition = { type = or
condition = { type = gender value = female }
condition = { type = primary_heir
condition = { type = gender value = female }
}
condition = { type = has_law value = { royal_preorgatory_law = yes } }
}
}
# Some other conditions
condition = { type = not value = { type = trait value = proud } } # kind of a marker, to prevent recurrence
condition = { type = not value = { type = trait value = charismatic_negotiator } } # you are not witty enough to choose your own suc.law.
condition = { type = num_of_daughters value = 1 } # you have at least one daughter
condition = { type = loyalty value = 0.75 } # You are loyal towards your liege
condition = { type = not value = { type = has_law value = { elective_law = yes } } # You don't have elective law; otherwise your vassals would not like a law change
condition = { type = not value = { type = atwar } } # In peace. In war times, you don't have time for succession law changes
}

mean_time_to_happen = {
years = 300

# happens more often for counts
modifier = {
condition = { type = county }
factor = 0.75
}
# ... and not so often for duchies
modifier = {
condition = { type = duchy }
factor = 1.25
}
# You have lots of daughters
modifier = {
condition = { type = num_of daughters value = 2 }
factor = 0.9
}
# You have no vassals
modifier = {
condition = { type = not value = { type = has_vassal } }
factor = 0.9
}
# Youself have vassals
modifier = {
condition = { type = num_count_vassals value = 3 }
factor = 1.1
}
modifier = {
condition = { type = num_count_vassals value = 5 }
factor = 1.1
}
modifier = {
condition = { type = num_count_vassals value = 10 }
factor = 1.1
}
modifier = {
condition = { type = num_count_vassals value = 25 }
factor = 1.1
}
#balancing for difficulty level
modifier = {
condition = { type = not value = { type = difficulty value = 4 } }
factor = 0.8
}
modifier = {
condition = { type = not value = { type = difficulty value = 3 } }
factor = 0.9
}
modifier = {
condition = { type = not value = { type = difficulty value = 2 } }
factor = 1.1
}
modifier = {
condition = { type = not value = { type = difficulty value = 1 } }
factor = 1.2
}
# Prestige modifiers
modifier = {
condition = { type = not value = { type = prestige value = 0 } }
factor = 0.8
}
modifier = {
condition = { type = not value = { type = prestige value = -100 } }
factor = 0.5
}
modifier = {
condition = { type = prestige value = 500 }
factor = 1.05
}
modifier = {
condition = { type = prestige value = 1000 }
factor = 1.05
}
modifier = {
condition = { type = prestige value = 5000 }
factor = 1.05
}
modifier = {
condition = { type = prestige value = 10000 }
factor = 1.1
}
modifier = {
condition = { type = not value = { type = piety value = 0 } }
factor = 0.8
}
modifier = {
condition = { type = not value = { type = piety value = -100 } }
factor = 0.5
}
# Piety modifiers
modifier = {
condition = { type = piety value = 500 }
factor = 1.05
}
modifier = {
condition = { type = piety value = 1000 }
factor = 1.05
}
modifier = {
condition = { type = piety value = 5000 }
factor = 1.05
}
modifier = {
condition = { type = piety value = 10000 }
factor = 1.1
}
# Illness modifiers
modifier = {
condition = { type = trait value = illness }
factor = 0.8
}
modifier = {
condition = { type = trait value = stress_symptom }
factor = 0.8
}
modifier = {
condition = { type = trait value = maniac }
factor = 0.5
}
modifier = {
condition = { type = trait value = schizophrenia }
factor = 0.5
}
modifier = {
condition = { type = trait value = depression }
factor = 0.5
}
modifier = {
condition = { type = trait value = leper }
factor = 0.5
}
modifier = {
condition = { type = trait value = war_invalid }
factor = 0.75
}
modifier = {
condition = { type = trait value = intestinal_worm }
factor = 0.75
}
modifier = {
condition = { type = trait value = pneumonia }
factor = 0.5
}
modifier = {
condition = { type = trait value = plagueinfested }
factor = 0.25
}
modifier = {
condition = { type = trait value = clubfooted }
factor = 0.75
}
modifier = {
condition = { type = trait value = hunchback }
factor = 0.75
}
modifier = {
condition = { type = trait value = harelip }
factor = 0.75
}
modifier = {
condition = { type = trait value = lisp }
factor = 0.75
}
modifier = {
condition = { type = trait value = inbred }
factor = 0.25
}
modifier = {
condition = { type = trait value = coward }
factor = 0.75
}
modifier = {
condition = { type = trait value = modest }
factor = 0.75
}
# Other trait modifiers
modifier = {
condition = { type = trait value = generous }
factor = 0.75
}
modifier = {
condition = { type = trait value = valorous }
factor = 1.25
}
modifier = {
condition = { type = trait value = selfish }
factor = 1.25
}
# Talent modifiers
modifier = {
condition = { type = not value = { type = martial value = 2 } }
factor = 0.5
}
modifier = {
condition = { type = not value = { type = martial value = 5 } }
factor = 0.75
}
modifier = {
condition = { type = martial value = 11 }
factor = 1.15
}
modifier = {
condition = { type = martial value = 15 }
factor = 1.15
}
modifier = {
condition = { type = not value = { type = diplomacy value = 2 } }
factor = 0.5
}
modifier = {
condition = { type = not value = { type = diplomacy value = 5 } }
factor = 0.75
}
modifier = {
condition = { type = diplomacy value = 11 }
factor = 1.15
}
modifier = {
condition = { type = diplomacy value = 15 }
factor = 1.15
}
modifier = {
condition = { type = not value = { type = intrigue value = 2 } }
factor = 0.5
}
modifier = {
condition = { type = not value = { type = intrigue value = 5 } }
factor = 0.75
}
modifier = {
condition = { type = intrigue value = 11 }
factor = 1.15
}
modifier = {
condition = { type = intrigue value = 15 }
factor = 1.15
}
modifier = {
condition = { type = not value = { type = stewardship value = 2 } }
factor = 0.5
}
modifier = {
condition = { type = not value = { type = stewardship value = 5 } }
factor = 0.75
}
modifier = {
condition = { type = stewardship value = 11 }
factor = 1.15
}
modifier = {
condition = { type = stewardship value = 15 }
factor = 1.15
}
# Stability modifiers
modifier = {
condition = { type = stability value = 1 }
factor = 1.1
}
modifier = {
condition = { type = stability value = 2 }
factor = 1.1
}
modifier = {
condition = { type = stability value = 3 }
factor = 1.1
}
modifier = {
condition = { type = not value = { type = stability value = 0 } }
factor = 0.9
}
modifier = {
condition = { type = not value = { type = stability value = -1 } }
factor = 0.9
}
modifier = {
condition = { type = not value = { type = stability value = -2 } }
factor = 0.9
}
}

