• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Shadow86

Lord General
134 Badges
Feb 10, 2006
1.281
722
  • 500k Club
  • Rome Gold
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Sengoku
  • March of the Eagles
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 3 Sign Up
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Nemesis
So playing as the Emir of Marrakesh, and most of northwestern Africa is mine. I had sworn fealty to the Spanish Sultan to quickly feudalize, and after lots of waiting for the right time, I decide to start a war to regain my independence when my liege's armies are depleted and revolts are erupting.

Problem is, I've been fighting for years on end since the Sultan's crown has changed heads like four times so far. It takes a long while to siege holdings and chase the royal armies around, and just as I'm getting over 70-80% warscore, this or that revolt appears to be effective or subdued and my war seems to reset. It costs me all my taken territories and most of my warscore.

Isn't there any way to improve this? It's really frustrating to have my war progress negated over and over again due to what appears to be a really gamey mechanic. And my current character is almost 60, a lunatic and has gonorrhea, so he'll be kicking the bucket any moment now...
 
Last edited:

Staxxy

First Lieutenant
66 Badges
Oct 3, 2014
230
118
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Supreme Ruler 2020
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Island Bound
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
Sadly I think all of this is hardcoded; i.e. dependent on the engine.
CKII's handling of how to win and lose wars is easily whats prevents me from enjoying it, with or without mods, after 600+ hours.
 

DorlasAnther

Major
23 Badges
Sep 3, 2015
752
1.211
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
Declare again, use console, imprison the dude, enforce demands.
CK2 is one of those rare games where using cheats in some situations is actually the right thing to do, because of bugs or some extremely stupid mechanics (Seljuk invasion, victory is close, but then emperor changes and those tens of thousands of Turks just leave peacefully).
 
  • 1
Reactions:

Shadow86

Lord General
134 Badges
Feb 10, 2006
1.281
722
  • 500k Club
  • Rome Gold
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Sengoku
  • March of the Eagles
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 3 Sign Up
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Nemesis
Declare again, use console, imprison the dude, enforce demands.
CK2 is one of those rare games where using cheats in some situations is actually the right thing to do, because of bugs or some extremely stupid mechanics (Seljuk invasion, victory is close, but then emperor changes and those tens of thousands of Turks just leave peacefully).

Didn't think about that. In the end I just loaded as the Sultan, sent the surrender offer, saved and reloaded as my character to accept it. I was worried it'd leave a proverbial bad taste in my mouth, but it didn't: I felt entirely justified having fought that damn war three times over, especially being the underdog.

I wish Paradox would fix this, though. Wars tend to be wrongly considered affairs between characters, but in truth, especially the larger ones should be considered matters between realms. Wars should be "inherited" in full by successors and, if anything, a leader's death should damage their side's war effort, not lead to weird situations like inconclusive white peace or warscore/conquest resets.