action_a = { # My liege is right. I will change the law.
ai_chance = 60
effect = { type = set_law value = monastic_supremacy }
# Sons dislike the law change
effect = { type = loyalty for = best_son value = -0.25 }
effect = { type = loyalty for = worst_son value = -0.25 }
effect = { type = loyalty for = random_son value = -0.25 }
# A law change makes you loyal
effect = { type = loyalty value = 1 }
}
action_b = { # No, I like my law as it is
ai_chance = 40
effect = { type = add_trait value = proud } # kind of a marker, to prevent recurrence
}
}

As you see, there are no events for vassals to"adopt" their liege's succession law. Just in some special cases, vassals change the sucession law, and they change it for some "reasons" (even if these conditions could be more precise).
Drachenfire's ambition is to "force" vassals to adopt the liege's succession law. Although I dislike this concept, it can be done via event:



Similar events must be written for the other succession laws, to fulfill Drachenfire's ambition.
Another ascpect, which needs testing, is to find out how the AI handles the succession law when you create a vassal. Will he "accept" the same law of group 0 as his liege's, or can't he read monastic supremacy as a succession law?
For this, please test as a king or duke, change to female inheritance and create some vassals. Then have a look into the savegame, if they have accept the female inheritence.

Does anyone know how to make this into a download? And what about making a simular script for salic and semi salic?


EDIT:

I'm having the worst luck trying to apply this to my game. Can anyone possibly make this a download so that we may test it?
 
Last edited:

Drachenfire

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So What exactly do I need to get this to work in my game....Im confused

Welcome!

Have you downloaded any modifications or scenario's to your game yet?

You have to download Veld's TASS modes. because currently the working download only works with TASS. Then download this:

It worked! ;)

Download here, every needed file included
TASS Only -- 1066 Hastings and 1187 Scenarios plus Laws.txt, law_names.csv, bankruptcy_events.txt and religious_events.txt

(Not including that last event chain you created, yet. This should allow people to try and see if they find any issue with the mod.)

Extract to the Crusader Kings folder and it should work.

Keep in mind that none of your vassels will chose this succession law, which is what we were discussing above, not even your heir if you grant him a title. The AI defaults to semi-salic primogeniture with every title it creates.

Hopefully we can get someone to create the mode to be more dynamic and work with DVIP as well as TASS, as well as a scripted event that will allow your vassels to adopt the succession law of their lord.

I am hopwing that we can further modify the mod to have vassel AIs change their succession law to match their lord. It seems odd to me that the succession laws should be so different.
 
Last edited:

Drachenfire

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Hello everyone!

Been away for a bit but am having a hankering to play again. But I am curious, has the mode above been fixed so that AI vassels will adopt the female succession law of their lords (AI or otherwise)?

I hope hope so!
 

unmerged(175287)

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Hello everyone!

Been away for a bit but am having a hankering to play again. But I am curious, has the mode above been fixed so that AI vassels will adopt the female succession law of their lords (AI or otherwise)?

I hope hope so!

Well, that can be done via simple events ( I think). Just a matter of checking if the liege of the vassals (you) has_law value = the modded law, for example monastic_supremacy set to belong to group 0. If yes, then give them an event with only one possible action, to set their own law to the same.
 

Drachenfire

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Well, that can be done via simple events ( I think). Just a matter of checking if the liege of the vassals (you) has_law value = the modded law, for example monastic_supremacy set to belong to group 0. If yes, then give them an event with only one possible action, to set their own law to the same.

Thank you kingslanding! Do you know yet how to code?
 

Drachenfire

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Eep. That means that primary heir doesn't work outside of a single court... not even in the same realm. I'll revise the event.

//

Please replace the contents of db\events\DVIP_female_inheritance.txt with the contents of this post:
http://forum.paradoxplaza.com/forum/showpost.php?p=10452707&postcount=1

I can remove this event yes? I had explained my reservations about this particular event in another thread, so I shant go into detail here. But essentially when I download the DVIP:Wales version I will need to backtrack and remove this particular event, while also modifying the event per the distructions in the varient female succession, yes?*

I will want the vassels to change to female succession 1) if they have no male heirs, and (not related to the first) 2) if their lord already has that kind of succession (and they are loyal), weather or not there are other males in court.


*These distructions yes?
Variant event, this one has other triggers:

1) Ruler does not have traditional custom or royal preorgatory law
2) Realm law is not elective or salic,
3) Ruler is not jewish or muslim
4) Realm is not in trouble
5) Ruler has a weak heir

Code:
character_event = { # Female inheritance law 
    id = 23230 
    picture = "event_law" 
    trigger = {
        condition = { type = ruler } 
        condition = { type = not value = { type = trait value = stubborn } } 
        condition = { type = form_of_goverment value = feudal } 
        condition = { type = not value = { type = religion value = moslem } } 
        condition = { type = not value = { type = religion value = jewish } } 
		condition = { type = not value = { type = atwar } }
		condition = { type = not value = { type = trait value = excommunciated } }
		condition = { type = not value = { type = trait value = realm_duress } }
		condition = { type = not value = { type = trait value = rebellious } }
		condition = { type = not value = { type = has_law value = { royal_preorgatory_law = yes } } }
		condition = { type = not value = { type = has_law value = { traditional_custom_law = yes } } }
		condition = { type = any_child condition = { type = or
			condition = { type = and
				condition = { type = gender value = male }
				condition = { type = not value = { type = trait value = bastard } }
				condition = { type = age value = 16 }
				condition = { type = not value = { type = martial value = 8 } }
				condition = { type = not value = { type = diplomacy value = 8 } }
				condition = { type = not value = { type = intrigue value = 8 } }
				condition = { type = not value = { type = stewardship value = 8 } }
			}
			condition = { type = and
				condition = { type = gender value = male }
				condition = { type = not value = { type = trait value = bastard } }
				condition = { type = age value = 16 }
				condition = { type = or
					condition = { type = not value = { type = martial value = 2 } }
					condition = { type = not value = { type = diplomacy value = 2 } }
					condition = { type = not value = { type = intrigue value = 2 } }
					condition = { type = not value = { type = stewardship value = 2 } }
				}
			}
			condition = { type = and
				condition = { type = not value = { type = age value = 10 } }
				condition = { type = father
					condition = { type = not value = { type = is_receiver } }
				}
			}
		} }
        condition = { type = not value = { type = has_law value = { elective_law = yes } } } 
        condition = { type = not value = { type = has_law value = { salic_primogeniture_law = yes } } } 
        condition = { type = not value = { type = has_law value = { salic_consanguinity_law = yes } } } 
        condition = { type = not value = { type = has_law value = { salic_gavelkind_law = yes } } }
		condition = { type = not value = { type = has_law value = { monastic_supremacy = yes } } }
    }
    mean_time_to_happen = { 
        months = 24 
    } 
    action_a = { #Don't change 
        ai_chance = 60 
        effect = { type = add_trait value = stubborn } 
    } 
    action_b = { #Change to female inheritance 
        ai_chance = 40 
            modifier = { 
                condition = { type = or 
                    condition = { type = culture value = saxon }	#England 
                    condition = { type = culture value = english }	#England 
                    condition = { type = culture value = norman }	#England, Crusader realms 
                    condition = { type = culture value = castillan } #Iberia 
                    condition = { type = culture value = catalan}	#Iberia 
                    condition = { type = culture value = scottish}	#Scotland 
                    condition = { type = culture value = latin }	#Occitania and Crusader realms 
                    condition = { type = culture value = danish }	#Denmark 
                    condition = { type = culture value = celtic }	#Brittany 
                    condition = { type = culture value = italian }	#Tuscany 
                    condition = { type = culture value = georgian }	#Georgia 
                } 
				factor = 1.6
			} 
        effect = { type = set_law value = monastic_supremacy }
    } 
}

In config\mod_text.csv:
Code:
EVT_23230_NAME;Should we open the succession to women?;;;;;;;;;;X
ACTIONNAME23230A;Never!;;;;;;;;;;X
ACTIONNAME23230B;Good idea!;;;;;;;;;;X

This one can be used in place of the default one, if you want more realms to adopt the law.
The same adjustments to db\laws.txt and config\law_names.csv must be made.
 

jordarkelf

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Hi Drachenfire,

you'll want to replace the contents of the DVIP_female_inheritance.txt event file with the second one from that post -- the one labelled as 'Variant'. That's the entire reason I uploaded it.

To be specific, make sure you have only one version of event 23230 in place, and the one you'll want is the second one.
 

Drachenfire

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Curious observation:

There seems to be an issue that was not apparent in the prior work around. Mayhap it was but was overlooked. An example is with Sibylla, Queen of Jerusalem and her heirs.

Queen Sibylla's heirs should be her daughters Alys and the others, then Sibylla's paternal half-sister Isabella and isabella's children thereafter. However, once Alys (Alix) becomes Queen, her heir is her father the dreadful Guy de Lusignan, then Guy's heirs are his brothers and so on in the de Lusignan line, instead of going to Alys' sistes and then Sibylla's sisters.

Is this a result of your current work-around or was this in place with the origional work-around which discovered this trick? I'll attempt to see once I am home.
 

Drachenfire

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DVIP Addon default female inheritance law, this will allow a ruler to switch to cognatic primogeniture if the following conditions are met:
1) Ruler is a female OR ruler is a male with no male heirs,
2) Realm law is not elective or salic,
3) Ruler is not jewish or muslim
4) Realm is not in trouble

This event replaces the monastic supremacy church law.

Code:
character_event = { # Female inheritance law 
    id = 23230 
    picture = "event_law" 
    trigger = {
        condition = { type = ruler } 
        condition = { type = not value = { type = trait value = stubborn } } 
        condition = { type = form_of_goverment value = feudal } 
        condition = { type = not value = { type = religion value = moslem } } 
        condition = { type = not value = { type = religion value = jewish } } 
		condition = { type = or
			condition = { type = gender value = female } #Ruler is a woman
			condition = { type = and
				condition = { type = gender value = male } #Ruler is a man with no male heirs
				condition = { type = and 
					condition = { type = any_child
						condition = { type = gender value = male }
						condition = { type = not value = { type = trait value = bastard } }
						condition = { type = not value = { type = ruler_child } } 
						condition = { type = save_target }
					}
					condition = { type = not value = { type = has_target } }
				}
			}
		}
		condition = { type = any_child #Has a legitimate daughter
			condition = { type = gender value = female }
			condition = { type = not value = { type = trait value = bastard } }
		}
		condition = { type = not value = { type = has_law value = { elective_law = yes } } } 
		condition = { type = not value = { type = has_law value = { salic_primogeniture_law = yes } } } 
		condition = { type = not value = { type = has_law value = { salic_consanguinity_law = yes } } } 
		condition = { type = not value = { type = has_law value = { salic_gavelkind_law = yes } } }
		condition = { type = not value = { type = has_law value = { monastic_supremacy = yes } } }
    }
    mean_time_to_happen = { 
        months = 24 
    } 
    action_a = { #Don't change 
        ai_chance = 60 
        effect = { type = add_trait value = stubborn } 
    } 
    action_b = { #Change to female inheritance 
        ai_chance = 40 
            modifier = { 
                condition = { type = or 
                    condition = { type = culture value = saxon }	#England 
                    condition = { type = culture value = english }	#England 
                    condition = { type = culture value = norman }	#England, Crusader realms 
                    condition = { type = culture value = castillan } #Iberia 
                    condition = { type = culture value = catalan}	#Iberia 
                    condition = { type = culture value = scottish}	#Scotland 
                    condition = { type = culture value = latin }	#Occitania and Crusader realms 
                    condition = { type = culture value = danish }	#Denmark 
                    condition = { type = culture value = celtic }	#Brittany 
                    condition = { type = culture value = italian }	#Tuscany 
                    condition = { type = culture value = georgian }	#Georgia 
                } 
				[COLOR="Red"]factor = 1.6[/COLOR]
			} 
        effect = { type = set_law value = monastic_supremacy }
    } 
}

Jord, what does factor = 1.6 do?

I am trying to alter this to more closely match the succession law as I would like to see it play out (currently I never see any of the AI ruled realmes chose this law).

Maybe you could help?

Basically, what I would like to do is create it so that the ruler automatically adopts male preference primogeniture regardless as to weather or not he has any children, this would mean his female relatives (such as sisters, aunts, ect) would appear in the succession. I also would like so that the likelyhood of the ruler adopting this law is based on the culture and the time frame.

By culture and time frame I mean that, for instance, in 1066 all of the Spanish cultures (Castillian, Basque, Catalan) would already have this law, and once they grant titles, that the new rulers adopt this law as soon as possible regardless as to weather they have heirs. The same would be true for Aquitaine, (both of which were heavily influenced by the Visigoths, which is the souce for the tradition of those two realms allowing females to inherit land and title), but also Brittany and Italy too.

Then, I would have the Normans adopt the title by 1129, when Henry I designated as his heiress Matilda. Likewise, I would continue to link the time when a culture would start to adopt this law more regularly to when it appeared historically.

Might you be able to help me with this?
 

jordarkelf

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Short answer: default chance of the AI picking action B (the one that sets female inheritance) is 40%, but for the cultures listed it is (40x1.6)% chance = 64% chance. This makes it just a little more likely to be picked than action A for those cultures.

What you want can easily be done like so:
Code:
character_event = { # Female inheritance law 
    id = 23230 
    picture = "event_law" 
    trigger = {
        condition = { type = ruler } 
        condition = { type = not value = { type = trait value = stubborn } } 
        condition = { type = form_of_goverment value = feudal } 
        condition = { type = not value = { type = religion value = moslem } } 
        condition = { type = not value = { type = religion value = jewish } } 
		condition = { type = not value = { type = atwar } }
		condition = { type = not value = { type = trait value = excommunciated } }
		condition = { type = not value = { type = trait value = realm_duress } }
		condition = { type = not value = { type = trait value = rebellious } }
		condition = { type = not value = { type = has_law value = { royal_preorgatory_law = yes } } }
		condition = { type = not value = { type = has_law value = { traditional_custom_law = yes } } }
        condition = { type = not value = { type = has_law value = { elective_law = yes } } } 
        condition = { type = not value = { type = has_law value = { salic_primogeniture_law = yes } } } 
        condition = { type = not value = { type = has_law value = { salic_consanguinity_law = yes } } } 
        condition = { type = not value = { type = has_law value = { salic_gavelkind_law = yes } } }
		condition = { type = not value = { type = has_law value = { monastic_supremacy = yes } } }
    }
    mean_time_to_happen = { 
        months = 24 
    } 
    action_a = { #Don't change 
        ai_chance = 60 
            modifier = { #Historical early female friendly cultures
                condition = { type = or
                    condition = { type = culture value = castillan } #Iberia 
                    condition = { type = culture value = catalan }	#Iberia 
					condition = { type = culture value = basque }	#Iberia 
                    condition = { type = culture value = latin }	#Occitania and Crusader realms 
                    condition = { type = culture value = celtic }	#Brittany 
                    condition = { type = culture value = italian }	#Tuscany 
				}
				factor = 0
			}
            modifier = { #Historical later female friendly cultures
				condition = { type = and
				condition = { type = year value = 1126 }
                condition = { type = or
                    condition = { type = culture value = saxon }	#England 
                    condition = { type = culture value = english }	#England 
                    condition = { type = culture value = norman }	#England, Crusader realms 
                    condition = { type = culture value = scottish }	#Scotland 
                    condition = { type = culture value = danish }	#Denmark 
                    condition = { type = culture value = georgian }	#Georgia 
				}
				factor = 0
			} }
        effect = { type = add_trait value = stubborn } 
    } 
    action_b = { #Change to female inheritance 
        ai_chance = 40 
            modifier = { #Historical early female friendly cultures
                condition = { type = or
                    condition = { type = culture value = castillan } #Iberia 
                    condition = { type = culture value = catalan }	#Iberia 
					condition = { type = culture value = basque }	#Iberia 
                    condition = { type = culture value = latin }	#Occitania and Crusader realms 
                    condition = { type = culture value = celtic }	#Brittany 
                    condition = { type = culture value = italian }	#Tuscany 
                } 
				factor = 2.5
			}
            modifier = { #Historical later female friendly cultures
				condition = { type = and
				condition = { type = year value = 1126 }
                condition = { type = or
                    condition = { type = culture value = saxon }	#England 
                    condition = { type = culture value = english }	#England 
                    condition = { type = culture value = norman }	#England, Crusader realms 
				}
				factor = 2.5
			} }
            modifier = { #Others that are more likely to adopt
                    condition = { type = culture value = scottish }	#Scotland 
                    condition = { type = culture value = danish }	#Denmark 
                    condition = { type = culture value = georgian }	#Georgia 
				factor = 1.6
			}
        effect = { type = set_law value = monastic_supremacy }
    } 
}

Your requests have been implemented: the listed cultures now have a 0% chance of rejecting, a 100% chance of adopting it. In 1126 the anglos are added as well.
I also removed the demand for a weak heir.

Cheers.
 

Drachenfire

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Fantastic Jord! This is excellent! I think it ingenious to link female succession to when it appeared in the culture for CK. Will you be adding this to the standard DVIP? I hope so. I especially love how you have blocked off “salic primogeniture” from changing over to male preference primogeniture. A few questions though, why also block off realm duress, rebellious, royal preorgatory, and traditional custom from changing over to male preference primogeniture? None of these conditions could be said to have blocked a women from inheriting that I can tell. Though on occasion they did spark off a few of the above issues (minor civil wars for instance). Also, why wait 24 months? Can we change that to like… seven days?

A side note, when I tried to copy and paste this into the game there was an error message that said “ilh” for line 25 and 26, do you know what this means?

Lastly, I have been doing further research on when female rulers began appearing in various cultures we have represented in CK. You will possibly remember my list earlier in this life of this thread… well that is nothing. There is much longer list which I stumbled upon while researching my own. It is rather large and I have not yet verified each entry, but it is encouraging. Also, I noticed some significant omissions. Based on my own research, and on the list provided in Wiki, I think we can make a more historically correct matrix for cultures to start adopting male preference primogeniture.

Cultures adopting male preference primogeniture based on date

  • c. 1066: Iberia cultures, Occatania, Breton, Anglo-Saxon (Ælfwynn, Lady of the Mercians 911-918), Norman (for Eremburge de Main, Countess of Main from 1110-1126), “English”, Italian (too many to list), Frankish (too many to list)
  • 1118: “Dutch” (Ermendfardis of Zutphen, Countess of Zutphen from 1118-1134), German ( Jutta Ida, Countess of Werl-Arnsber r. 1124-1146)
  • 1286: Scottish (Margaret, Fair Maid of Scotland) Welsh (Statute of Rhuddlan)
  • c. 1350: Denmark, Norwegian, Swedish (Queen Margeret's elections as regent of the three realms), Polish (Queen Jadwiga 1384)


Can we alter the matrix for the cultures to take these new dates into account? I feel as soon as we can get this squared away, I can have my "perfect game" and possibly do a AAR!!!! For my AAR, I'll of corse introduce male preference primogeniture to Wales asap! lol. And for my rulers themselvs Ill follow absolute cognatic primogeniture!
 
Last edited:

Drachenfire

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By all the gods of man I got it!!!!!!!!!


:eek: :cool: :rofl: :D :p ;) :)

And not an error messages at all! I did edit the event Jord because I was never ever seeing AIs choose male preference primogeniture with the preconditions set, or with the factors. This is the new event, based on your event but edited to the above specifications so that the AI for those cultures that had a history of female rulers actually would chose this as their natural succession law. It works like a charm. Within a day or so of the game start, or when an AI ruler grants a title to a vassal, all the rulers in these cultures change over to male preference primogeniture so long as they do not have any of the "not value" listed below.

As you can see, I tried to exclude all cultures that did not have female rulers within the CK time frame. Ideally, I would have liked to link the time for a culture to accept female rulers to when they did historically (for instance, for Poland i would have liked the Polish culture rulers to start accepting this law around 1350), but as I noted above with the preconditions above they never seemed to change over to this law. Maybe I am not testing it correctly and if anyone knows how to better code it then they are welcome to, because it is what I want too.

If a player wants their favorite culture to include female succession, then they all they need to do is remove the "not value" culture from the list below.

I'm so close now to having the perfect game!!! Thank you Jord for teaching me how to code this! I am now happy in so much as the AI will now chose the succession law on its own, so that it continues as is the natural succession law for those cultures. Now, if only we can get absolute cognatic primogeniture then Ill be really happy. For now, I don't mind altering semisalic_consangunity_law to semisalic_consangunity_invalid so that I may appoint the eldest heir with the greatest titles to ensure the eldest inherits regardless of gender! woot!

Code:
character_event = { # Female inheritance law 
    id = 23230 
    picture = "event_law" 
    trigger = {
        condition = { type = ruler } 
        condition = { type = form_of_goverment value = feudal } 
	    condition = { type = has_law value = { semisalic_primogeniture_law = yes } }
        condition = { type = not value = { type = religion value = moslem } }
        condition = { type = not value = { type = religion value = orthodox } }
        condition = { type = not value = { type = religion value = jewish } }
        condition = { type = not value = { type = religion value = pagan } } 		
		condition = { type = not value = { type = culture value = russian } }
		condition = { type = not value = { type = culture value = greek } }
		condition = { type = not value = { type = culture value = irish } }
		condition = { type = not value = { type = culture value = ugricbaltic } }
	    condition = { type = not value = { type = culture value = finnish } }
	    condition = { type = not value = { type = culture value = norwegian } }
	    condition = { type = not value = { type = culture value = swedish } }
	    condition = { type = not value = { type = culture value = pecheneg } }
		condition = { type = not value = { type = culture value = hungarian } }
		condition = { type = not value = { type = culture value = lithuanian } }
		condition = { type = not value = { type = culture value = southslavic } }
		condition = { type = not value = { type = culture value = westernslavic } } 		
		condition = { type = not value = { type = has_law value = { elective_law = yes } } } 
		condition = { type = not value = { type = has_law value = { salic_primogeniture_law = yes } } } 
		condition = { type = not value = { type = has_law value = { salic_consanguinity_law = yes } } } 
		condition = { type = not value = { type = has_law value = { salic_gavelkind_law = yes } } }
		condition = { type = not value = { type = has_law value = { monastic_supremacy = yes } } }
	}
    mean_time_to_happen = { 
        days = 1 
	    }
	immidiate = {#Change to female inheritance
			effect = { type = set_law value = monastic_supremacy }
			   }
    }				
}
 
Last edited:

NONOPUST

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Hi there. First of all let me thank you for all the hard work you guys put in to make this possible. It's simply awesome :)

Secondly, and I apologize for cluttering up the thread with this post, but I have a question. I am playing CK with DV and the 2.1 beta patch with DVIP all on top of it. If I wanted to go for Cognative Primogeniture, I have only one reserve; in the fact that it also changes my Religious Law as well as my Succession Law. Therefore the sliders change for church donations. Is this intended? Or should I just re-enact the previous Religious Law along side it? And would this ensue any penalties? Or is there a reload-type of situation here?

Ok so it's one question in many parts :D
I just wish to know how to fully utilize this magnificent piece of modding.
Thank you :)
 

jordarkelf

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The sliders change because the female inheritance law actually is a church law, it's just been coopted into other use. Unfortunately the slider move is a side effect of this.

There is a way around it, but that requires you use an event that only works on Vista/Win7 (the event crashes XP), and cannot pick it in the law window; or you have to modify the save game every time.
 

NONOPUST

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The sliders change because the female inheritance law actually is a church law, it's just been coopted into other use. Unfortunately the slider move is a side effect of this.

There is a way around it, but that requires you use an event that only works on Vista/Win7 (the event crashes XP), and cannot pick it in the law window; or you have to modify the save game every time.

Ok thanks man. I was really just wondering if it was intended(for roleplaying reasons). I'll just change the Religious Law after I switch to female inheritance, and put it off on some reason for the story.

Thanks for the reply!
 

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Updated Opening Introduction and Frequently Asked Questions.


Ok thanks man. I was really just wondering if it was intended(for roleplaying reasons). I'll just change the Religious Law after I switch to female inheritance, and put it off on some reason for the story.

Thanks for the reply!

I'm glad to see that your playing with female inheritance! Are you replacing the event with the new one above to ensure 100% compliance by those cultures?
 

Drachenfire

Buckler of Wales
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Dec 10, 2004
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Yes I did. I notice that the file is smaller and the code is much neater. I have to get to trying it in a sec :)

Thanks for the great mod!

Great! By the way I have removed the exclusion of Orthodox from the template matrix above because, as Veld has pointed out, Byzantium had two co-Empress sisters within the CK time frame, and also I had forgotten about Queen Thamur of Georgia!!! And clearly the Georgians were Orthodox Christians.

One thing to note however. There is an issue with succession with female inheritance that you and other players should know. Its best if I illustrate that with an example with the Kingdom of Jerusalem title in 1187.

Historically, the Kingdom of Jerusalem title was by male preference primogeniture, much as we understand it. So with Sibylla as Queen in 1187, she has two daughters, Alys (Alix) and Maria, by the odious Guy de Lusignan. Well, if Sibylla dies her heir is her first daughter, who would become Queen Alys. If Alys were to die childess, her own heir should be her sister Maria. If Maria were to die childless, her heir should be her maternal aunt Isabella, Sibylla's paternal half sister.

And this is how the successor box looks when you look in Sibylla's successors.

However, when Alys becomes queen you see that her heir is first her father Guy, then her sister Maria. This is incorrect and a result of the default coding of the game. If Alys were do die, then her father would become King (of corse, he was king consort anyway, but his other relitives were not in line of succession to Jerusalem). If Guy were to die then his second daughter Maria becomes queen. But when Maria dies, her male de Lusignan relitives over in France would become the next kings of Jerusalem, displacing Princess Isabella!

And Isaballa doesn't even get a claim to Jerusalem!

Unfortunatly I do not know how to correct this and the incorrect application of this succession law past the first heir has to be born out if we are to have this "bastardized" application of male preference primogeniture.

Ideally, with CK II, we could have both male preference primogeniture as well as Absolute Cognatic Primogeniture (if we as players wish it for our realm).